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Liao, Wen-Wei; Ho, Rong-Guey – Turkish Online Journal of Educational Technology - TOJET, 2011
One of the major weaknesses of the item exposure rates of figural items in Intelligence Quotient (IQ) tests lies in its inaccuracies. In this study, a new approach is proposed and a useful test tool known as the Virtual Item Bank (VIB) is introduced. The VIB combine Automatic Item Generation theory and image processing theory with the concepts of…
Descriptors: Intelligence Quotient, Intelligence Tests, Computer Assisted Testing, Adaptive Testing
Gnambs, Timo; Batinic, Bernad – Educational and Psychological Measurement, 2011
Computer-adaptive classification tests focus on classifying respondents in different proficiency groups (e.g., for pass/fail decisions). To date, adaptive classification testing has been dominated by research on dichotomous response formats and classifications in two groups. This article extends this line of research to polytomous classification…
Descriptors: Test Length, Computer Assisted Testing, Classification, Test Items
Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
Yeung, Jeffrey C.; Fung, Kevin; Wilson, Timothy D. – Anatomical Sciences Education, 2011
Advancements in technology and personal computing have allowed for the development of novel teaching modalities such as online web-based modules. These modules are currently being incorporated into medical curricula and, in some paradigms, have been shown to be superior to classroom instruction. We believe that these modules have the potential of…
Descriptors: Computer Assisted Instruction, Web Based Instruction, Computer Simulation, Neurology
Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
Mas, J.; Farre, A.; Cuadros, J.; Juvells, I.; Carnicer, A. – IEEE Transactions on Education, 2011
Optical trapping is an attractive and multidisciplinary topic that has become the center of attention to a large number of researchers. Moreover, it is a suitable subject for advanced students that requires a knowledge of a wide range of topics. As a result, it has been incorporated into some syllabuses of both undergraduate and graduate programs.…
Descriptors: Undergraduate Students, Advanced Students, Computer Simulation, Computer Uses in Education
Prinsen, Gerard; Overton, John – Journal of Geography in Higher Education, 2011
Simulation games have a long history in education and are well suited to learning about negotiation, power, relationships and uncertain outcomes. This paper reflects on the experience of using a semester-long simulation game to introduce postgraduate students to development policy. It focuses on three issues identified in the literature--realism,…
Descriptors: Educational Games, Simulation, Teaching Methods, Power Structure
McCoy, Leah P., Ed. – Online Submission, 2016
This document presents the proceedings of the 21st Annual Research Forum held June 30, 2016, at Wake Forest University in Winston-Salem, North Carolina. Included are the following 11 action research papers: The Use of Mexican Folk Art to Develop Oral and Written Language Ability and Cultural Awareness in the Secondary Spanish Classroom (Antonio…
Descriptors: Conference Papers, Action Research, Folk Culture, Oral Language
Niles, Thaddeus M. – Teaching English with Technology, 2013
Course management software (CMS) allows teachers to deliver content electronically and manage collaborative coursework, either blending with face-to-face interactions or as the core of an entirely virtual classroom environment. CMS often takes the form of an electronic storehouse of course materials with which students can interact, a virtual…
Descriptors: Management Systems, Teaching Methods, Computer Software, Professional Autonomy
Akaygun, Sevil; Jones, Loretta L. – Chemistry Education Research and Practice, 2013
Helping learners to visualize the structures and dynamics of particles through the use of technology is challenging. Animations and simulations can be difficult for learners to interpret and can even lead to new misconceptions. A systematic approach to development based on the findings of cognitive science was used to design, develop, and evaluate…
Descriptors: Chemistry, Computer Simulation, Science Instruction, Questionnaires
Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina; Dede, Chris – International Journal of Virtual and Personal Learning Environments, 2013
Recent research with Multi-User Virtual Environments (MUVEs) in education has shown that these platforms can be effective and engaging for students; however, educators and administrators have practical concerns about the adoption of MUVE-based curricula. This study looks at implementations of EcoMUVE, a MUVE-based curriculum designed to support…
Descriptors: Teacher Attitudes, Computer Simulation, Simulated Environment, Ecology
Reed, Jennifer; Seong, Myeong-Hee – Journal of Pan-Pacific Association of Applied Linguistics, 2013
This paper aims to suggest pragmatic instructions for conducting an English course that focuses on speaking and listening skills through using drama as a language teaching activity. Recent research on drama in the ESL/EFL classroom has been about the benefits of drama and methods one can use, but research on techniques, activities, and methodology…
Descriptors: Drama, Instructional Effectiveness, Foreign Countries, English (Second Language)
Mitts, Charles R. – Technology and Engineering Teacher, 2013
This design/problem-solving activity challenges students to design a replacement bridge for one that has been designated as either structurally deficient or functionally obsolete. The Aycock MS Technology/STEM Magnet Program Virtual Bridge Design Challenge is an authentic introduction to the engineering design process. It is a socially relevant…
Descriptors: Problem Solving, Facility Planning, Design, Engineering Education
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
Peer reviewedPsotka, Joseph – Educational Technology & Society, 2013
New technologies often have the potential for disrupting existing established practices, but nowhere is this so pertinent as in education and training today. And yet, education has been glacially slow to adopt these changes in a large scale way, and innovations seem to be imposed mainly by students' and their changing social lifestyles than…
Descriptors: Educational Games, Educational Technology, Learning Modules, Virtual Classrooms

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