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Korolov, Maria – T.H.E. Journal, 2011
Unhappy with conditions in Second Life, educators are migrating to a developing virtual world that offers them greater autonomy and a safer platform for their students at far less a cost. OpenSimulator is an open source virtual world platform that schools can run for free on their own servers or can get cheaply and quickly--the space can be up and…
Descriptors: Virtual Classrooms, Computer Simulation, Social Systems, Internet
Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods
Turner, Brandon M.; Van Zandt, Trisha; Brown, Scott – Psychological Review, 2011
Signal detection theory forms the core of many current models of cognition, including memory, choice, and categorization. However, the classic signal detection model presumes the a priori existence of fixed stimulus representations--usually Gaussian distributions--even when the observer has no experience with the task. Furthermore, the classic…
Descriptors: Feedback (Response), Infants, Recognition (Psychology), Stimuli
Clark, William M.; Jackson, Yaminah Z.; Morin, Michael T.; Ferraro, Giacomo P. – Chemical Engineering Education, 2011
Laboratory experiments and computer models for studying the mass transfer process of removing CO2 from air using water or dilute NaOH solution as absorbent are presented. Models tie experiment to theory and give a visual representation of concentration profiles and also illustrate the two-film theory and the relative importance of various…
Descriptors: Chemical Engineering, Laboratory Experiments, Science Experiments, Science Instruction
Adams, Caralee – Instructor, 2011
When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers would love to see in their classrooms. From elementary through high school, computer games are being woven into the curriculum to engage students in new ways. However, many schools lack the…
Descriptors: Expertise, Play, Video Games, Web Sites
Dawson, Robert – Journal of Statistics Education, 2011
It is common to consider Tukey's schematic ("full") boxplot as an informal test for the existence of outliers. While the procedure is useful, it should be used with caution, as at least 30% of samples from a normally-distributed population of any size will be flagged as containing an outlier, while for small samples (N less than 10) even extreme…
Descriptors: Spreadsheets, Educational Technology, Simulation, Mathematics Activities
Liao, Wen-Wei; Ho, Rong-Guey – Turkish Online Journal of Educational Technology - TOJET, 2011
One of the major weaknesses of the item exposure rates of figural items in Intelligence Quotient (IQ) tests lies in its inaccuracies. In this study, a new approach is proposed and a useful test tool known as the Virtual Item Bank (VIB) is introduced. The VIB combine Automatic Item Generation theory and image processing theory with the concepts of…
Descriptors: Intelligence Quotient, Intelligence Tests, Computer Assisted Testing, Adaptive Testing
Gnambs, Timo; Batinic, Bernad – Educational and Psychological Measurement, 2011
Computer-adaptive classification tests focus on classifying respondents in different proficiency groups (e.g., for pass/fail decisions). To date, adaptive classification testing has been dominated by research on dichotomous response formats and classifications in two groups. This article extends this line of research to polytomous classification…
Descriptors: Test Length, Computer Assisted Testing, Classification, Test Items
Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
Yeung, Jeffrey C.; Fung, Kevin; Wilson, Timothy D. – Anatomical Sciences Education, 2011
Advancements in technology and personal computing have allowed for the development of novel teaching modalities such as online web-based modules. These modules are currently being incorporated into medical curricula and, in some paradigms, have been shown to be superior to classroom instruction. We believe that these modules have the potential of…
Descriptors: Computer Assisted Instruction, Web Based Instruction, Computer Simulation, Neurology
Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
Mas, J.; Farre, A.; Cuadros, J.; Juvells, I.; Carnicer, A. – IEEE Transactions on Education, 2011
Optical trapping is an attractive and multidisciplinary topic that has become the center of attention to a large number of researchers. Moreover, it is a suitable subject for advanced students that requires a knowledge of a wide range of topics. As a result, it has been incorporated into some syllabuses of both undergraduate and graduate programs.…
Descriptors: Undergraduate Students, Advanced Students, Computer Simulation, Computer Uses in Education
Prinsen, Gerard; Overton, John – Journal of Geography in Higher Education, 2011
Simulation games have a long history in education and are well suited to learning about negotiation, power, relationships and uncertain outcomes. This paper reflects on the experience of using a semester-long simulation game to introduce postgraduate students to development policy. It focuses on three issues identified in the literature--realism,…
Descriptors: Educational Games, Simulation, Teaching Methods, Power Structure
McCoy, Leah P., Ed. – Online Submission, 2016
This document presents the proceedings of the 21st Annual Research Forum held June 30, 2016, at Wake Forest University in Winston-Salem, North Carolina. Included are the following 11 action research papers: The Use of Mexican Folk Art to Develop Oral and Written Language Ability and Cultural Awareness in the Secondary Spanish Classroom (Antonio…
Descriptors: Conference Papers, Action Research, Folk Culture, Oral Language
Niles, Thaddeus M. – Teaching English with Technology, 2013
Course management software (CMS) allows teachers to deliver content electronically and manage collaborative coursework, either blending with face-to-face interactions or as the core of an entirely virtual classroom environment. CMS often takes the form of an electronic storehouse of course materials with which students can interact, a virtual…
Descriptors: Management Systems, Teaching Methods, Computer Software, Professional Autonomy

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