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Buchannan, Thomas F.; Locatis, Craig N. – Audiovisual Instruction, 1973
A number of characteristics of card games that enable them to contribute to education are discussed. Areas of education where card games may be particularly relevant are identified, and rules of thumb for developing such games for instruction are presented. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Instructional Innovation
Peer reviewed Peer reviewed
Craswell, Keith J. – Two-Year College Mathematics Journal, 1973
Develops search patterns for locating an object which may be in one of several locations. (JP)
Descriptors: College Mathematics, Expectation, Game Theory, Mathematical Applications
Peer reviewed Peer reviewed
Peters, William; And Others – NASSP Bulletin, 1973
Simulation, gaming, and role playing are becoming popular in secondary schools throughout the country. The authors, a special interest group at the University of Kentucky, attempt to clarify the differences among these activities to help administrators and teachers understand what is involved in each. (Editor/CB)
Descriptors: Communication Skills, Game Theory, Models, Role Playing
Peer reviewed Peer reviewed
Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1972
Strategies for winning in the game of NIM are discussed and explained through applying a base 2 representation for the numbers involved. (DT)
Descriptors: Game Theory, Games, Mathematical Enrichment, Mathematics
Peer reviewed Peer reviewed
House, Peter W. – Simulation and Games, 1972
This article reports on a selected number of the findings which resulted from a game-building experience of a gaming project. (MM)
Descriptors: Building Design, Community Development, Educational Games, Game Theory
Peer reviewed Peer reviewed
Shubik, Martin; Brewer, Garry – Simulation and Games, 1972
This article explores the reasons for gaming, two basic types of gaming (free form and computerized), and proposes a method for combining the two forms. (MM)
Descriptors: Computer Oriented Programs, Educational Media, Game Theory, Methods
Peer reviewed Peer reviewed
Schwartz, Benjamin L. – Mathematics Teacher, 1973
Descriptors: Game Theory, Games, Manipulative Materials, Mathematical Enrichment
Peer reviewed Peer reviewed
Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games
Drumheller, Sidney J. – Educational Technology, 1972
In this article the staple classroom learning activities and techniques are examined exploring the following hypothesis: If the learner cannot be wooed into an activity to the extent that he actually plays it as a game, the activity is not appropriate for that particular learner and should be replaced. (Author)
Descriptors: Curriculum Design, Curriculum Development, Design Requirements, Educational Games
Peer reviewed Peer reviewed
Reisman, Sorel – Simulation and Games, 1972
Descriptors: Cognitive Processes, Computers, Game Theory, Information Processing
Towler, John; and others – Instructor, 1970
Descriptors: Elementary School Curriculum, Game Theory, Simulation, Social Studies
Peer reviewed Peer reviewed
Nagaswa, Richard H. – Simulation and Games, 1970
Descriptors: Achievement, Aspiration, Educational Mobility, Game Theory
Kardatzke, Howard – Soc Educ, 1969
Descriptors: Difficulty Level, Game Theory, Realism, Simulation
Peer reviewed Peer reviewed
Shubik, Martin – Simulation & Gaming, 2002
Discusses the use of lightly controlled games, primarily in classes in game theory. Considers the value of such games from the viewpoint of both teaching and experimentation and discusses context; control; pros and cons of games in teaching; experimental games; and games in class, including cooperative game theory. (Author/LRW)
Descriptors: Class Activities, Context Effect, Cooperative Learning, Educational Games
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
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