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Olipas, Cris Norman P.; Esperon, Rubelyn M. – Online Submission, 2020
This study aims to design and develop a Cashless Payment System with Automatic Identification and Data Collection (AIDC) technology in an educational institution in the Province of Nueva Ecija, Philippines to understand the processes and activities undertaken to develop the project. It utilizes a descriptive and developmental method of research…
Descriptors: Online Systems, Money Management, Banking, Automation
Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
Yang Gao; Qikai Wang; Xiaochen Wang – Asia Pacific Journal of Education, 2024
Nowadays, the prevalence of ChatGPT and other Large Language Models (LLMs) has posed significant challenges into the education field, particularly in English education. In response, this study aimed to investigate the beliefs of 95 EFL university teachers from Chinese universities regarding the integration of LLMs in language education, as well as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Artur Strzelecki; Sara ElArabawy – British Journal of Educational Technology, 2024
This study delves into the implications of incorporating AI tools, specifically ChatGPT, in higher education contexts. With a primary focus on understanding the acceptance and utilization of ChatGPT among university students, the research utilizes the Unified Theory of Acceptance and Use of Technology (UTAUT) as the guiding framework. The…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Student Behavior
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
Asma Alsahil – Computer Assisted Language Learning, 2024
Despite the plethora of research on computer-supported collaborative writing, previous studies have failed to provide an adequate analysis of the quality and quantity of multi-authored texts due to the vast amount of unstructured data. This study aims to expand the current research by contributing new perspectives to the understanding of students'…
Descriptors: Collaborative Writing, English (Second Language), Second Language Learning, Advanced Courses
Ma. Louise Antonette N. De Las Peñas; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Agnes D. Garciano; Juan Carlo F. Mallari; Jumela F. Sarmiento; Debbie Marie B. Verzosa – International Association for Development of the Information Society, 2024
This paper discusses two "GeoGebra" applets, "Radical" and "Parabola," that are designed to strengthen the conceptual understanding of specific topics in algebra. The design and pedagogical basis of the applets are presented. The integration of the applets in teaching Grade 9 mathematics in a partner high school in…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Concept Formation
Christian Tarchi; Ruth Villalón; Nina Vandermeulen; Lidia Casado-Ledesma; Anna Paola Fallaci – Reading and Writing: An Interdisciplinary Journal, 2024
In university settings, writing argumentative essays from reading conflicting source texts is a common task for students. In performing this synthesis task, they must deal with conflicting claims about a controversial issue as they develop their own positions. Argumentative synthesis is characterized by writers' back-and-forth moves between…
Descriptors: Writing Processes, Persuasive Discourse, Essays, Controversial Issues (Course Content)
Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
Anu Pandey – Language Documentation & Conservation, 2024
Podcasts are a unique media that have been used in Indigenous and endangered language communities in the form of Indigenous radio podcasts, instructional websites, or tools to aid classroom instruction. A podcast called Rituals of Kanauji speakers was created in Kanauji, a low-resource Indian language variety. Using this case study in Kanauji, I…
Descriptors: Language Maintenance, Audio Equipment, Computer Software, Second Language Learning
Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
Jennifer Xu; Monica Garfield – Information Systems Education Journal, 2024
There has been an increasing demand for healthcare analytics skills and competence by healthcare organizations. Although many universities have established programs and courses on healthcare analytics, most of these curricula have been designed for information systems (IS), information technology (IT), or analytics students. It is unclear how…
Descriptors: Allied Health Personnel, Allied Health Occupations, Allied Health Occupations Education, Data Analysis
Ramon Mayor Martins; Christiane Gresse von Wangenheim; Marcelo Fernando Rauber; Jean Carlo Hauck – International Journal of Artificial Intelligence in Education, 2024
Although Machine Learning (ML) is found practically everywhere, few understand the technology behind it. This presents new challenges to extend computing education by including ML concepts in order to help students to understand its potential and limits and empowering them to become creators of intelligent solutions. Therefore, we developed an…
Descriptors: Artificial Intelligence, Information Technology, Technology Uses in Education, Computer Software
Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software