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Mohr, Alexander Toni; Holtbrugge, Dirk; Berg, Nicola – Teaching in Higher Education, 2012
This paper uses data gathered from 953 students to investigate how far individuals' preferences for a particular learning style are associated with the perceived usefulness of e-learning. Our findings reveal the effect of individuals' learning styles as well as their gender and professional experience on the perceived usefulness of different forms…
Descriptors: Instructional Design, Cognitive Style, Electronic Learning, Correlation
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Yu, Chen; Smith, Linda B. – Psychological Review, 2012
Both adults and young children possess powerful statistical computation capabilities--they can infer the referent of a word from highly ambiguous contexts involving many words and many referents by aggregating cross-situational statistical information across contexts. This ability has been explained by models of hypothesis testing and by models of…
Descriptors: Testing, Associative Learning, Hypothesis Testing, Adults
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Kommers, Piet, Ed.; Viana, Adriana Backx Noronha, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 7th International Conference on Educational Technologies 2020 (ICEduTech 2020), which has been organised by the International Association for Development of the Information Society and co-organised by the University of São Paulo ("Universidade de São Paulo"), Brazil, from 5 to 7 February 2020.…
Descriptors: Cognitive Style, Handheld Devices, Telecommunications, Graduate Students
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
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Anagnostou, Kostas; Pappa, Anastasia – International Journal of Game-Based Learning, 2011
In this work, the authors analyze the video game genres' features and investigate potential mappings to specific didactic approaches in the context of Physics education. To guide the analysis, the authors briefly review the main didactic approaches for Physics and identify qualities that can be projected into game features. Based on the…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Educational Technology
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Johnson, Arvid C. – Decision Sciences Journal of Innovative Education, 2011
While spreadsheet simulation can be a useful method by which to help students to understand some of the more advanced concepts in an introductory statistics course, introducing the simulation methodology at the same time as these concepts can result in student cognitive overload. This article describes a spreadsheet model that has been…
Descriptors: Simulation, Spreadsheets, Introductory Courses, Statistics
Hanson, Kami M. – ProQuest LLC, 2011
The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to…
Descriptors: Dentistry, Allied Health Occupations Education, Anesthesiology, Computer Simulation
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Bergen, Doris; Davis, Darrel – American Journal of Play, 2011
Many early developmental theorists such as Freud, Erikson, Piaget, and Vygotsky suggested that play--which the authors of this article define as both playful activity and playful thought--had the power to influence the moral emotions, behaviors, and reasoning of children. More recent researchers have also found evidence of moral development in…
Descriptors: Play, Moral Development, Video Games, Information Technology
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Boyer, Ty W.; Pan, J. Samantha; Bertenthal, Bennett I. – Cognition, 2011
Recent research suggests that 9-month-old infants tested in a modified version of the A-not-B search task covertly imitate actions performed by the experimenter. The current study examines whether infants also simulate actions performed by mechanical devices, and whether this varies with whether or not they have been familiarized with the devices…
Descriptors: Infants, Task Analysis, Cognitive Processes, Simulation
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Han, Hsiao-Cheng – Art Education, 2011
3-D animated virtual worlds are no longer only for gaming. With the advance of technology, animated virtual worlds not only are found on every computer, but also connect users with the internet. Today, virtual worlds are created not only by companies, but also through the collaboration of users. Online 3-D animated virtual worlds provide a new…
Descriptors: Art Education, Computer Simulation, Internet, Distance Education
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Ghaffarzadegan, Navid; Stewart, Thomas R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2011
Elwin, Juslin, Olsson, and Enkvist (2007) and Henriksson, Elwin, and Juslin (2010) offered the constructivist coding hypothesis to describe how people code the outcomes of their decisions when availability of feedback is conditional on the decision. They provided empirical evidence only for the 0.5 base rate condition. This commentary argues that…
Descriptors: Decision Making, Feedback (Response), Constructivism (Learning), Hypothesis Testing
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Arnold, Michelle L.; Van Houten, Ron – Journal of Applied Behavior Analysis, 2011
We evaluated the effects of prompting, goal setting, and feedback on following headway of young drivers in a simulated driving environment and assessed whether changes produced in following headway were associated with reductions in hard braking when drivers were and were not using cell phones. Participants were 4 university students. During…
Descriptors: Driver Education, Prompting, Goal Orientation, Feedback (Response)
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Wang, Chun; Chang, Hua-Hua – Psychometrika, 2011
Over the past thirty years, obtaining diagnostic information from examinees' item responses has become an increasingly important feature of educational and psychological testing. The objective can be achieved by sequentially selecting multidimensional items to fit the class of latent traits being assessed, and therefore Multidimensional…
Descriptors: Psychological Testing, Adaptive Testing, Scientific Concepts, Item Analysis
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Hague, Steve S. – Journal of Natural Resources and Life Sciences Education, 2011
Understanding plant breeding as well as procedures and issues of seed companies are skills students studying agronomy need to acquire. Simulation games can be effective teaching tools in developing higher-order thinking skills of students. The "Fantasy Seed Company" game was developed to create motivated learners by allowing students to run a mock…
Descriptors: Role Playing, Fantasy, Agronomy, Thinking Skills
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Oah, Shezeen; Lee, Jang-Han – Journal of Organizational Behavior Management, 2011
The failures of previous studies to demonstrate productivity differences across different percentages of incentive pay may be partially due to insufficient simulation fidelity. The present study compared the effects of different percentages of incentive pay using a more advanced simulation method. Three payment methods were tested: hourly,…
Descriptors: Wages, Incentives, Productivity, Reinforcement
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