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Segal, Ronald; O'Neal, Beverly – EDUCOM Bulletin, 1978
A national computer services network simulation model was used in a 3-day gaming exercise involving 16 institutional teams who made decisions about their likely long-term network participation. Participants were able to react to others' decisions and actions, and to critical overriding political, economical, and organizational issues. (CMV)
Descriptors: Agency Cooperation, Contracts, Coordination, Game Theory
DeKoven, Bernard – Simulation/Gaming, 1977
A conceptual framework is presented which allows a group to define some common objective in a simulation/puzzle gaming context. (DAG)
Descriptors: Game Theory, Group Dynamics, Individual Development, Individual Needs

Myers, Doris T. – Exercise Exchange, 1976
Describes an advanced expository writing class set up as a quarter-long "survival game," the object of which is to write 7,000 words of satisfactory prose and receive an A for the course. (JM)
Descriptors: Expository Writing, Game Theory, Higher Education, Teaching Styles

Davenport, Lizzie; Cronin, Blaise – Online Review, 1986
Profiles the corporate strategies of three sectors of the information industry and the trend toward consolidation in electronic publishing. Three companies' acquisitions are examined in detail using qualitative data from information industry columns and interpreting it on the basis of game theory. (EM)
Descriptors: Economic Climate, Electronic Publishing, Game Theory, Industry

Wolf, Lyle P.; Laessig, Robert E. – Simulation and Games, 1973
ERG--the Energy Resources Game--is a computer based game which explores questions regarding regional energy supply and demand, such as population and economic growth goals; acceptable levels of dependence on imported energy; and acceptable levels of environmental impact. (JA)
Descriptors: Administration, Energy, Environmental Education, Game Theory
Hite, Roger W. – Speech Teacher, 1974
Suggestions for the use of transactional analysis in describing interactive communication behavior. (CH)
Descriptors: Communication (Thought Transfer), Game Theory, Interaction, Interpersonal Relationship
Molenda, Michael; Mulvaney, Dallas E. – Viewpoints, 1973
This is a description of an introductory graduate course on the selection and use of audiovisual materials which was presented as a semester-long simulation game with a primary objective of switching the responsibility for learning from the teacher to the student. (JA)
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Games, Educational Media
Buchannan, Thomas F.; Locatis, Craig N. – Audiovisual Instruction, 1973
A number of characteristics of card games that enable them to contribute to education are discussed. Areas of education where card games may be particularly relevant are identified, and rules of thumb for developing such games for instruction are presented. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Instructional Innovation

Craswell, Keith J. – Two-Year College Mathematics Journal, 1973
Develops search patterns for locating an object which may be in one of several locations. (JP)
Descriptors: College Mathematics, Expectation, Game Theory, Mathematical Applications

Peters, William; And Others – NASSP Bulletin, 1973
Simulation, gaming, and role playing are becoming popular in secondary schools throughout the country. The authors, a special interest group at the University of Kentucky, attempt to clarify the differences among these activities to help administrators and teachers understand what is involved in each. (Editor/CB)
Descriptors: Communication Skills, Game Theory, Models, Role Playing

Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1972
Strategies for winning in the game of NIM are discussed and explained through applying a base 2 representation for the numbers involved. (DT)
Descriptors: Game Theory, Games, Mathematical Enrichment, Mathematics

House, Peter W. – Simulation and Games, 1972
This article reports on a selected number of the findings which resulted from a game-building experience of a gaming project. (MM)
Descriptors: Building Design, Community Development, Educational Games, Game Theory

Shubik, Martin; Brewer, Garry – Simulation and Games, 1972
This article explores the reasons for gaming, two basic types of gaming (free form and computerized), and proposes a method for combining the two forms. (MM)
Descriptors: Computer Oriented Programs, Educational Media, Game Theory, Methods

Schwartz, Benjamin L. – Mathematics Teacher, 1973
Descriptors: Game Theory, Games, Manipulative Materials, Mathematical Enrichment

Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games