NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Elementary and Secondary…1
Social Security1
What Works Clearinghouse Rating
Showing 346 to 360 of 820 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Montgomery, M. M. – Physics Teacher, 2006
You have all probably seen the game "Who Wants To Be a Millionaire" on television and have been drawn into the hot seat from your easy chair. Games like this one are popular among the public as entertainment, but they can also be educational. A game developed at the University of Central Florida (UCF) for large (>300) classes is used…
Descriptors: Educational Games, Astronomy, Scientific Literacy, Game Theory
Smith, William A. – Literacy Discussion, 1974
The relationship between the concept and purpose of Paulo Freire's ideas and the instructional techniques of simulation/gaming are discussed. (MW)
Descriptors: Educational Theories, Game Theory, Methods, Simulation
COLEMAN, JAMES S.
GAMES INTEREST THE SOCIOLOGIST BY DEMONSTRATING MOTIVES AND BEHAVIOR THAT OCCUR IN REAL LIFE AND BY FACILITATING LEARNING THROUGH THEIR RULES, REWARDS, AND LOSSES. SOCIAL SIMULATION GAMES EXPLICITLY MIRROR CERTAIN SOCIAL PROCESSES. EXAMPLES ARE (1) THE FAMILY GAME, BETWEEN CHILD AND PARENT AND THE COMMUNITY OF CHILDREN AND PARENTS, (2) THE…
Descriptors: Behavior Theories, Game Theory, Games, Learning Processes
Bock, Barbara – Media and Methods, 1969
The theory and application of educational games are discussed, with the point being made that little is known for certain about their effectiveness. The game of "Manchester," dealing with the Industrial Revolution in England, is described in some detail, and 25 other games are noted. (LS)
Descriptors: Class Activities, Educational Games, Game Theory, Instructional Innovation
Jensen, Ida-Marie – 1971
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Descriptors: Bibliographies, Class Activities, Educational Games, Game Theory
Little, Dennis L. – 1970
Designed for the student of urban simulation, this paper offers definitions of "models"--conceptual or mathematics formulations of concrete things or of abstract relations between them--and of "simulation"--an act or process, conducted either by persons or devices, by which a model or a hierarchy of models is made to imitate reality. Six basic…
Descriptors: Computers, Game Theory, Mathematical Models, Models
Chapman, Laura Hill – 1964
Game theory may be a fruitful basis for educational theory. After describing games and related concepts like "utility," the author sets up examples of how games may be used as a basis for selecting teaching strategies. For instance, a teacher may decide to change many aspects of his teaching style, rather than just one at a time, if there is a…
Descriptors: Decision Making, Educational Strategies, Educational Theories, Game Theory
Peer reviewed Peer reviewed
Gamson, William A.; Stambaugh, Russell J. – Simulation and Games, 1978
The heretofore implicit model underlying SIMSOC is made explicit through a comparison of the 1978 and 1972 versions of the simulation game. The more sophisticated 1978 game edition contains improvements over the earlier edition in the options for personal goals. (CMV)
Descriptors: Game Theory, Group Behavior, Models, Role Playing
Peer reviewed Peer reviewed
Schlenker, Barry R.; Bonoma, Thomas V. – Journal of Conflict Resolution, 1978
Examines claimed advantages and criticisms of the use of games in the study of social conflict, differentiating the advantages and criticisms into questions of internal validity, external validity, and ecological validity. Available from: Sage Publications, Inc., 275 South Beverly Drive, Beverly Hills, California 90212. (JG)
Descriptors: Conflict, Evaluation Criteria, Game Theory, Literature Reviews
Peer reviewed Peer reviewed
Cross, John G. – Journal of Conflict Resolution, 1977
Presents a theoretical model of collective bargaining based on the premise that the expectations and learning ability of the negotiators play a central role in bargaining. Discusses some implications of the model. Available from: Sage Publications, Inc., 275 South Beverly Drive, Beverly Hills, California 90212. (JG)
Descriptors: Collective Bargaining, Decision Making, Expectation, Game Theory
Peer reviewed Peer reviewed
Cassel, Russell N. – Contemporary Education, 1974
Descriptors: Educational Games, Game Theory, Problem Solving, Role Playing
Adelman, Clem; Walker, Rob – Classroom Interaction Newsletter, 1973
Describes in detail communication games used with student teachers to make them more able and sensitive in classroom settings. (JA)
Descriptors: Game Theory, Games, Humanization, Role Playing
Lawford, Richard – Elements Of Technology, 1974
Simulation games are currently being used to teach high school students how to forecast the weather. The students are cast in the roles of forecasters given meteorological information to predict the weather and, in addition, how it will affect the lifestyles of a particular area. (DS)
Descriptors: Educational Games, Game Theory, Meteorology, Prediction
Pages: 1  |  ...  |  20  |  21  |  22  |  23  |  24  |  25  |  26  |  27  |  28  |  ...  |  55