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Coleman, Mari Beth; Cherry, Rebecca A.; Moore, Tara C.; Yujeong, Park; Cihak, David F. – Intellectual and Developmental Disabilities, 2015
The purpose of this study was to compare the effects of teacher-directed simultaneous prompting to computer-assisted simultaneous prompting for teaching sight words to 3 elementary school students with intellectual disability. Activities in the computer-assisted condition were designed with Intellitools Classroom Suite software whereas traditional…
Descriptors: Prompting, Simulation, Sight Vocabulary, Elementary School Students
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Ugone, Valeria; Garribba, Eugenio; Micera, Giovanni; Sanna, Daniele – Journal of Chemical Education, 2015
In this laboratory activity, the equilibrium between square pyramidal and octahedral V(IV)O[superscript 2+] complexes is described. We propose a set of experiments to synthesize and characterize two types of V(IV)O[superscript 2+] complexes. The experiment allows great flexibility and may be effectively used at a variety of levels and the activity…
Descriptors: Chemistry, Science Instruction, Science Experiments, Science Laboratories
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Dickey, Michele D. – Interactive Learning Environments, 2015
The purpose of this study is to investigate teachers' perceptions of the integration of digital games for K-12 education. Specifically, this qualitative investigation focuses on reflective dialogued gathered from a group of K-12 educators about their experiences and perceptions of learning about and playing digital games for teaching and learning.…
Descriptors: Computer Games, Qualitative Research, Elementary School Teachers, Secondary School Teachers
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Cleghorn, Jack; Griffiths, Mark D. – Digital Education Review, 2015
The present study investigated the phenomenon of buying "virtual assets" for game avatars. Virtual Assets are items that are bought with real-world money for an avatar in-game. Weapons, items, pets, mounts and skin customisations are the most popular examples. Using a qualitative methodology--in this case Interpretative phenomenological…
Descriptors: Purchasing, Computer Simulation, Video Games, Qualitative Research
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Kong, Seng Yeap; Yaacob, Naziaty Mohd; Ariffin, Ati Rosemary Mohd – Asia Pacific Journal of Education, 2015
The use of the physical environment as a three-dimensional (3-D) textbook is not a common practice in educational facilities design. Previous researches documented that little progress has been made to incorporate environmental education (EE) into architecture, especially among the conventional designers who are often constrained by the budget and…
Descriptors: Foreign Countries, Physical Environment, Computer Simulation, Textbooks
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Grotzer, Tina A.; Powell, Megan M.; Derbiszewska, Katarzyna M.; Courter, Caroline J.; Kamarainen, Amy M.; Metcalf, Shari J.; Dede, Christopher J. – Technology, Knowledge and Learning, 2015
Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason beyond these boundaries has met with some success based upon tests that cue students to the types of reasoning required. Virtual worlds offer an…
Descriptors: Ecology, Logical Thinking, Grade 5, Grade 6
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Laine, Teemu H.; Sedano, Carolina Islas – Educational Technology & Society, 2015
Pervasive worlds are computing environments where a virtual world converges with the physical world through context-aware technologies such as sensors. In pervasive worlds, technology is distributed among entities that may be distributed geographically. We explore the concept, possibilities, and challenges of distributed pervasive worlds in a case…
Descriptors: Games, Physical Activities, Information Technology, Design
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Dotger, Benjamin H. – Journal of Teacher Education, 2015
Attention to the core practices of teaching necessitates core pedagogies in teacher preparation. This article outlines the diffusion of one such pedagogy from medical to teacher education. The concept of clinical simulations is outlined through the lens of "signature pedagogies" and their uncertain, engaging, formative qualities.…
Descriptors: Teaching Methods, Teacher Education Programs, Medical Education, Educational Practices
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Ferrando, Pere J. – Psicologica: International Journal of Methodology and Experimental Psychology, 2015
Test-retest studies for assessing stability and change are widely used in different domains and allow improved or additional individual estimates of interest to be obtained. However, if these estimates are to be validly interpreted the responses given at Time-2 must be free of retest effects, and the fulfilment of this assumption must be…
Descriptors: Item Response Theory, Evaluation Methods, Responses, Testing
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Mackie, Patrena – BU Journal of Graduate Studies in Education, 2015
High-fidelity nursing simulation is an innovative technology that has changed the delivery of post-secondary nursing education. Overwhelming research supports the use of high-fidelity simulation in nursing to demonstrate enhanced critical thinking, caring behaviours, and collaboration. Furthermore, high-fidelity simulation provides the learner…
Descriptors: Nursing Education, Postsecondary Education, Best Practices, Clinical Experience
McGinn, Marion; Arnedillo-Sánchez, Inmaculada – International Association for Development of the Information Society, 2015
This paper explores the use of a three dimensional virtual world (3-DVW) to delivery assertiveness training to young adolescents. The case study aims to understand how a sense of presence in VWs facilitates and affect the performance of students role-playing activities to enhance their ability to resist sexual coercion. The results indicate that a…
Descriptors: Adolescents, Sexuality, Sexual Abuse, Role Playing
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Tipton, Elizabeth; Pustejovsky, James E. – Society for Research on Educational Effectiveness, 2015
Randomized experiments are commonly used to evaluate the effectiveness of educational interventions. The goal of the present investigation is to develop small-sample corrections for multiple contrast hypothesis tests (i.e., F-tests) such as the omnibus test of meta-regression fit or a test for equality of three or more levels of a categorical…
Descriptors: Randomized Controlled Trials, Sample Size, Effect Size, Hypothesis Testing
Shin, Hyo Jeong – ProQuest LLC, 2015
This dissertation is comprised of three papers that propose and apply psychometric models to deal with complexities and challenges in large-scale assessments, focusing on modeling rater effects and complex learning progressions. In particular, three papers investigate extensions and applications of multilevel and multidimensional item response…
Descriptors: Item Response Theory, Psychometrics, Models, Measurement
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Ján Záhorec; Alena Hašková; Michal Munk; Martin Bílek – Journal of Baltic Science Education, 2015
Currently science education is understood not only as education in mathematics, physics and chemistry, but also as an education in informatics. To analyze the current state of informatics education within the tertiary economy and managerial study fields was the aim of the research, the purpose of which was to support curricula innovation in the…
Descriptors: Science Education, Postsecondary Education, Science Curriculum, Curriculum Development
Tromba, Peter – Learning & Leading with Technology, 2013
The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students' needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12…
Descriptors: Middle Schools, Computer Games, Teaching Methods, Video Games
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