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Debnath, Diptasree; Ghosh, Emlon; Banik, Barnali Gupta – International Journal of Web-Based Learning and Teaching Technologies, 2020
Steganography is a widely-used technique for digital data hiding. Image steganography is the most popular among all other kinds of steganography. In this article, a novel key-based blind method for RGB image steganography where multiple images can be hidden simultaneously is described. The proposed method is based on Discrete Cosine Transformation…
Descriptors: Computer Security, Information Security, Privacy, Color
Campbell, Rebecca; Goodman-Williams, Rachael; Feeney, Hannah; Fehler-Cabral, Giannina – American Journal of Evaluation, 2020
The purpose of this study was to develop triangulation coding methods for a large-scale action research and evaluation project and to examine how practitioners and policy makers interpreted both convergent and divergent data. We created a color-coded system that evaluated the extent of triangulation across methodologies (qualitative and…
Descriptors: Mixed Methods Research, Action Research, Data Interpretation, Coding
Anglin, Kylie; Boguslav, Arielle; Hall, Todd – Grantee Submission, 2020
Text classification has allowed researchers to analyze natural language data at a previously impossible scale. However, a text classifier is only as valid as the the annotations on which it was trained. Further, the cost of training a classifier depends on annotators' ability to quickly and accurately apply the coding scheme to each text. Thus,…
Descriptors: Documentation, Natural Language Processing, Classification, Research Design
Stark, Brielle C.; Clough, Sharice – Journal of Speech, Language, and Hearing Research, 2021
Purpose: When we speak, we gesture, and indeed, persons with aphasia gesture more frequently. The reason(s) for this is still being investigated, spurring an increase in the number of studies of gesture in persons with aphasia. As the number of studies increases, so too does the need for a shared set of best practices for gesture research in…
Descriptors: Aphasia, Nonverbal Communication, Research Methodology, Research Design
Lustick, Hilary – International Journal of Qualitative Studies in Education (QSE), 2021
Qualitative training rarely acknowledges the role of emotions in both data collection and analysis. While bracketing emotions is an important part of reflexivity, emotions are both a source of data and a source of 'work' (Hochschild, 1983). Accordingly, mentoring junior qualitative scholars also requires emotion work. Issues of race, gender, and…
Descriptors: Qualitative Research, Psychological Patterns, Data, Coding
Eutsler, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2021
To reduce the lag between highly visual texts in elementary classrooms and a lack of emphasis on visual literacy in teacher preparation, this study explored preservice teachers' coding in the design of a visually-enhanced digital book. A qualitative case study shaped the research design and data collection, including ten digital book artifacts and…
Descriptors: Visual Literacy, Preservice Teacher Education, Elementary Education, Preservice Teachers
Luce, Thom – Information Systems Education Journal, 2021
This paper describes changes, precipitated by the COVID-19 pandemic, to a capstone MIS class using Microsoft ASP.NET MVC for team development with live-clients. The advent of the pandemic required that the entire development effort of the class immediately transition from a largely in-class development effort with local SQL Server and Web Server…
Descriptors: Computer Science Education, Educational Change, COVID-19, Pandemics
Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Welch, Lise E.; Shumway, Jessica F.; Clarke-Midura, Jody; Lee, Victor R. – Australian Primary Mathematics Classroom, 2021
Robot toys can be used to promote STEM subjects, particularly coding and mathematics. The lesson described in this article illustrates how a robot toy was used with a number line to explore equality and missing addends in Year 1. The lesson progression models how activities can be sequenced to build on developing understandings while supporting…
Descriptors: Robotics, Toys, Coding, STEM Education
Malik, Ali; Wu, Mike; Vasavada, Vrinda; Song, Jinpeng; Coots, Madison; Mitchell, John; Goodman, Noah; Piech, Chris – International Educational Data Mining Society, 2021
Access to high-quality education at scale is limited by the difficulty of providing student feedback on open-ended assignments in structured domains like programming, graphics, and short response questions. This problem has proven to be exceptionally difficult: for humans, it requires large amounts of manual work, and for computers, until…
Descriptors: Grading, Accuracy, Computer Assisted Testing, Automation
Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
Emre Zengin; Yasemin Karal – International Journal of Assessment Tools in Education, 2024
This study was carried out to develop a test to assess algorithmic thinking skills. To this end, the twelve steps suggested by Downing (2006) were adopted. Throughout the test development, 24 middle school sixth-grade students and eight experts in different areas took part as needed in the tasks on the project. The test was given to 252 students…
Descriptors: Grade 6, Algorithms, Thinking Skills, Evaluation Methods
Matthew Clauhs; Beatrice B. Olesko; Martina Vasil – Music Educators Journal, 2024
Modern band programs have spread throughout the United States to create learner-centered and culturally affirming school music experiences for children. The four key concepts of modern band, (1) approximation and scaffolding, (2) decision-making, (3) iconic notation, and (4) culturally sustaining (music education), are congruent with many…
Descriptors: Music Education, Elementary Schools, Musicians, Music Activities
Mik Fanguy; Jamie Costley; Matthew Courtney; Kyungmee Lee – Interactive Learning Environments, 2024
The present study (n = 357) investigates the effects of collaborative note-taking behaviors on learning performance and note quality. To conceptualize collaborative note-taking, the present study introduces the collaborative encoding-storage paradigm, where collaborative writing behaviors are viewed as types of collaborative encoding and the…
Descriptors: Foreign Countries, Graduate Students, Graduate Study, Writing Skills
Meghan L. McSherry; Becca A. Leininger; Maria L. Johnson; AnnMarie P. Thomas; Susan Outlaw; Douglas C. Orzolek – Journal of Science Education for Students with Disabilities, 2024
The purpose of this research project was to design, deliver, and informally assess the content and methodology of an introductory online course for the educators of Deaf and Hard of Hearing students (N=20) that focused on the block-based coding language, Scratch. Prior work by The Playful Learning Lab examined various STEM resources and their…
Descriptors: Deafness, Hard of Hearing, Online Courses, Summer Programs