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Woods, Carol M. – Applied Psychological Measurement, 2011
Differential item functioning (DIF) occurs when an item on a test, questionnaire, or interview has different measurement properties for one group of people versus another, irrespective of true group-mean differences on the constructs being measured. This article is focused on item response theory based likelihood ratio testing for DIF (IRT-LR or…
Descriptors: Simulation, Item Response Theory, Testing, Questionnaires
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Jaakkola, Tomi; Nurmi, Sami; Veermans, Koen – Journal of Research in Science Teaching, 2011
The aim of this experimental study was to compare learning outcomes of students using a simulation alone (simulation environment) with outcomes of those using a simulation in parallel with real circuits (combination environment) in the domain of electricity, and to explore how learning outcomes in these environments are mediated by implicit (only…
Descriptors: Elementary School Students, Test Results, Computer Simulation, Energy
Novak, Elena – ProQuest LLC, 2012
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. In addition, the study focused on examining the effects of a storyline GC on specific learning…
Descriptors: Graduate Students, Games, Simulation, Introductory Courses
Beebe, Rosella I. – ProQuest LLC, 2012
This study examined the relationship between human patient simulation (HPS), critical thinking skills, and knowledge acquisition after HPS was integrated across the curriculum of an associate degree nursing program to determine if differences existed in critical thinking and knowledge of students based on the fidelity of HPS used and amount of…
Descriptors: Nursing Education, Nursing Students, Associate Degrees, Fidelity
Martinez-Saez, Antonio; Sevilla-Pavon, Ana; Gimeno-Sanz, Ana – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
In recent years, several initiatives relating to pedagogical innovation have been implemented at the Universitat Politecnica de Valencia (UPV), Spain, in order to integrate ICT into current teaching practices by means of combining the efforts made by teachers, students and the institution itself in terms of the support it provides. These three…
Descriptors: Second Language Instruction, Instructional Improvement, Instructional Innovation, English (Second Language)
Gobert, Janice Darlene; Sao Pedro, Michael A.; Baker, Ryan S. – Grantee Submission, 2012
In this paper we explored whether engaging in two inquiry skills associated with data collection, designing controlled experiments and testing stated hypotheses, within microworlds for one physical science domain (density) impacted the acquisition of inquiry skills in another domain (phase change). To do so, we leveraged educational data mining…
Descriptors: Data Collection, Learning Analytics, Inquiry, Science Process Skills
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Gorton, William; Havercroft, Jonathan – Journal of Political Science Education, 2012
As teachers of political theory, our goal is not merely to help students understand the abstract reasoning behind key ideas and texts of our discipline. We also wish to convey the historical contexts that informed these ideas and texts, including the political aims of their authors. But the traditional lecture-and-discussion approach tends to…
Descriptors: Higher Education, Political Attitudes, Theories, Time Perspective
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Mundkur, Anuradha; Ellickson, Cara – Journal of Geography in Higher Education, 2012
We reflect on translating participatory and experiential learning methodologies into an online teaching environment through a Virtual Learning Environment (VLE) that simulates the "real-world" contexts of international development in order to develop an applied critical understanding of gender analysis and gender mainstreaming. Rather than being…
Descriptors: Online Courses, Experiential Learning, Educational Environment, Gender Issues
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Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
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Walker, Joan M. T.; Dotger, Benjamin H. – Journal of Teacher Education, 2012
This study used text-related, video-based case materials to assess teacher candidates' readiness to communicate with families. Participants (N = 141) rated their efficacy for home-school communication and then responded to a description of a classroom-based challenge regarding one student's behavioral and academic performance. Next, they evaluated…
Descriptors: Video Technology, Self Efficacy, Parent Teacher Conferences, Parent School Relationship
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Gui, Dean A. F.; AuYeung, Gigi – International Journal of Virtual and Personal Learning Environments, 2013
The virtual Department of English at the Hong Kong Polytechnic University, also known as the Tree of Knowledge, is a project premised upon using ecology and organic forms to promote language learning in Second Life (SL). Inspired by Salmon's (2010) Tree of Learning concept this study examines how an interactive ecological environment--in this…
Descriptors: Foreign Countries, Ecology, Second Language Instruction, English (Second Language)
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Doyle, Helen; Reading, Chris – Australian Educational Computing, 2013
It's time to prepare teachers to take the plunge to teach in virtual worlds. Students are already there and their teachers need to follow. Unfortunately, teachers are often resistant to change their teaching practice, especially regarding the use of Information and Communication Technology (ICT) such as virtual worlds. The authors report on the…
Descriptors: Foreign Countries, Science Instruction, Teacher Education, Knowledge Base for Teaching
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
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Bello-Bravo, Julia; Dannon, Elie; Agunbiade, Tolulope; Tamo, Manuele; Pittendrigh, Barry Robert – International Journal of Education and Development using Information and Communication Technology, 2013
Cell-phone ready educational videos, translated into local languages, are a recent phenomenon in developing nations. One of the reasons for the emergence of this approach is due to the scarcity of other forms of educational materials with appropriate content for low literate learners. Additionally, the World Wide Web (WWW) has very little to offer…
Descriptors: Foreign Countries, Case Studies, Educational Media, Educational Methods
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Tseng, Jun-Jie; Tsai, Ya-Hsun; Chao, Rih-Chang – Australasian Journal of Educational Technology, 2013
Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38…
Descriptors: Computer Simulation, Second Language Instruction, Chinese, Second Language Learning
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