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Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Cheng, Xinpeng; Chen, Jonna; Gainer, Morgan J.; Zhang, Liming – Journal of Chemical Education, 2019
Gold is an increasingly prominent transition metal in organic synthesis. The air-stable, water-insensitive cationic gold(I) catalysts enable varieties of synthetic transformations with a simple reaction setup. However, this increased importance has not coincided with an increase in the application of gold in second-year organic chemistry courses.…
Descriptors: Organic Chemistry, Synthesis, College Science, Science Instruction
Barzilai, Sarit; Tal-Savir, Danna; Abed, Fayez; Mor-Hagani, Shiri; Zohar, Asnat R. – Reading and Writing: An Interdisciplinary Journal, 2023
Visualizations may help students understand the network of connections among multiple documents. This study explored how ninth-grade students used a novel digital document mapping scaffold to construct models of multiple documents. We examined students' maps and mapping processes in order to understand how they used the scaffold to visually…
Descriptors: Persuasive Discourse, Secondary School Students, Grade 9, Visualization
Cardamone, Carie N.; Dwyer, Heather – To Improve the Academy, 2023
Remote teaching created a unique opportunity to study the experiences of faculty participating in a course design institute. Hundreds enrolled in our online institute, where technologies (e.g., Zoom, Canvas, Google Docs) facilitated interactions among participants and preserved their ideas and perspectives throughout the program. Using a grounded…
Descriptors: Mixed Methods Research, Curriculum Design, Educational Development, Grounded Theory
Travis Jumper – ProQuest LLC, 2023
This research project sought to evaluate potential barriers limiting the use of augmented reality welding simulators into career and technical education welding curricula. This study used quantitative and qualitative case studies to address five objectives: (1) What is the operating cost of a CTE welding program, (2) Are there cost savings on…
Descriptors: Computer Simulation, Welding, Physical Environment, Simulated Environment
Vaclav Matousek; Radek Matuska; Tomas Vranka; Martin Adamec; Tadeas Herentin; Jiri Kalacek; Jan Havlik – Journal of Chemical Education, 2023
Triboluminescence is a fascinating phenomenon that can engage students' interest in chemistry. However, safe, cost-effective, and accessible laboratory experiments featuring highly triboluminescent substances are limited. To bridge this gap, we present a simple, rapid, semimicro test tube preparation of the visually engaging manganese complex…
Descriptors: Secondary School Science, College Science, Chemistry, Science Instruction
Ibrahim, Bashirah; Ding, Lin – Physical Review Physics Education Research, 2021
This study examines students' visual behaviors when they tackle two types of synthesis problems, sequential and simultaneous problems. Sequential synthesis tasks can be solved by applying pertinent concepts consecutively, whereas simultaneous synthesis tasks require concurrent application of multiple concepts. Twenty-two students from an…
Descriptors: Sequential Approach, Synthesis, Problem Solving, Eye Movements
Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Sevda Koç-Akran – International Journal of Contemporary Educational Research, 2024
The main purpose of this research is to determine the effect of the REACT strategy in augmented reality applications on the problem-solving skills of teacher candidates. A parallel mixed method, which converges from mixed research designs, was used in the research. The study group of the research consists of 50 teacher candidates studying at the…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Physical Environment
Richard LaFosse – ProQuest LLC, 2024
This study employs legal research methods to explore how federal protections for individuals with disabilities apply in the context of postsecondary extended reality (XR) learning, such as for classes taught in virtual reality. Other examples include the use of 360 degree, interactive videos in online courses and activities that leverage digital,…
Descriptors: Disability Discrimination, Civil Rights Legislation, Federal Legislation, Students with Disabilities
Delfi Eliza; Trisna Mulyeni; Yulsyofriend; Nenny Mahyuddin; Yeni Erita; Muhammad Dhanil – Journal of Baltic Science Education, 2025
Improving scientific literacy is crucial for early childhood development, yet limited studies necessitate a thorough analysis to identify effective solutions. This study aims to analyze the implementation of project-based learning in early childhood education to improve scientific literacy. The study followed the identification, screening,…
Descriptors: Scientific Literacy, Early Childhood Education, Active Learning, Student Projects
Tilanka Chandrasekera; Tutaleni Asino; Nicole Colston – Design and Technology Education, 2025
This study examines how culturally grounded and immersive design pedagogies can enhance STEM engagement for Native American middle school students, integrating Place-Based Education (PBE), Culturally Relevant Teaching (CRT), and Problem-Based Learning (PBL). Utilizing Virtual and Augmented Reality (VR and AR) and 3D printing, the project aimed to…
Descriptors: STEM Education, Place Based Education, American Indian Students, Middle School Students
Juan Xiong; JianLin Wen; Xu Han; Wei Cui; GuangShu Pei; Zi Tao – SAGE Open, 2025
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Simulated Environment
Ahsen, Tooba – ProQuest LLC, 2023
This thesis explores the use of Augmented Reality (AR) in two challenging scenarios -- autism therapy, and network-constrained, remote collaboration. In the first half of this thesis, we highlight the design and implementation of CustomAR and Augmented Playgrounds -- two applications that leverage the visualization and contextual abilities of AR…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology

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