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Harding, Bradley; Cousineau, Denis – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The same-different task is a classic paradigm that requires participants to judge whether two successively presented stimuli are the same or different. While this task is simple, with results that have been replicated many times, response times (RTs) and accuracy for both same and different decisions remain difficult to model. The biggest obstacle…
Descriptors: Self Concept, Task Analysis, Priming, Reaction Time
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Patael, Smadar; Shamir, Julia; Soffer, Tal; Livne, Eynat; Fogel-Grinvald, Haya; Kishon-Rabin, Liat – Journal of Computer Assisted Learning, 2022
Background: The global COVID-19 pandemic turned the adoption of on-line assessment in the institutions for higher education from possibility to necessity. Thus, in the end of Fall 20/21 semester Tel Aviv University (TAU)--the largest university in Israel--designed and implemented a scalable procedure for administering proctored remote…
Descriptors: COVID-19, Pandemics, Computer Assisted Testing, Foreign Countries
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Viskotová, Lenka; Hampel, David – Mathematics Teaching Research Journal, 2022
Computer-aided assessment is an important tool that reduces the workload of teachers and increases the efficiency of their work. The multiple-choice test is considered to be one of the most common forms of computer-aided testing and its application for mid-term has indisputable advantages. For the purposes of a high-quality and responsible…
Descriptors: Undergraduate Students, Mathematics Tests, Computer Assisted Testing, Faculty Workload
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Zachry, Carolyn; Rayala, Cory – COABE Journal: The Resource for Adult Education, 2022
Faced with the challenges posed by the COVID-19 pandemic, California's adult education programs found innovative ways to pivot and continue serving students. With the support of the California Department of Education and its state leadership projects, adult educators embraced new technologies, virtual modes of professional development, and adapted…
Descriptors: Adult Education, COVID-19, Pandemics, Educational Change
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Sahin Kölemen, Cansu; Akgün, Ögretim Üyesi Ergün – Turkish Online Journal of Educational Technology - TOJET, 2022
The aim of this study is to design, develop, implement and evaluate an accessible mass open learning platform for visually impaired individuals. The study group consists of experts in the field who want to contribute to the study voluntarily with the snowball sampling method and have not used the platform before, with or without visual impairment.…
Descriptors: Visual Impairments, Students with Disabilities, Accessibility (for Disabled), Usability
Nese, Joseph F. T. – Grantee Submission, 2022
Curriculum-based measurement of oral reading fluency (CBM-R) is used as an indicator of reading proficiency, and to measure at risk students' response to reading interventions to help ensure effective instruction. The purpose of this study was to compare model-based words read correctly per minute (WCPM) scores (computerized oral reading…
Descriptors: Reading Tests, Oral Reading, Reading Fluency, Curriculum Based Assessment
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Joshua B. Gilbert; James S. Kim; Luke W. Miratrix – Annenberg Institute for School Reform at Brown University, 2022
Analyses that reveal how treatment effects vary allow researchers, practitioners, and policymakers to better understand the efficacy of educational interventions. In practice, however, standard statistical methods for addressing Heterogeneous Treatment Effects (HTE) fail to address the HTE that may exist within outcome measures. In this study, we…
Descriptors: Item Response Theory, Models, Formative Evaluation, Statistical Inference
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Allalouf, Avi; Gutentag, Tony; Baumer, Michal – Educational Measurement: Issues and Practice, 2017
Quality control (QC) in testing is paramount. QC procedures for tests can be divided into two types. The first type, one that has been well researched, is QC for tests administered to large population groups on few administration dates using a small set of test forms (e.g., large-scale assessment). The second type is QC for tests, usually…
Descriptors: Quality Control, Scoring, Computer Assisted Testing, Error Patterns
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Resing, Wilma C. M.; Bakker, Merel; Elliott, Julian G.; Vogelaar, Bart – Journal of Computer Assisted Learning, 2019
This study examined whether computerized dynamic testing by utilizing a robot would lead to different patterns in children's (aged 6-9 years) potential for learning and strategy use when solving series-completion tasks. The robot, in a "Wizard of Oz" setting, provided instructions and prompts during dynamic testing. It was found that a…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Children
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Russell, Michael; Moncaleano, Sebastian – Educational Assessment, 2019
Over the past decade, large-scale testing programs have employed technology-enhanced items (TEI) to improve the fidelity with which an item measures a targeted construct. This paper presents findings from a review of released TEIs employed by large-scale testing programs worldwide. Analyses examine the prevalence with which different types of TEIs…
Descriptors: Computer Assisted Testing, Fidelity, Elementary Secondary Education, Test Items
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van der Kooij, Katinka; Smeets, Jeroen B. J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Recently it has been shown that rewarded variability can be used to adapt visuomotor behavior. However, its relevance seems limited because adaptation to binary rewards has been demonstrated only when the same movement is repeated throughout the experiment. We therefore investigated whether the adaptation is action-specific and whether the amount…
Descriptors: Rewards, Psychomotor Skills, Visual Stimuli, Feedback (Response)
Guerrero, Tricia A.; Wiley, Jennifer – Grantee Submission, 2019
Teachers may wish to use open-ended learning activities and tests, but they are burdensome to assess compared to forced-choice instruments. At the same time, forced-choice assessments suffer from issues of guessing (when used as tests) and may not encourage valuable behaviors of construction and generation of understanding (when used as learning…
Descriptors: Computer Assisted Testing, Student Evaluation, Introductory Courses, Psychology
Pearson, 2019
Pearson Test of English Academic (PTE Academic) is a computer-based international English language test. Pearson developed PTE Academic in response to demand from higher education, governments, and other customers for a test that could more accurately measure the English communication skills of international students in an academic environment.…
Descriptors: Language Tests, English for Academic Purposes, Computer Assisted Testing, Communication Skills
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