Publication Date
In 2025 | 120 |
Since 2024 | 562 |
Since 2021 (last 5 years) | 1994 |
Since 2016 (last 10 years) | 4581 |
Since 2006 (last 20 years) | 7994 |
Descriptor
Source
Author
Slavin, Robert E. | 33 |
Giangreco, Michael F. | 18 |
Horner, Robert H. | 16 |
McIntosh, Kent | 12 |
Dochy, Filip | 11 |
Dunlap, Glen | 11 |
Kyndt, Eva | 10 |
Leigh, David | 10 |
Johnson, Roger T. | 9 |
Todd, Anne W. | 9 |
Algozzine, Bob | 8 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 1029 |
Teachers | 732 |
Administrators | 335 |
Students | 98 |
Parents | 90 |
Policymakers | 90 |
Researchers | 88 |
Community | 39 |
Counselors | 30 |
Media Staff | 24 |
Support Staff | 23 |
More ▼ |
Location
Australia | 350 |
United Kingdom | 271 |
Canada | 211 |
California | 187 |
United Kingdom (England) | 146 |
United States | 129 |
Spain | 119 |
New York | 111 |
Texas | 110 |
North Carolina | 102 |
China | 101 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 6 |
Meets WWC Standards with or without Reservations | 18 |
Does not meet standards | 8 |
Khodabandelou, Rouhollah; Roghanian, Parastoo; Gheysari, Hamed; Amoozegar, Azadeh – Learning Organization, 2023
Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.…
Descriptors: Gamification, Organizational Learning, Affordances, Game Based Learning
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Wargo, Jon; Garcia, Antero – Journal of Curriculum and Pedagogy, 2023
Building a more comprehensive understanding of gaming literacies, this article explores the kinds of literacy practices that emerge through participation and play within escape rooms. Based on a dataset of video recordings of participant interactions within an escape room, we perform side-by-side analyses of play based on two theoretical…
Descriptors: Games, Gamification, Cooperative Learning, Literacy
Jonali Baruah; Keesha Green – Journal of Creative Behavior, 2023
This experimental research investigates the creativity of anonymous video-based groups through a series of collaborative divergent and convergent thinking stages of innovation. A sample of 113 undergraduate students participated in small groups of three or four to complete a creative problem-solving task in either anonymous or identified…
Descriptors: Undergraduate Students, Creativity, Creative Thinking, Convergent Thinking
Doremus, Wendy A. – National Association of School Nurses, 2023
School attendance is essential for academic success. Significant loss of learning time due to chronic absenteeism critically impacts academic attainment and places students at risk for school dropout and potentially negative lifelong effects on health, education, employment opportunities, and financial stability. To resolve chronic absenteeism, it…
Descriptors: Attendance, School Nurses, Role, Intervention
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Susan Marie Yohnk Lockwood – ProQuest LLC, 2023
The purpose of this of this quantitative correlational study was to determine to what extent an associative relationship exists between the dimensions of e-leadership and the virtual team effectiveness factors among virtual teams at two-year, public technical colleges in the Upper Midwest of the United States. Prior to the study, it was not known…
Descriptors: Leadership Styles, Educational Technology, Teamwork, Two Year Colleges
Jansson, Dag – Teaching in Higher Education, 2023
The topic of this paper is the relocation of a proven learning mechanism in a real-life working situation to a university setting. The aim is to discuss to what degree the types of learning generated in the original setting can survive the re-contextualisation and what might be done to retain as much value as possible. The original learning…
Descriptors: Singing, Universities, Empowerment, Teamwork
Costley, D.M.; Emerson, A.; Ropar, D.; Sheppard, E.; McCubbing, A.; Campbell Bass, S.; Dent, S.; Ellis, R.; Limer, S.; Phillips, S.; Ward Penny, J. – Educational Action Research, 2023
The importance of participatory autism research is discussed in relation to a project involving six autistic researchers and five non-autistic university researchers collaborating to investigate anxiety in autistic adolescents. The paper describes the process of establishing a research partnership and the values and philosophy behind this…
Descriptors: Participatory Research, Autism Spectrum Disorders, Researchers, Cooperation
Denise C. Flanders – Teaching Theology & Religion, 2023
This article provides a brief overview of the instructional strategy known as team-based learning (TBL). It then focuses specifically on the use of one of its integral components in a biblical studies classroom--namely, the "4S application task." The 4S application task, which is one of the fundamental pieces of the learning experience…
Descriptors: Biblical Literature, Religious Education, Teaching Methods, Teamwork
Anita Pásztor-Kovács; Attila Pásztor; Gyöngyvér Molnár – Interactive Learning Environments, 2023
In this paper, we present an agenda for the research directions we recommend in addressing the issues of realizing and evaluating communication in CPS instruments. We outline our ideas on potential ways to improve: (1) generalizability in Human-Human assessment tools and ecological validity in Human-Agent ones; (2) flexible and convenient use of…
Descriptors: Cooperation, Problem Solving, Evaluation Methods, Teamwork
Aaron Y. Zhao; Joseph Collins; Joel B. Floyd Jr.; Xianming Tan; David S. Lawrence – Journal of Chemical Education, 2023
A variety of strategies have been introduced to tackle the issue of laboratory safety in academic settings. These strategies include innovative educational tools as students transition from the classroom into the laboratory, the introduction of policies designed to protect the researchers in the laboratory environment, and the creation of teams of…
Descriptors: Teamwork, Cooperative Learning, Chemistry, Science Laboratories
Christine M. Wilson – New England College Journal of Applied Educational Research, 2023
Working at the university level prepares campus employees to deal with a diversity of negative issues and even with crises. COVID-19 did away with the rule book for how to handle university crises as universities fell into the middle of a worldwide pandemic beyond what almost every university employee could have imagined. When administrators first…
Descriptors: COVID-19, Pandemics, School Closing, Coping
William J. Howitz; Taylor Frey; Shannon J. Saluga; Melanie Nguyen; Kameryn Denaro; Kimberly D. Edwards – Journal of Chemical Education, 2023
This paper describes the creation of a theme-based first quarter, of a two quarter sequence, general chemistry laboratory course following an argument driven inquiry format and employing specifications grading. The course contains four, two-week projects investigating the chemistry of a popular sports drink. The sugar content, dye concentration,…
Descriptors: Chemistry, Science Laboratories, Laboratory Training, Persuasive Discourse
Devana Hananda Amelia; Vanda Rezania; Zuyyina Fihayati – Elementary School Forum (Mimbar Sekolah Dasar), 2023
The problem of the lack of teacher innovation in learning is the main factor in the occurrence of a boring classroom atmosphere, so students often experience difficulties in learning certain materials. The objective of this study is to determine the cognitive abilities of elementary school students by using media and a cooperative learning model…
Descriptors: Teamwork, Cooperative Learning, Games, Competition