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Li, Huifang – RELC Journal: A Journal of Language Teaching and Research, 2021
Two types of corrective feedback, recasts and prompts, have sparked much research in second language (L2) learning and teaching. However, it is still unclear how these two types of feedback draw learners' attention to the erroneous forms in L2 classes. This study used an open questionnaire to investigate Chinese learners' perceptions of recasts…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Cognitive Processes
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Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
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Charito G. Ong; Villegas, Eunice – International Association for Development of the Information Society, 2021
This study analyzed and observed the oral discourse of Local Community College students. A descriptive analysis was conducted to find out the communicative competence level among the one hundred fifty randomly chosen respondents. A triangulation method was initiated to ensure the legitimacy of the gathered data. "Focus Group Discussion,"…
Descriptors: Oral Language, Language Fluency, Communicative Competence (Languages), Teaching Methods
Tiffany Renee Snyder – ProQuest LLC, 2021
The purpose of this qualitative descriptive study was to explore how faculty describe the impact of their verbal and nonverbal communication on the effectiveness of their feedback for students enrolled in online courses. Purposeful sampling was used to recruit 20 faculty participants at a university in the Midwestern US and taught at least four…
Descriptors: College Faculty, Teacher Attitudes, Computer Mediated Communication, Feedback (Response)
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Almasi, Mustapha; Zhu, Chang – Electronic Journal of e-Learning, 2020
Cognitive presence sustains the learning community through intellectual discourse. Previous studies have explored cognitive presence using mainly quantitative measures in relation to students' perceived learning. This study adopts a mixed-method approach to investigate students' perception of cognitive presence, its relationship with academic…
Descriptors: Student Attitudes, College Students, Blended Learning, Predictor Variables
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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
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Wall, Jenna L.; Merriman, William E. – First Language, 2020
When taught a label for an object, and later asked whether that object or a novel object is the referent of a novel label, preschoolers favor the novel object. This article examines whether this so-called disambiguation effect may be undermined by an expectation to communicate about a discovery. This expectation may explain why 4-year-olds do not…
Descriptors: Pragmatics, Native Language, Language Acquisition, Preschool Children
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Rácz, Péter; Hay, Jennifer B.; Pierrehumbert, Janet B. – Language Learning, 2020
In this study, we investigated the learning of indexical features by English-speaking adults using a novel experimental paradigm. In a conceptual replication of Rácz, Hay, and Pierrehumbert (2017), participants learned an allomorphy pattern cued by a given social context. The social contexts were represented by conversation partners who differed…
Descriptors: Artificial Languages, Generalization, Second Language Learning, Age Differences
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Robison, Melinda A.; Mann, Tracie B.; Ingvarsson, Einar T. – Journal of Applied Behavior Analysis, 2020
The Preschool Life Skills program is an intervention package designed to teach functional skills to prevent problem behavior in typically developing children. The purpose of the current study was to evaluate the effects of the instructional package (renamed "Life Skills") with children with developmental disabilities. The program…
Descriptors: Preschool Children, Daily Living Skills, Developmental Disabilities, Friendship
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Rutherford, Marion; Baxter, Julie; Grayson, Zoe; Johnston, Lorna; O'Hare, Anne – Autism: The International Journal of Research and Practice, 2020
Visual supports are recommended in autism spectrum disorder clinical guidelines. They can reduce anxiety, increase predictability, support communication and improve participation. They are implemented regularly in schools, but evidence about home visual supports is limited. This article reports results of a scoping literature review, alongside…
Descriptors: Autism, Pervasive Developmental Disorders, Visual Stimuli, Visual Aids
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Montgomery, Ivonne; Zwicker, Jill G. – Journal of Occupational Therapy, Schools & Early Intervention, 2020
"Printing Like a Pro!" is a free program to help primary-grade students to print legibly. This pre-test post-test study aimed to evaluate the preliminary effectiveness of this program used in a teacher-taught printing club with occupational therapy support. Eleven students in grades 2 and 3 with persistently poor legibility attended the…
Descriptors: Elementary School Students, Handwriting, Program Effectiveness, Clubs
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Mosberger, Alice C.; de Clauser, Larissa; Kasper, Hansjörg; Schwab, Martin E. – Learning & Memory, 2016
Motor skills represent high-precision movements performed at optimal speed and accuracy. Such motor skills are learned with practice over time. Besides practice, effects of motivation have also been shown to influence speed and accuracy of movements, suggesting that fast movements are performed to maximize gained reward over time as noted in…
Descriptors: Psychomotor Skills, Animal Behavior, Animals, Motivation
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Magreehan, Debbie A.; Serra, Michael J.; Schwartz, Neil H.; Narciss, Susanne – Metacognition and Learning, 2016
The experience of fluency while learning might bias students' metacognitive judgments of learning (JOLs) and impair the efficacy of their study behaviors. In the present experiments, we examined whether perceptual fluency affects JOLs (1) when people only experience one level of fluency, (2) when item relatedness is also available as a cue, and…
Descriptors: Metacognition, Memory, Experiments, Learning
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Deng, Wei; Sloutsky, Vladimir M. – Grantee Submission, 2016
How do people learn categories and what changes with development? The current study attempts to address these questions by focusing on the role of attention in the development of categorization. In Experiment 1, participants (adults, 7-year-olds, and 4-year-olds) were trained with novel categories consisting of deterministic and probabilistic…
Descriptors: Classification, Attention, Cognitive Development, Adults
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Immonen, Katja; Peltola, Kimmo U.; Tamminen, Henna; Alku, Paavo; Peltola, Maija S. – Second Language Research, 2023
Children are known to be fast learners due to their neural plasticity. Learning a non-native language (L2) requires the mastering of new production patterns. In classroom settings, learners are not only exposed to the acoustic input, but also to the unfamiliar grapheme-phoneme correspondences of the L2 orthography. We tested how 9-10-year-old…
Descriptors: Written Language, Second Language Learning, Acoustics, Linguistic Input
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