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Peer reviewedLangton, N. H.; And Others – European Journal of Education, 1980
The potential role of games and simulation in science teaching is explained, and some exercises are described. The possible future role of the microcomputer and its use with simulation in distance learning are explored. (MSE)
Descriptors: Game Theory, Higher Education, Microcomputers, Science Curriculum
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
Peer reviewedMalone, Wayne C. – NASSP Bulletin, 1979
An accessory to a principal's repertoire of techniques used in managing administrative task areas is the role of the principal as an administrative gamesman. (Author/MLF)
Descriptors: Administrator Guides, Administrator Role, Game Theory, Management Games
Peer reviewedDickinson, David L. – Journal of Economic Education, 2002
Employs a classroom version of the research game, the Ultimatum Game, to teach undergraduate students how fairness affects behavior. Focuses on three concepts related to fairness. Finds that classroom results motivate discussion about a downward sloping demand curve for fairness. Provides an appendix that includes instructional materials. (JEH)
Descriptors: Behavior, Economics Education, Game Theory, Higher Education
Peer reviewedFirestone, William A. – Educational Researcher, 1989
Uses an ecology-of-games metaphor to highlight the messiness and discontinuities in the policy process, the variety of games played by different people for different reasons, and the linkages between those separate games. Suggests that educational research can also be conceived as a game that is related to various policy games. (FMW)
Descriptors: Decision Making, Ecological Factors, Educational Policy, Educational Research
Peer reviewedBrokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
Lopez-Varela, Asuncion, Ed. – InTech, 2012
This is a unique and groundbreaking collection of questions and answers coming from higher education institutions on diverse fields and across a wide spectrum of countries and cultures. It creates routes for further innovation, collaboration amidst the Sciences (both Natural and Social) and the Humanities and the private and the public sectors of…
Descriptors: Social Sciences, Hermeneutics, Observation, European History
Derell, Gene R. – Sch Counselor, 1969
Descriptors: Counselor Role, Decision Making Skills, Educational Games, Game Theory
Hayes-Roth, Frederick; And Others – 1978
A research plan for identifying and acting upon constraints that impede the development of knowledge-based intelligent systems is described. The two primary problems identified are knowledge programming, the task of which is to create an intelligent system that does what an expert says it should, and learning, the problem requiring the criticizing…
Descriptors: Artificial Intelligence, Automation, Computer Oriented Programs, Cybernetics
Joint Council on Economic Education, New York, NY. – 1968
Prepared for use by teachers at all levels, this bibliography includes: descriptions of the games themselves and where they may be obtained; bibliographies, articles, and references on games and their effectiveness; references to general and theoretical works on games and how they relate to the social sciences and learning processes. Annotations…
Descriptors: Annotated Bibliographies, Bibliographies, Economics, Educational Games
Gillin, Sister Caroline M. – 1969
The purpose of this doctoral dissertation was to explore the use and effectiveness of a simulation technique in promoting faculty participation in college government. The college selected for the study is a private, liberal arts institution in the Midwest which is operated by a Roman Catholic religious order, has a student enrollment of almost…
Descriptors: Administrative Organization, College Faculty, Decision Making, Game Theory
Manning, Brad A.; Pierce-Jones, John – 1969
In this study of cooperative behavior and its antecedents, the main experimental tool was a two-person, two-choice game. The subjects, 80 Negro males ranging in age from 4 1/2 to 6 years, could choose either to cooperate by giving a piece of candy or not to cooperate by refusing to give a piece of candy to the other child during an acquisition…
Descriptors: Behavior Patterns, Blacks, Cooperation, Cultural Influences
Scott, Jeanne – 1974
This document outlines, in detail, the Vocational Readiness Package for young girls, which is a week-long program utilizing simulation games and role-playing, while employing peer group counseling techniques to dramatize the realities concerning women in marriage and careers today. After three years of using this program, the authors have compiled…
Descriptors: Career Choice, Career Development, Females, Game Theory
Shubik, Martin – 1971
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom…
Descriptors: Computer Science, Computers, Decision Making, Educational Games
Peer reviewedDonnelly, Peter – Quest, 1977
Participation in high-risk sports appears to have increased in the 1970s. This article analyzes this trend from a sociological perspective, citing examples from a number of commercial and noncommercial sports. (DS)
Descriptors: Accidents, Athletes, Athletics, Game Theory

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