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Stolovitch, Harold D. – NSPI Journal, 1979
The innovative technology of simulations and games offers an attractive alternative for satellite transmission programing. They can help provide programs that involve the participants and make maximum use of the unique characteristics of long-distance transmission. (Author/JEG)
Descriptors: Communications Satellites, Educational Games, Game Theory, Role Playing
Duckworth, Frank – Teaching Statistics: An International Journal for Teachers, 2006
This article concludes the serialization of the Royal Statistical Society's Schools Lecture for 2004, on "Lies and statistics".
Descriptors: Statistics, Deception, Probability, Number Concepts
Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
ROSS, GEORGE H. – 1968
THE PURPOSE OF THIS STUDY IS TO DETERMINE IF THE FORMAT OF GAME THEORY IS APPLICABLE TO THE ANALYSIS OF COLLECTIVE NEGOTIATIONS IN EDUCATION AS EXHIBITED IN UCEA NEGOTIATIONS SIMULATION SITUATIONS. EIGHTY-FOUR SCHOOL ADMINISTRATORS, SCHOOL BOARD MEMBERS, AND TEACHERS PARTICIPATED IN THE EXPERIMENT AT TWO WORKSHOPS AND ONE SEMINAR ON THE UNIVERSITY…
Descriptors: Administrators, Boards of Education, Collective Bargaining, Game Theory
PDF pending restorationPeelle, Howard A. – 1974
The computer programing language APL is used to describe a "learning" game, and the functions developed are generalized to extend to a class of rules. (Author/WH)
Descriptors: Computer Programs, Computer Science, Computers, Educational Games
Vantine, A. William – 1971
This paper uses a formulation involving concepts of pure, mixed, and mutual accommodation bargaining. The formulation draws on concepts used in game theory, labor negotiations, and theories of conflict resolution; and a number of vaiables are examined in an effort to make sense out of collective negotiations. A changing utility model is developed…
Descriptors: Collective Bargaining, Conflict Resolution, Game Theory, Models
Thornton, Barbara – 1971
A bibliography which attempts to pull together gaming literature from various fields for the use of city planners is presented. It contains samples from fields related to city planning, especially administration and education. It includes references to simulation, decision-making theory, etc. (Author/CK)
Descriptors: Bibliographies, Decision Making, Game Theory, Program Administration
Peer reviewedYates, J. Frank; Zukowski, Lisa G. – Behavioral Science, 1976
Describes a psychology experiment that investigated the effect of ambiguity on human decision-making behavior. (Available from Behavioral Science, University of Louisville, P.O. Box 1055, Louisville, KY 40201; $3.50 single copy.) (JG)
Descriptors: Ambiguity, Decision Making, Experimental Psychology, Game Theory
Segal, Ronald; O'Neal, Beverly – EDUCOM Bulletin, 1978
A national computer services network simulation model was used in a 3-day gaming exercise involving 16 institutional teams who made decisions about their likely long-term network participation. Participants were able to react to others' decisions and actions, and to critical overriding political, economical, and organizational issues. (CMV)
Descriptors: Agency Cooperation, Contracts, Coordination, Game Theory
DeKoven, Bernard – Simulation/Gaming, 1977
A conceptual framework is presented which allows a group to define some common objective in a simulation/puzzle gaming context. (DAG)
Descriptors: Game Theory, Group Dynamics, Individual Development, Individual Needs
Peer reviewedMyers, Doris T. – Exercise Exchange, 1976
Describes an advanced expository writing class set up as a quarter-long "survival game," the object of which is to write 7,000 words of satisfactory prose and receive an A for the course. (JM)
Descriptors: Expository Writing, Game Theory, Higher Education, Teaching Styles
Peer reviewedDavenport, Lizzie; Cronin, Blaise – Online Review, 1986
Profiles the corporate strategies of three sectors of the information industry and the trend toward consolidation in electronic publishing. Three companies' acquisitions are examined in detail using qualitative data from information industry columns and interpreting it on the basis of game theory. (EM)
Descriptors: Economic Climate, Electronic Publishing, Game Theory, Industry
Peer reviewedWolf, Lyle P.; Laessig, Robert E. – Simulation and Games, 1973
ERG--the Energy Resources Game--is a computer based game which explores questions regarding regional energy supply and demand, such as population and economic growth goals; acceptable levels of dependence on imported energy; and acceptable levels of environmental impact. (JA)
Descriptors: Administration, Energy, Environmental Education, Game Theory
Hite, Roger W. – Speech Teacher, 1974
Suggestions for the use of transactional analysis in describing interactive communication behavior. (CH)
Descriptors: Communication (Thought Transfer), Game Theory, Interaction, Interpersonal Relationship
Molenda, Michael; Mulvaney, Dallas E. – Viewpoints, 1973
This is a description of an introductory graduate course on the selection and use of audiovisual materials which was presented as a semester-long simulation game with a primary objective of switching the responsibility for learning from the teacher to the student. (JA)
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Games, Educational Media

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