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Bohigas, Xavier; Periago, Christina; Jaen, Xavier; Pejuan, Arcadi – Journal of Educational Multimedia and Hypermedia, 2011
We present the results of a study carried out with students in their second year of Industrial Engineering to find out students' levels of satisfaction concerning the use of simulation tools (in this case an applet was used) as a tool for helping students learn the topic of movement by charged particles within electrical and magnetic fields. The…
Descriptors: Physics, Science Education, Science Instruction, Science Curriculum
Neumann, David L.; Neumann, Michelle M.; Hood, Michelle – Australasian Journal of Educational Technology, 2011
The discipline of statistics seems well suited to the integration of technology in a lecture as a means to enhance student learning and engagement. Technology can be used to simulate statistical concepts, create interactive learning exercises, and illustrate real world applications of statistics. The present study aimed to better understand the…
Descriptors: Blended Learning, Negative Attitudes, Computers, Educational Technology
Radoyska, P.; Ivanova, T.; Spasova, N. – Journal of Educational Technology Systems, 2011
In this article we present a partially realized project for building a distributed learning environment for studying digital circuits Test and Diagnostics at TU-Sofia. We describe the main requirements for this environment, substantiate the developer platform choice, and present our simulation and circuit parameter calculation tools.…
Descriptors: Foreign Countries, Electronic Learning, Virtual Classrooms, Internet
Li, Jessica; D'Souza, Derrick; Du, Yunfei – Human Resource Development Review, 2011
Despite the growing interest of business executives, there is limited academic research on the contributions of virtual worlds to learning in organizations. We address this limitation by using a recently developed typology of virtual world capabilities to investigate the potential contributions of virtual worlds to learning in organizations.…
Descriptors: Organizational Development, Learning Processes, Workplace Learning, Virtual Classrooms
Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment
Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Wang, Cheng-Hung; Sie, Zong-Yuan; Chang, Shei-Hsi – Turkish Online Journal of Educational Technology - TOJET, 2011
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which allows children to learn about the importance of conservation of fish. A mechanism is designed to…
Descriptors: Animals, Conservation (Concept), Foreign Countries, Usability
Zionch, Allenda – Intervention in School and Clinic, 2011
Today's students are digital natives. From computers to MP3 players, the everyday use of technology in society underscores the necessity of using technology in education. The use of digital simulations especially has had positive outcomes for students with disabilities in generalizing various life skills necessary for transition beyond high…
Descriptors: Computer Simulation, Disabilities, Educational Technology, Transitional Programs
Harrington, M. C. R. – IEEE Transactions on Learning Technologies, 2011
Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology,…
Descriptors: Computer Uses in Education, Environmental Education, Elementary School Students, Computer Simulation
Sugimoto, Masanori – IEEE Transactions on Learning Technologies, 2011
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…
Descriptors: Design Requirements, Robotics, Projection Equipment, Story Telling
Ulrich, Rolf; Miller, Jeff – Cognitive Psychology, 2008
Response grouping is a ubiquitous phenomenon in psychological refractory period (PRP) tasks, yet it hampers the analysis of dual-task performance. To account for response grouping, we developed several extended versions of the standard bottleneck model, each of which incorporates a possible grouping mechanism into this model. Computer simulations…
Descriptors: Reaction Time, Psychology, Computer Simulation, Prediction
DeCarlo, Jeffrey – ProQuest LLC, 2010
Air travel is expected to grow by a factor of 2 to 3 times by 2025 and people working in the aviation system, including airport personnel, pilots, and air traffic controllers, must be able to safely and efficiently operate in this arena ("NextGen"). In response to the personnel training and education requirements concomitant with "NextGen,"…
Descriptors: Self Efficacy, Computer Simulation, Air Transportation, Aviation Education
Christian, Dorinda M. – ProQuest LLC, 2010
Tourism opportunities are being promoted heavily on the web, yet one of the largest and most lucrative markets, older adults are least likely to use the internet. In an effort to explore barriers to and potential acceptance of technology for tourism experiences, this study followed closely ten older adults through a learning process with…
Descriptors: Internet, Older Adults, Science and Society, Tourism
Martin-Blas, Teresa; Seidel, Luis; Serrano-Fernandez, Ana – European Journal of Engineering Education, 2010
This work presents the results of a study whose aim is to detect systematic errors about the concept of force among freshmen students. The researchers analysed the results of the Force Concept Inventory test, which was administered to two different groups of students. The results show that, although there were significant performance variations…
Descriptors: Mechanics (Physics), Misconceptions, Scientific Concepts, Engineering Education
Nikander, Jussi; Helminen, Juha; Korhonen, Ari – Journal of Information Technology Education, 2010
TRAKLA2 is a web-based learning environment for data structures and algorithms. The system delivers automatically assessed algorithm simulation exercises that are solved using a graphical user interface. In this work, we introduce a novel learning environment for spatial data algorithms, SDA-TRAKLA2, which has been implemented on top of the…
Descriptors: Mathematics, Web Based Instruction, Computer Simulation, Data
Bickford, Rebekah S. – Communique, 2010
This fall, the U.S. Supreme Court will hear arguments in a case that promises to affect the lives of many children. Up for debate is whether a law aimed at curbing children's access to violent video games violates their constitutional right to free speech. Signed 5 years ago by Governor Schwarzenegger, the California statute, which has yet to take…
Descriptors: Racquet Sports, Sexual Abuse, Video Games, Computer Simulation

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