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Elizabeth Pierotti – ProQuest LLC, 2024
The process of spoken word recognition is influenced by both bottom-up sensory information and top-down cognitive information. These cues are used to process the phonological and semantic representations of speech. Several studies have used EEG/ERPs to study the neural mechanisms of children's spoken word recognition, but less is known about the…
Descriptors: Word Recognition, Cognitive Processes, Cues, Oral Language
Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Arynn Simone Byrd – ProQuest LLC, 2024
This research examined how linguistic differences between African American English (AAE) and Mainstream American English (MAE) impact how children process sentences and learn new information. The central hypothesis of this dissertation is that these linguistic differences adversely impact how AAE-speaking children use contrastive inflectional verb…
Descriptors: Black Dialects, Standard Spoken Usage, North American English, Sentences
Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
Maria I. Grigos; Julie Case; Ying Lu; Zhuojun Lyu – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Speech motor skill is refined over the course of practice, which is commonly reflected by increased accuracy and consistency. This research examined the relationship between auditory-perceptual ratings of word accuracy and measures of speech motor timing and variability at pre- and posttreatment in children with childhood apraxia of…
Descriptors: Cues, Speech Impairments, Perceptual Motor Learning, Psychomotor Skills
Man-Chi Lai; Yu-Feng Lin; Sheng-Wei Wang; Ching-Hsiang Shih – Journal of Special Education Technology, 2024
This study investigated the effectiveness of applying a smartphone to reduce the hyperactive/impulsive behaviors of 3 students with attention deficit hyperactivity disorder (ADHD) in class. A smartphone that can simultaneously provide vibration and visual text prompts was adopted in this study to remind the participants when they exhibited…
Descriptors: Telecommunications, Handheld Devices, Prompting, Stimuli
Unggi Lee; Haewon Jung; Younghoon Jeon; Younghoon Sohn; Wonhee Hwang; Jewoong Moon; Hyeoncheol Kim – Education and Information Technologies, 2024
Through design and development research (DDR), we aimed to create a validated automatic question generation (AQG) system using large language models (LLMs) like ChatGPT, enhanced by prompting engineering techniques. While AQG has become increasingly integral to online learning for its efficiency in generating questions, issues such as inconsistent…
Descriptors: Artificial Intelligence, Computer Software, Learning Management Systems, Teaching Methods
Hannah Lutzenberger; Lierin de Wael; Rehana Omardeen; Mark Dingemanse – Sign Language Studies, 2024
Minimal expressions are at the heart of interaction: Interjections like "Huh?" and "Mhm" keep conversations flowing by establishing and reinforcing intersubjectivity among interlocutors. Crosslinguistic research has identified that similar interactional pressures can yield structurally similar words (e.g., to initiate repair…
Descriptors: Learning Modalities, Sign Language, English, Expressive Language
Engelmann, Katharina; Bannert, Maria; Melzner, Nadine – Research and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting students in their learning process and improving their learning performance. We conducted an…
Descriptors: Metacognition, Cues, Learning Processes, Educational Technology
King, Pete; Atkins, LaDonna; Burr, Brandon – Journal of Early Childhood Research, 2021
The Play Cycle Observation Method (PCOM) is an observational tool developed to focus on the process of play and has shown good reliability when watching videos of children playing. This study piloted use of the PCOM in 'real time' in a pre-school setting where 3-year-old children play. The results from two independent observers not familiar with…
Descriptors: Pilot Projects, Play, Observation, Video Technology
Trotter, Antony S.; Banks, Briony; Adank, Patti – Journal of Speech, Language, and Hearing Research, 2021
Purpose: This study first aimed to establish whether viewing specific parts of the speaker's face (eyes or mouth), compared to viewing the whole face, affected adaptation to distorted noise-vocoded sentences. Second, this study also aimed to replicate results on processing of distorted speech from lab-based experiments in an online setup. Method:…
Descriptors: Visual Stimuli, Cues, Speech, Adjustment (to Environment)
Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
This study examined functions of self-motion and visual cues in updating people's actual headings in multiscale spaces. In an immersive virtual environment, the participants learned objects' locations inside two misaligned rectangular rooms by locomoting within and between the rooms. In each testing trial, the participants locomoted to adopt an…
Descriptors: Cues, Visual Stimuli, Motion, Navigation
Su, Ningxin; Buchin, Zachary L.; Mulligan, Neil W. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
Retrieval enhances subsequent memory more than restudy (i.e., the testing effect), demonstrating the encoding (or reencoding) effects of retrieval. It is important to delineate the nature of the encoding effects of retrieval especially in comparison to traditional encoding processes. The current study examined if the level of retrieval, analogous…
Descriptors: Cognitive Processes, Memory, Study, Recall (Psychology)
Lipsey, Nikolette; Shepperd, James – Assessment & Evaluation in Higher Education, 2021
Student evaluations of teaching (SETs) can provide valuable assessment information. However, online administration of SETs has corresponded with lower SET completion rates. We examined perceptions of strategies for increasing SET completion rates and the effect of offering psychological prompts (completion goals, reminders, progress feedback) and…
Descriptors: Student Evaluation of Teacher Performance, Response Rates (Questionnaires), Cues, Incentives
Engle, Jae; Baker-Harvey, Hazel; Nguyen, Hieu-Kevin; Carney, Hunter; Stavropoulos, Katherine; Carver, Leslie J. – Child Development, 2021
The ability to learn from expectations is foundational to social and nonsocial learning in children. However, we know little about the brain basis of reward expectation in development. Here, 3- to 4-year-olds (N = 26) were shown a passive associative learning paradigm with dynamic stimuli. Anticipation for reward-related stimuli was measured via…
Descriptors: Brain, Preschool Children, Stimuli, Rewards

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