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Lee-Chua, Queena N. – Teaching Mathematics and Its Applications, 2000
Delineates two illustrative game-theoretic applications to Philippine politics: (1) People Power Revolution in the mid-1980s and (2) conflict over Spratly Islands in the mid-1990s. Uses zero-sum games to model these two events, and elementary matrix theory to determine pure strategies and locate equilibrium points. Includes recommendations for…
Descriptors: College Mathematics, Foreign Countries, Game Theory, Higher Education
Nelson, Toben F.; LaBrie, Richard A.; LaPlante, Debi A.; Stanton, Michael; Shaffer, Howard J.; Wechsler, Henry – Research Quarterly for Exercise and Sport, 2007
Gambling on college and professional sports and the influence of attending colleges with differing levels of "sports interest" were examined among athletes, sports fans, and other students (N = 10,559) at 119 colleges in the United States using multilevel statistical analysis. Athletes and fans reported more sports gambling compared to…
Descriptors: Individual Characteristics, College Athletics, Athletes, Statistical Analysis
Lopez-Varela, Asuncion, Ed. – InTech, 2012
This is a unique and groundbreaking collection of questions and answers coming from higher education institutions on diverse fields and across a wide spectrum of countries and cultures. It creates routes for further innovation, collaboration amidst the Sciences (both Natural and Social) and the Humanities and the private and the public sectors of…
Descriptors: Social Sciences, Hermeneutics, Observation, European History
Sanford, Kathy; Madill, Leanna – Canadian Journal of Education, 2007
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys' time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts. We focus particularly on video game play and creation/composition as a learning activity that…
Descriptors: Video Games, Literacy, Males, Adolescents
Buckingham, David; Burn, Andrew – Journal of Educational Multimedia and Hypermedia, 2007
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach about computer games as a medium in their own right, just as they teach about film or television or…
Descriptors: Educational Media, Computers, Games, Teaching Methods
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements

Lourenco, Susan V.; Glidewell, John C. – Administrative Science Quarterly, 1975
Uses a dialectical analysis to explain the conflict over social control between a local television station and its company headquarters. Conflict centered around the perceived abuse of legitimate authority by the parent organization. Resolution seemed to be in the direction of a synthesis. (Author)
Descriptors: Conflict, Conflict Resolution, Game Theory, Organization
Allred, Wallace; And Others – 1972
This simulation game begins with an introduction which lists the areas of study involved and presents some basic instructions. Rules and criteria for the simulation game are then presented, which state that each participant in the game is assigned a personality role, a position role, and a situation to which he will react. Descriptions of the…
Descriptors: Educational Administration, Educational Legislation, Game Theory, Management Games
Hart, William K. – 1970
This study determines whether a simulation game affects attitudes, and increases motivation and cognitive learning. Seventy-six college students in four sections of a political science course were the subjects. Random selection placed them in two treatment groups and two control groups. Both groups received the game, and one treatment group and…
Descriptors: Attitudes, College Students, Game Theory, Learning
Hartman, E. Alan; And Others – 1971
Thirty students were formed into ten triads, each of which participated in a series of 48 games generated by the combination of eight power structures with six payoff levels. The game paradigm presented each player with the option of attacking or not attacking one of the other two players in this triad. The game procedure, apparatus and design are…
Descriptors: Aggression, Behavior Problems, Conflict, Conflict Resolution

Best, John B. – Simulation and Games, 1978
Presents the results of a manual simulation, which consisted of a simple world model with several feedback loops, to emphasize the particular difficulty of the results of interpreting computer simulations using similar techniques. (CMV)
Descriptors: Cybernetics, Evaluation Methods, Feedback, Game Theory

Mustoe, L. R. – Mathematics in School, 1978
Some applications of the theory of games to competitive situations are examined by looking at several examples, including a military problem, a political problem, and a prisoner's dilemma. (MP)
Descriptors: Charts, Elementary Secondary Education, Game Theory, Mathematical Applications
Smith, John Maynard – Scientific American, 1978
The topic of altruistic behavior is an important one in studying the evolution of behavior. It is questioned whether natural selection can actually favor patterns of behavior that apparently do not favor the survival of the individual. Game theory models are presented to help explore the problem. (MA)
Descriptors: Animal Behavior, Behavior Patterns, Biology, Evolution
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Pernice, Sue – Journal of Physical Education and Recreation, 1976
The primary goal of coaching should be to encourage players to think for themselves in a game, and the most effective coaching should be done during practice. (JD)
Descriptors: Achievement, Athletic Coaches, Decision Making, Game Theory