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Johnson, Tamar; Siegelman, Noam; Arnon, Inbal – Cognitive Science, 2020
Over the last decade, iterated learning studies have provided compelling evidence for the claim that linguistic structure can emerge from non-structured input, through the process of transmission. However, it is unclear whether individuals differ in their tendency to add structure, an issue with implications for understanding who are the agents of…
Descriptors: Individual Differences, Cognitive Ability, Learning Processes, Language Acquisition
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Garcia, Antero – Reading Research Quarterly, 2020
The author explored the literacy practices in tabletop gaming communities. Focusing on the role of spatiality and materiality in nondigital contexts, this study broadens how literacies research engages with sociocultural analysis of primarily analog settings. Building on experiences in playing the role-playing game Dungeons & Dragons, the…
Descriptors: Games, Role Playing, Learning Processes, Story Telling
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Simon, Martin A. – Mathematical Thinking and Learning: An International Journal, 2020
The goal of our research program is to explicate the learning of mathematical concepts in ways that are useful for instructional design and to develop design principles based on those explications. I review one type of concept and our elaboration of reflective abstraction, coordination of actions (COA) that accounts for its construction. I then…
Descriptors: Instructional Design, Mathematics Instruction, Mathematical Concepts, Abstract Reasoning
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Kroth, Michael; Carr-Chellman, Davin J. – International Journal of Adult Education and Technology, 2020
This is an exploratory Delphi study investigating profound learning, the profound learner, and profound living. The strength of the Delphi technique is leveraging expertise to understand an amorphous problem,such as the concept of profundity explored in this study. The authors could find no evidence of a comprehensive research agenda being…
Descriptors: Delphi Technique, Learning Processes, Adult Education, Lifelong Learning
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Galeano, Roger Rivero; Salgado, Adán Gómez; Arellano, Danilza Lorduy – International Association for Development of the Information Society, 2020
The purpose of this study was to identify, analyze, synthesize and evaluate research papers aimed at the application of metacognitive strategies to improve the quality of learning in secondary school students. This document is a systematic mapping (SM) which offers a comprehensive overview of the methods, indicators, strategies, techniques and…
Descriptors: Metacognition, Learning Strategies, Educational Quality, Learning Processes
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Do, Youngah; Mooney, Shannon – Journal of Child Language, 2022
This article examines whether children alter a variable phonological pattern in an artificial language towards a phonetically-natural form. We address acquisition of a variable rounding harmony pattern through the use of two artificial languages; one with dominant harmony pattern, and another with dominant non-harmony pattern. Overall, children…
Descriptors: Language Variation, Vowels, Phonology, Learning Processes
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Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
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Hall, Jacob A.; McCormick, Kate I. – TechTrends: Linking Research and Practice to Improve Learning, 2022
Computational thinking (CT) is considered an essential literacy skill for all children to develop, yet conceptual, practical, and empirical work with preschool-age children is scarce. A particular gap in the research is how CT instruction should be enacted (e.g., free play, guided play, levels of scaffolding, degree of child-initiated activities,…
Descriptors: Preschool Children, Play, Robotics, Computation
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Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
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Rahimi, Somaye; Khorasani, Abasalt; Rezaeizadeh, Morteza; Waterworth, John – European Journal of Training and Development, 2022
Purpose: Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to deeply examine the nature and scope of the affective dimensions of the VHRD approach. Over the past decade, VHRD has become an important part of the HRD process.…
Descriptors: Research Reports, Human Resources, Labor Force Development, Computer Simulation
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Salih, Karimeldin M. A.; Albaqami, Abdulelah A.; Jibo, Abubaker; Alfaifi, Jaber A.; Al Amri, Sultan A.; Alghamdi, Mushabab; Abbas, Mohammed; Ibrahim, Mutasim E. – Turkish Online Journal of Distance Education, 2022
To assess the patterns of social media uses and their impact on the learning of male medical students during the COVID-19 pandemic. A cross-sectional descriptive study was conducted from March to May 2020 at the College of Medicine, University of Bisha (UBCOM) in Saudi Arabia. A validated questionnaire was used to collect data from the students at…
Descriptors: Males, Medical Students, Foreign Countries, Social Media
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Gavens, Nathalie; Doignon-Camus, Nadège; Chaillou, Anne-Clémence; Zeitler, Alexandre; Popa-Roch, Maria – Journal of Experimental Education, 2022
The purpose of the experiment reported here was to investigate whether mind mapping adds any value as a studying technique to that of testing. We compared the effects of mind mapping on acquisition on graders (N = 68) in a secondary school in two separate consecutive periods of learning called series. In series 1, half the students used mind…
Descriptors: Concept Mapping, Secondary School Students, Testing, Learning Processes
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Srivastava, Deepak K.; Shah, Hardik – Journal of Education for Business, 2022
With the expansion of business education and an increasing focus on diversity, it is imperative that business schools address students' diverse learning styles. A deeper understanding of how differently each student learns may provide useful insights into "teaching-learning" processes that need to be designed for effective learning.…
Descriptors: Cognitive Style, Undergraduate Students, Graduate Students, Business Administration Education
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Zhao, Wanlin; Li, Baike; Shanks, David R.; Zhao, Wenbo; Zheng, Jun; Hu, Xiao; Su, Ningxin; Fan, Tian; Yin, Yue; Luo, Liang; Yang, Chunliang – Child Development, 2022
Recent studies established that making concurrent judgments of learning (JOLs) can significantly alter (typically enhance) memory itself--a "reactivity" effect. The current study recruited 190 Chinese children (M[subscript age] = 8.68 years; 101 female) in 2020 and 2021 to explore the reactivity effect on children's learning, its…
Descriptors: Evaluative Thinking, Memory, Metacognition, Children
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Koc-Januchta, Marta M.; Schönborn, Konrad J.; Roehrig, Casey; Chaudhri, Vinay K.; Tibell, Lena A. E.; Heller, H. Craig – International Journal of Educational Technology in Higher Education, 2022
Rapid developments in educational technology in higher education are intended to make learning more engaging and effective. At the same time, cognitive load theory stresses limitations of human cognitive architecture and urges educational developers to design learning tools that optimise learners' mental capacities. In a 2-month study we…
Descriptors: Cognitive Processes, Difficulty Level, Usability, Biology
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