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Caruso, Eugene M.; Gino, Francesca – Cognition, 2011
Four experiments demonstrate that closing one's eyes affects ethical judgment and behavior because it induces people to mentally simulate events more extensively. People who considered situations with their eyes closed rather than open judged immoral behaviors as more unethical and moral behaviors as more ethical. In addition, considering…
Descriptors: Ethics, Human Body, Simulation, Experiments
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Soares, S. N.; Wagner, F. R. – IEEE Transactions on Education, 2011
Teaching and Design Workbench (T&D-Bench) is a framework aimed at education and research in the areas of computer architecture and embedded systems. It includes a set of features not found in other educational environments. This set of features is the result of an original combination of design requirements for T&D-Bench: that the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Science Education, College Instruction
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Ohlson, Carl; Hammermeister, Jon – Journal of Instructional Psychology, 2011
This study explored the hypothesis that the presence of anxiety symptoms is less related to simulated basic rifle marksmanship (S-BRM) performance than is cognitive disruption. The sample was comprised of 82 Stryker Brigade Soldiers at a large military post in the Pacific Northwest. Simulated rifle marksmanship was assessed using the Engagement…
Descriptors: Weapons, Military Training, Anxiety, Simulation
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Ferguson, Rebecca – Thinking Skills and Creativity, 2011
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
Descriptors: Learning, Creativity, Computer Simulation, Internet
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Adachi, Kohei – Psychometrika, 2011
Multivariate stimulus-response designs can be described by a three-way array of stimuli by responses by individuals. Its underlying structure can be represented by a network based on the Tucker2 component model in which stimulus components are connected with response components by means of the links that differ between individuals. For each…
Descriptors: Stimuli, Simulation, Semantic Differential, Responses
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Loft, Shayne; Smith, Rebekah E.; Bhaskara, Adella – Journal of Experimental Psychology: Applied, 2011
At work and in our personal life we often need to remember to perform intended actions at some point in the future, referred to as Prospective Memory. Individuals sometimes forget to perform intentions in safety-critical work contexts. Holding intentions can also interfere with ongoing tasks. We applied theories and methods from the experimental…
Descriptors: Memory, Traffic Safety, Visual Aids, Simulation
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Goodwin, G. C.; Medioli, A. M.; Sher, W.; Vlacic, L. B.; Welsh, J. S. – IEEE Transactions on Education, 2011
This paper argues the case for emulation-based virtual laboratories in control engineering education. It demonstrates that such emulation experiments can give students an industrially relevant educational experience at relatively low cost. The paper also describes a particular emulation-based system that has been developed with the aim of giving…
Descriptors: Engineering Education, Simulation, Experiential Learning, Teaching Methods
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Kang, Taehoon; Chen, Troy T. – Asia Pacific Education Review, 2011
The utility of Orlando and Thissen's ("2000", "2003") S-X[squared] fit index was extended to the model-fit analysis of the graded response model (GRM). The performance of a modified S-X[squared] in assessing item-fit of the GRM was investigated in light of empirical Type I error rates and power with a simulation study having…
Descriptors: Simulation, Item Response Theory, Models, Testing
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Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
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Fong, Michelle – Journal of Information Technology Education: Research, 2015
There is a dearth of research into teaching strategies and learning approaches for units involving sensitive topics that can provoke an emotional response in students. In a business ethics unit, attempts to strike a balance between conceptual knowledge and theory and skills training can be challenging because the unit can involve personal,…
Descriptors: Foreign Countries, Ethical Instruction, Technology Uses in Education, Blended Learning
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Bowen, Alec S.; Reid, Daniel R.; Koretsky, Milo D. – Chemical Engineering Education, 2015
In this project, we explore the use of threshold concept theory as a design basis for development of Interactive Virtual Laboratories in thermodynamics. Thermodynamics is a difficult subject for chemical and biological engineering students to master. One reason for the difficulty is the diverse and challenging set of threshold concepts that they…
Descriptors: Thermodynamics, Science Laboratories, Computer Simulation, Science Process Skills
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Han, Hsiao-Cheng – Studies in Art Education: A Journal of Issues and Research in Art Education, 2015
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student fears of learning professional 3-D software. Through this research, I have developed a theory of…
Descriptors: Studio Art, Games, Teaching Methods, Animation
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Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills
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Mešic, Vanes; Dervic, Dževdeta; Gazibegovic-Busuladžic, Azra; Salibašic, Džana; Erceg, Nataša – EURASIA Journal of Mathematics, Science & Technology Education, 2015
In our study, we aimed to compare the impact of simulations, sequences of printed simulation frames and conventional static diagrams on the understanding of students with regard to the one-dimensional kinematics. Our student sample consisted of three classes of middle years students (N = 63; mostly 15 year-olds). These three classes served as…
Descriptors: Mechanics (Physics), Motion, Science Instruction, Comparative Analysis
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Kuo, Bor-Chen; Daud, Muslem; Yang, Chih-Wei – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This paper describes a curriculum-based multidimensional computerized adaptive test that was developed for Indonesia junior high school Biology. In adherence to the Indonesian curriculum of different Biology dimensions, 300 items was constructed, and then tested to 2238 students. A multidimensional random coefficients multinomial logit model was…
Descriptors: Secondary School Science, Science Education, Science Tests, Computer Assisted Testing
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