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Showing 256 to 270 of 820 results Save | Export
Atkinson, Francis D. – Educational Technology, 1977
Descriptors: Game Theory, Instructional Design, Simulation, Systems Approach
Peer reviewed Peer reviewed
Livingston, Samuel A.; Kidder, Steven J. – Simulation and Games, 1973
The primary purpose of the study was to determine which features of the DEMOCRACY game are responsible for its effectiveness at bringing about attitude changes through its role identification factor and its game structure ( log-rolling''). (Authors/JA)
Descriptors: Game Theory, Games, Role Playing, Self Concept
Peer reviewed Peer reviewed
Dukes, Richard L.; Seidner, Constance J. – Simulation and Games, 1973
This article attacks the question, does a conflict between a player's self concept of his own role and the role he must assume in a simulation game affect his performance in that game? (JA)
Descriptors: Game Theory, Games, Role Playing, Self Concept
Peer reviewed Peer reviewed
Simon, Roger I. – Simulation and Games, 1972
Descriptors: Behavioral Science Research, Game Theory, Group Behavior
Peer reviewed Peer reviewed
Barton, Richard F. – Simulation and Games, 1972
The incorporation of qualitative judgments into a complex management game. (MM)
Descriptors: Game Theory, Management Games, Scientific Research, Simulation
Peer reviewed Peer reviewed
Licklider, Roy E. – Simulation and Games, 1971
Descriptors: Game Theory, Nuclear Physics, Scientific Research, Simulation
Heger, Herbert K. – Educational Technology, 1971
Descriptors: Curriculum Development, Educational Technology, Game Theory, Simulation
Peer reviewed Peer reviewed
Pierce, R. S. – Two-Year College Mathematics Journal, 1971
A discussion of winning strategies in the game of NIM" is generalized to (positional) games in which the total number of moves is (bounded). (MM)
Descriptors: College Mathematics, Game Theory, Mathematics, Set Theory
Peer reviewed Peer reviewed
Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Peer reviewed Peer reviewed
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Parks, Nancy S. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2008
Art education has been in the midst of a transformation shaped by several factors, including changes in contemporary art theories, political and economic factors, and technological developments. Film, music videos, advertisements, video games and other forms of popular culture are shaping how students learn today. Discussions about video gaming…
Descriptors: Popular Culture, Video Games, Social Action, Art Education
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Gummerum, Michaela; Keller, Monika – European Journal of Developmental Science, 2008
Recently, experimental economists have become increasingly interested in behaviors relating to morality, and one of the main tools for examining these issues has been game theory. Even though developmental psychologists have investigated similar topics for decades, this research has found little resonance. Similarly, economists have only recently…
Descriptors: Game Theory, Developmental Psychology, Moral Values, Moral Development
Christensen, Borge – People's Computers, 1978
This article is a tutorial on writing a simulator--the example used is a casino. The nontechnical, step by step approach is designed to enable even non-programmers to understand the design of such a simulation. (Author)
Descriptors: Algorithms, Computer Programs, Design, Game Theory
Peer reviewed Peer reviewed
Thorson, Esther – Liberal Education, 1977
Several approaches to problem solving are reviewed, followed by a brief overview of simulation, including its definition and some of the strong and weak points of the literature. It is argued that simulation is itself a problem-solving endeavor and that justifying the heuristic use of simulation requires evidence that it fosters general…
Descriptors: Game Theory, Information Processing, Mathematical Logic, Skill Development
Gohring, Ralph J. – Audiovisual Instruction, 1978
An annotated list of resources is provided for persons beginning to explore seriously the potential of simulation/gaming for enhancing instruction. (Author/STS)
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games
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