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Griffith, Daniel A. – Journal of Geography in Higher Education, 1987
Describes a computer simulation game that helps teach spatial autocorrelation, a fundamental geographic concept referring to the degree and kind of spatial patterning to be found in geographic data. Experiences with this simulation exercise at the State University of New York Buffalo are briefly summarized. (Author/BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computers, Geography Instruction
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Flynn, John P. – Computers in Human Services, 1987
Focuses on the use of electronic mail for teaching and learning about social welfare policy processes and compares electronic mail as a simulation medium to more structured computer applications. (Author)
Descriptors: Computer Simulation, Computer Uses in Education, Electronic Mail, Human Services
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Ross, Peter – Journal of Computer Assisted Learning, 1987
Discusses intelligent tutoring systems (ITS), one application of artificial intelligence to computers used in education. Basic designs of ITSs are described; examples are given including PROUST, GREATERP, and the use of simulation with ITSs; protocol analysis is discussed; and 38 prototype ITSs are listed. (LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Computer System Design
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Trochim, William M. K.; Davis, James E. – Computers in Human Services, 1985
Describes uses of computer simulations for the context of human service program evaluation. Presents simple mathematical models for most commonly used human service outcome evaluation designs (pretest-posttest randomized experiment, pretest-posttest nonequivalent groups design, and regression-discontinuity design). Translates models into single…
Descriptors: Computer Oriented Programs, Computer Simulation, Human Services, Models
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
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Mrescher, Renate I. – Journal of Studies in Technical Careers, 1986
Reports on the Generating Long-term Options by Using Simulation (GLOBUS) computer simulator, which creates models of the world to 2010 taking into account variable actions and behaviors. States that simulations to date permit limited optimism for the next 20 to 40 years. (CH)
Descriptors: Computer Simulation, Futures (of Society), Global Approach, Models
Van Zwieten, John – Training and Development Journal, 1984
Reviews types and evaluates effectiveness of microcomputer-based training for managers: electronic workbooks, simulations/games, expert systems, and management support systems. (SK)
Descriptors: Computer Simulation, Computer Software, Management Development, Management Games
Brownfield, Sharon; Vik, Gretchen – Training and Development Journal, 1983
The Army hired the Center for Instructional Development and Evaluation at the University of Maryland to design a system of individualized self-paced literacy lessons for military trainees. The Space Time Army Reconnaissance System is structured according to Gagne's model of instructional events and capitalizes on its audience's interest in video…
Descriptors: Adult Learning, Basic Skills, Computer Simulation, Educational Games
Harmon, Paul – Performance and Instruction, 1985
Briefly discusses three different approaches to instruction and differences between education and training, and proposes a system for categorizing different types of instructional software currently available: memorization software for education (drill and practice) and for training (simulations), and performance aid software (intelligent computer…
Descriptors: Artificial Intelligence, Classification, Computer Simulation, Courseware
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Gill, R. A. – School Science Review, 1984
Describes a program which simulates the kinetic behavior of a "typical" enzyme. Program objectives, background to the kinetic model used in the simulation, major program features, typical results obtained, and a note on the availability of the program (written in BASIC for Commodore microcomputer) are included. (JN)
Descriptors: College Science, Computer Simulation, Courseware, Enzymes
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Murphy, P. J. – Journal of Biological Education, 1983
Describes an exercise in biometrical genetics based on the noninteractive use of a computer simulation of a wheat hydridization program. Advantages of using the material in this way are also discussed. (Author/JN)
Descriptors: Biology, College Science, Computer Simulation, Genetics
Barnette, J. Jackson; McLean, James E. – 2000
The probabilities of attaining varying magnitudes of standardized effect sizes by chance and when protected by a 0.05 level statistical test were studied. Monte Carlo procedures were used to generate standardized effect sizes in a one-way analysis of variance situation with 2 through 5, 6, 8, and 10 groups with selected sample sizes from 5 to 500.…
Descriptors: Computer Simulation, Effect Size, Monte Carlo Methods, Probability
Harwell, Michael; Serlin, Ronald C. – 2002
When normality does not hold, nonparametric tests represent an important data-analytic alternative to parametric tests. However, the use of nonparametric tests in educational research has been limited by the absence of easily performed tests for complex experimental designs and analyses, such as factorial designs and multiple regression analyses,…
Descriptors: Chi Square, Computer Simulation, Data Analysis, Mathematical Models
Currier, Richard L. – High Technology, 1983
Interactive videodisc makes possible a powerful educational experience in which computer-based educational systems can display video imagery, real-time action, and stereo sound. Interactivity, teaching with videodisc, electronic tutors, videodisc technologies, and costs are among the topics discussed. Use of videodisc for games and simulating…
Descriptors: Computer Oriented Programs, Computer Simulation, Educational Technology, Instructional Innovation
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Feeley, Thomas H.; Tutzauer, Frank; Young, Melissa J.; Rosenfeld, Heather L. – Simulation & Gaming, 1997
The Prisoner's Dilemma (PD) game demonstrates how cooperative or competitive choices influence decision making between two people or groups. A study of 48 college students tested an infinite-choice, continuous-time version of the PD. Results indicated that oscillatory cooperation was the predominant over-time behavior, that players matched…
Descriptors: Behavior, Competition, Computer Simulation, Cooperation
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