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Diane A. Ogiela; Sarah A. Aldrich – Teaching and Learning in Communication Sciences & Disorders, 2023
Although language sample analysis (LSA) is considered an important tool for high-quality child language assessment, surveys have found that its use is quite limited by school-based speech-language pathologists (SLPs). Two of the reasons often cited are limited time and limited expertise (Kemp & Klee, 1997; Pavelko et al., 2016). This study…
Descriptors: Speech Language Pathology, Communication Disorders, Allied Health Occupations Education, Transcripts (Written Records)
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Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites
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Jopke, Nikolaus; Gerrits, Lasse – International Journal of Social Research Methodology, 2019
There is a need to improve the ways in which Qualitative Comparative Analysis (QCA) handles qualitative data. To this end, we propose to include ideas and routines from Grounded Theory (GT) in QCA. We will first argue that there is a natural fit between the two on the ontological level. On the methodological level, we will demonstrate in what ways…
Descriptors: Qualitative Research, Comparative Analysis, Grounded Theory, Sampling
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White, Alison J.; Scanga, Lauren H. – Journal of Extension, 2019
Extension personnel are tasked with ensuring that 4-H volunteers have competencies identified in the Volunteer Research and Knowledge Competency (VRKC) Taxonomy, 4-H youth development's foundational volunteer skills framework. The VRKC Codebook is a qualitative analysis tool for accurately identifying VRKC-aligned needs expressed in volunteer…
Descriptors: Volunteers, Youth Programs, Extension Education, Volunteer Training
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michail – Journal of Computer Assisted Learning, 2022
Background: Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education research (CER) are not sufficient to capture information beyond the basic programming process data (i.e., IDE-log data).…
Descriptors: Cognitive Processes, Psychological Patterns, Problem Solving, Programming
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Tena-Meza, Stephanie; Suzara, Miroslav; Alvero, Aj – ACM Transactions on Computing Education, 2022
We use an autoethnographic case study of a Latinx high school student from a rural, agricultural community in California to highlight how AI is learned outside classrooms and how her personal background influenced her social-justice-oriented applications of AI technologies. Applying the concept of learning pathways from the learning sciences, we…
Descriptors: Rural Youth, Hispanic American Students, High School Students, Artificial Intelligence
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Koray, Abdullah; Duman, Fikriye Gökçehan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The purpose of this article is to design and develop an Arduino-assisted robotic and coding activity in compliance with the 5E instructional model in order to help secondary school students improve their science achievement in the science course. The research was conducted with 5th grade students studying at a private secondary school in Turkey in…
Descriptors: Robotics, Science Instruction, Science Activities, Sequential Learning
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
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Degotardi, Sheila; Han, Feifei – European Early Childhood Education Research Journal, 2020
Evidence suggests that the quantity of linguistic input experienced by infants in early childhood centres relates to the quality of educator-infant interactions. However, little is known about the linguistic properties of mutually responsive educator-infant interactions. This study uses sequence analyses to identify patterns of educator-infant…
Descriptors: Linguistic Input, Infants, Child Care Centers, Caregiver Child Relationship
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
Brendan R. Eagan – ProQuest LLC, 2020
A fundamental component of research on learning is understanding processes of performance. One typical method of studying how and why people perform in particular ways is to record audio or video of those processes. Research methodologies that rely on audio or video data start with recording phenomena (events) researchers are interested in. After…
Descriptors: Research Methodology, Video Technology, Audio Equipment, Documentation
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Schrodt, Katie; Winters, Jeremy; Huddleston, Tracey – Science and Children, 2021
In today's dynamic global economy, integrated units of study are particularly important. Students who are fluent in several disciplines and comfortable moving among them can make meaningful connections and maintain enhanced understandings (Sias et al. 2016). This article shares an integrated STEAM unit that is grounded in the science disciplinary…
Descriptors: Science Instruction, Elementary School Science, Grade 2, Elementary School Students
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Timur, Serkan; Timur, Betül; Güvenç, Elif; Us, Ilknur; Yalçinkaya-Önder, Eylem – Acta Didactica Napocensia, 2021
In this study, it was aimed to examine the pre-service pre-school teachers' opinions about using block-based coding/Scratch in education. 28 pre-service pre-school teachers were participated studying at a public university in a Marmara province region. Within the scope of the study, pre-service teachers were trained on the block-based coding…
Descriptors: Preschool Teachers, Preservice Teachers, Coding, State Universities
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