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Eckerdal, Anna; McCartney, Robert; Mostrom, Jan Erik; Ratcliffe, Mark; Zander, Carol – Computer Science Education, 2006
This paper examines the problem of studying and comparing student software designs. We propose semantic categorization as a way to organize widely varying data items. We describe how this was used to organize a particular multi-national, multi-institutional dataset, and present the results of this analysis: most students are unable to effectively…
Descriptors: Semantics, Computer Software, Classification, Computer System Design
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Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
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Andriole, Stephen J. – Journal of Information Technology Education, 2006
The field of information technology is changing and those responsible for educating the next generation of technology professionals have responded with a new computing curriculum, which identifies five distinct technology majors: computer engineering, computer science, software engineering, information systems and information technology.…
Descriptors: Information Technology, Technological Advancement, Theory Practice Relationship, Adjustment (to Environment)
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Moor, Brian D.; Deek, Fadi P. – Journal of Information Technology Education, 2006
Few beginners find learning to program easy. There are many factors at work in this phenomenon with some being simply inherent in the subject itself, while others have more to do with deficiencies in learning methods and resources. As a result, many programming environments, software applications, and learning tools have been developed to address…
Descriptors: Constructivism (Learning), Visual Learning, Visual Aids, Visualization
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Wellington, Tasha McMahon; Semrud-Clikeman, Margaret; Gregory, Amanda Louise; Murphy, Jennifer Mary; Lancaster, Jack Lynn – Journal of Attention Disorders, 2006
Objective: Volumetric differences in the putamen of boys with ADHD combined subtype with psychopathic traits and controls are investigated. Method: The putamen in 24 archival magnetic resonance imaging scans of 12 boys in residential treatment with symptoms of ADHD and psychopathic traits and 12 community control boys are analyzed using Display…
Descriptors: Control Groups, Brain, Attention Deficit Disorders, Males
Bird, Stephen A. – RELC Journal: A Journal of Language Teaching and Research, 2005
Recent advances in digital video have lead to a convergence of mainstream entertainment (e.g., movies) and language learning tools. An example is a software system/media player called L1, which provides interactive subtitling and learning support for DVD entertainment products. Convergence of entertainment and learning resources raises challenging…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, English (Second Language)
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Colpaert, Jozef – CALICO Journal, 2006
This article discusses some pedagogical implications of a research project carried out at the University of Antwerp between 1996 and 2004. Its objective was to explore the boundaries of a pedagogy-driven approach in research-based research-oriented CALL system design. The starting point was the observation of a serious decrease in…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, Computer Assisted Instruction
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
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O'Day, Danton H. – CBE - Life Sciences Education, 2006
There is accumulating evidence that animations aid learning of dynamic concepts in cell biology. However, existing animation packages are expensive and difficult to learn, and the subsequent production of even short animations can take weeks to months. Here I outline the principles and sequence of steps for producing high-quality PowerPoint…
Descriptors: Animation, Computer Software, Educational Technology, Student Evaluation
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Piccinini, Nicola; Scollo, Giuseppe – Educational Technology & Society, 2006
Even in self-organized project-based learning, the instructors' role re-mains critical, especially in the initial orientation provided to the students in order to grasp the educational goals and the various roles they may undertake to achieve them. In this paper we survey a few questions proposed to that purpose in a web-based software engineering…
Descriptors: Engineering Education, Student Projects, Computer Software, Active Learning
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Albano, Giovannina; D'Apice, Ciro; Tomasiello, Stefania – International Journal of Mathematical Education in Science and Technology, 2002
A Mathematica[TM] package is described that uses simulations and animations to illustrate key concepts in harmonic oscillation and electric circuits for students not majoring in physics or mathematics. Students are not required to know the Mathematica[TM] environment: a user-friendly interface with buttons functionalities and on-line help allows…
Descriptors: Programming, Programming Languages, Energy, Physics
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Murphy, Karen; DePasquale, Roseanne; McNamara, Erin – Young Children, 2003
A teacher educator introduces issues around using technology with primary children. Two teachers then describe science units they created that integrate technology through purposeful, hands-on activities, including children writing an online newsletter, exploring the Internet guided by tracking software, creating webs using webbing software, doing…
Descriptors: Educational Technology, Computer Software, Teacher Educators, Primary Education
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Ecker, Michael W. – Mathematics and Computer Education, 2005
In this article, the author proves a theorem about polynomial zeros, but the focus is on how the theorem is integrated into a QuickBASIC computer program, and how that program answers the questions of the theorem--a unification of mathematics and computer programming. For a given polynomial, how can one overcome assorted problems in finding zeros…
Descriptors: Computers, Programming, Intervals, Computer Software
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Murray, Russell H. – Mathematics and Computer Education, 2005
Although the phase plane can be plotted and analyzed using an appropriate software package, the author found it worthwhile to engage the students with the theorem and the two proofs. The theorem is a powerful tool that provides insight into the rotational behavior of the phase plane diagram in a simple way: just check the signs of c and [alpha].…
Descriptors: Equations (Mathematics), Mathematics Instruction, Mathematical Concepts, Computer Software
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Hentz, Brian S. – Business Communication Quarterly, 2006
Educators increasingly recognize that students need a more contemporary, multimodal literacy that requires them to examine how their written, oral, visual, and electronic modes of communication inform one another to generate meaning. Helping students hone their multimodal literacies will enable them to develop PowerPoint presentations in ways that…
Descriptors: Cognitive Style, Public Speaking, Business Communication, Audiences
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