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Annetta, Leonard; Burton, Erin Peters; Frazier, Wendy; Cheng, Rebecca; Chmiel, Margaret – Science Scope, 2012
As smartphones become more ubiquitous among adolescents, there is increasing potential for these as a tool to engage students in science instruction through innovative learning environments such as augmented reality (AR). Aligned with the National Science Education Standards (NRC 1996) and integrating the three dimensions of "A Framework for K-12…
Descriptors: Science Instruction, Elementary Secondary Education, Science Activities, Educational Technology
Fang, Gang – ProQuest LLC, 2012
Camouflage fabrics are produced on a large scale for use in the US military and other applications. One of the highest volume camouflage fabrics is known as the Universal Camouflage Pattern (UCP) which is produced for the US Department of Defense. At present, no standard measurement-based color quality control method exists for camouflage…
Descriptors: Color, Deception, Armed Forces, Clothing
Putman, Paul G. – ProQuest LLC, 2012
Adult learners can develop leadership skills and competencies such as conflict management and negotiation skills. Virtual simulations are among the emerging new technologies available to adult educators and trainers to help adults develop various leadership competencies. This study explored the impact of conflict management tactics as well as…
Descriptors: Leadership Training, Cognitive Style, Computer Simulation, Adult Students
Paul, Utpal Kumar – ProQuest LLC, 2012
Since the days Internet traffic proliferated, measurement, monitoring and analysis of network traffic have been critical to not only the basic understanding of large networks, but also to seek improvements in resource management, traffic engineering and security. At the current times traffic in wireless local and wide area networks are facing…
Descriptors: Computer Networks, Telecommunications, Information Networks, Handheld Devices
Earley, Elvia A. – ProQuest LLC, 2012
In emergency response training, it is essential that the learners are able to apply their classroom knowledge and implement the practical and critical thinking skills they learned. A quasi-experimental methodology with a non-randomized control group and a pretest-posttest was used in this study to evaluate the training level of satisfaction as a…
Descriptors: Computer Simulation, Public Health, Emergency Programs, Training
Yoon, Susan A.; Elinich, Karen; Wang, Joyce; Van Schooneveld, Jacqueline G. – International Association for Development of the Information Society, 2012
This research follows on previous studies that investigated how digitally augmented devices and knowledge scaffolds enhance learning in a science museum. We investigated what combination of scaffolds could be used in conjunction with the unique characteristics of informal participation to increase conceptual and cognitive outcomes. 307 students…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Krajcik, Joseph; Merritt, Joi – Science Scope, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Evidence, Engineering, Classrooms, Elementary Secondary Education
Hainsworth, Mark – Primary Science, 2012
The way in which the Internet and related technologies have exploded in the last few years is something that no one in education can ignore. Primary school pupils are already more technologically savvy than their parents and they expect their lessons to be exciting, interactive and driven by some aspect of technology. And so they should be. These…
Descriptors: Science Education, Internet, Web 2.0 Technologies, Educational Technology
Short, Daniel – Teaching Science, 2012
Minecraft is a multiplayer sandbox video game based in a virtual world modeled on the real world. Players are able to build and craft everyday items using blocks. The cubic geometry of Minecraft lends itself to the teaching of various academic subjects. Minecraft also has a functioning ecology, with chemistry and physics aspects interwoven within…
Descriptors: Science Instruction, Educational Technology, Simulation, Scientific Concepts
Fisher, Amanda; Sekera, Emily; Payne, Jill; Craig, Paul – Biochemistry and Molecular Biology Education, 2012
In proteomics, complex mixtures of proteins are separated (usually by chromatography or electrophoresis) and identified by mass spectrometry. We have created 2DE Tandem MS, a computer program designed for use in the biochemistry, proteomics, or bioinformatics classroom. It contains two simulations--2D electrophoresis and tandem mass spectrometry.…
Descriptors: Biochemistry, Computer Software, Spectroscopy, Science Instruction
Zhang, Jinming – Applied Psychological Measurement, 2012
It is common to assume during a statistical analysis of a multiscale assessment that the assessment is composed of several unidimensional subtests or that it has simple structure. Under this assumption, the unidimensional and multidimensional approaches can be used to estimate item parameters. These two approaches are equivalent in parameter…
Descriptors: Simulation, Computation, Models, Statistical Analysis
Griffith, Lauren Miller – College Teaching, 2012
Undergraduate students often struggle with understanding the theories of Bourdieu, but they are essential for understanding how power and privilege are reproduced in society. Revealing students' complicity in this system is a powerful teaching moment, but it is often difficult to make the lesson and advanced theory accessible without triggering…
Descriptors: Undergraduate Students, Defense Mechanisms, Higher Education, Games
Lajoie, Susanne P.; Lu, Jingyan – Metacognition and Learning, 2012
The theoretical distinctions between metacognition, self-regulation and self-regulated learning are often blurred which makes the definition of co-regulation in group learning situations even more difficult. We have started to explore co-regulation in the context of decision making in simulated emergencies where medical teams work together to…
Descriptors: Cooperation, Metacognition, Learning, Decision Making
Srivastava, Deepak K. – Journal of Teaching in International Business, 2012
This article analyzes the structure of the international business curriculum through a questionnaire-based survey among current students and young managers who are studying or have studied international business courses in one of the top B-Schools of India. Respondents have the opinion that international business is more than internationalization…
Descriptors: Business Administration Education, Elective Courses, Role Playing, International Trade
Beaumont, Ellen S.; Rowe, Graham; Mikhaylov, Natalie S. – Bioscience Education, 2012
We describe a classroom exercise to allow students to explore foraging strategies in higher vertebrates. The exercise includes an initial interactive session in which students act as predators and are guided through foraging simulations, and a subsequent student-led session where classmates are employed as experimental subjects. Students rated the…
Descriptors: Ecology, Biology, Inquiry, Experiments

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