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Saw Fen Tan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to explore students' perceptions of the use of an artificial intelligence-generated content avatar (AIGC avatar) within a learning management system (LMS). Design/methodology/approach: This qualitative research involved seven postgraduate students. Data were collected through individual, in-depth interviews. The videos of…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Simulation, Self Concept
Unggi Lee; Haewon Jung; Younghoon Jeon; Younghoon Sohn; Wonhee Hwang; Jewoong Moon; Hyeoncheol Kim – Education and Information Technologies, 2024
Through design and development research (DDR), we aimed to create a validated automatic question generation (AQG) system using large language models (LLMs) like ChatGPT, enhanced by prompting engineering techniques. While AQG has become increasingly integral to online learning for its efficiency in generating questions, issues such as inconsistent…
Descriptors: Artificial Intelligence, Computer Software, Learning Management Systems, Teaching Methods
Melva Zainil; Yullys Helsa; Cicih Sutarsih; Sahrun Nisa; Sartono; Suparman – Journal of Education and e-Learning Research, 2024
In Indonesia, educational activities have shifted to home-based learning after the COVID-19 epidemic broke out. Consequently, digital learning has become a necessary option for many teachers. This study aims to understand teachers' experiences, digital platform mastery, digitalbased learning pedagogy and the role of parents in learning at home in…
Descriptors: Needs Assessment, Learning Management Systems, Blended Learning, Elementary Schools
Morgan M. Bryant; Jen Riley – Marketing Education Review, 2024
Student engagement is a growing challenge within higher education, especially as technology continues to evolve and competition for attention rises. As a business discipline, many marketing students struggle to connect with the theory presented in the classroom and seek interactive, experiential learning opportunities. The authors created the…
Descriptors: Learner Engagement, Marketing, Music, Learning Activities
Luis Alberto Laurens-Arredondo – Education and Information Technologies, 2024
The use of technologies in the classroom has become one of the main allies for university teachers in pedagogical innovation, especially during, and after the pandemic. Therefore, the main objective of this article is to investigate how different types of innovative technologies are most effective in increasing motivation among university…
Descriptors: Educational Technology, Student Motivation, Technology Uses in Education, College Students
Fatih Koca; Sena Kiliç; Ibrahim Dadandi – Technology, Knowledge and Learning, 2024
The present study aimed to examine the mediator role of academic self-efficacy and the moderator role of gender in the relation between attitude towards distance education and academic life satisfaction. The Study Group consisted of 452 participants who were studying at 3 different state universities in Turkey. The Attitude Scale towards Distance…
Descriptors: Foreign Countries, Distance Education, Universities, Self Efficacy
Jyothish Asokkumar; Kannan Sekar; Angela Susan Mathew; Ronny Thomas – Technology, Knowledge and Learning, 2024
Massive Open Online Courses (MOOCs) can be considered an important tool for professionals to reskill and upskill as well as a cost-efficient way to stay relevant. However, evidence-based research is still needed to identify why specific categories of people, especially professionals, take paid MOOCs. The paper aims to analyze the factors that…
Descriptors: MOOCs, Information Technology, Professional Personnel, Evidence Based Practice
Yangyang Luo; Xibin Han; Chaoyang Zhang – Asia Pacific Education Review, 2024
Learning outcomes can be predicted with machine learning algorithms that assess students' online behavior data. However, there have been few generalized predictive models for a large number of blended courses in different disciplines and in different cohorts. In this study, we examined learning outcomes in terms of learning data in all of the…
Descriptors: Prediction, Learning Management Systems, Blended Learning, Classification
Thomas Anthony Chun Hun Chan; Jason Man-Bo Ho; Michael Tom – RELC Journal: A Journal of Language Teaching and Research, 2024
To create a more collaborative and communicative learning environment, digital tools are often looked to as possible solutions. Miro, an online whiteboard, is one such tool that allows students to easily share ideas and exchange information using a range of different media. Its strengths are its ability to allow real-time sharing and creation of…
Descriptors: Learning Management Systems, Electronic Learning, Educational Technology, Cooperative Learning
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
Ruksana Banu; Preeti Shrivastava; Mohamed Salman – International Journal of Information and Learning Technology, 2024
Purpose: The effect of e-learning success relies on the learning management system and its effectiveness provided to the learners. As a result, higher education institutions (HEIs) are expanding using various e-learning platforms and focusing on system and information quality. This study adopts the ISS (information system success) model to assess…
Descriptors: Student Attitudes, Electronic Learning, College Students, Learning Management Systems
Bingbing Yan; Chixiang Ma; Mingfei Wang; Ana Isabel Molina – International Journal of Web-Based Learning and Teaching Technologies, 2024
With the emergence of short video and the development of mobile internet, short video software, such as TikTok and Kwai, has emerged. Based on the semantic understanding technology of teaching short videos, a teaching management platform was built to push healthy and positive short video for students' content in a targeted way. Taking the 21st…
Descriptors: Video Technology, Semantics, Visual Aids, Data
Moses K. Asamoah; Yaw Oheneba-Sakyi; Michael Tagoe – E-Learning and Digital Media, 2024
Despite huge investments in Ghanaian universities for e-learning education, there exist lecturers who struggle with the adoption and use of open-source Learning Management Systems (LMSs) in teaching. The purpose of this study was to investigate the dominant drivers of the adoption and usage of LMS by faculty to enhance e-learning education in…
Descriptors: Learning Management Systems, Adoption (Ideas), Technology Uses in Education, Educational Technology
Michael Lahey – Teaching & Learning Inquiry, 2024
The proliferation of digital software is an increasingly accepted part of everyday life in higher education in the United States. While this software affords some opportunities, it can create confusing experiences for students as well. In this paper, I ask how might increasingly complex digital ecosystems in higher education shape the contours of…
Descriptors: Information Management, Teacher Student Relationship, Interpersonal Communication, Universities