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Sorenson, Timothy L. – Journal of Economic Education, 2004
Strategic pricing is an important and exciting topic in industrial organization and the economics of strategy. A wide range of texts use what has become a standard version of the Milgrom and Roberts (1982a) limit-pricing model to convey the essential ideas of strategic pricing under incomplete information. In addition to providing a formal, but…
Descriptors: Game Theory, Models, Economics, Strategic Planning
Bigelow, Bruce E. – 1978
This paper attempts to summarize briefly the history of the Denison University project for learning through simulation, detailing the range of research, development, education and training, and evaluational efforts which resulted in the establishment of the Denison Simulation Center. The paper includes an explanation of the services currently…
Descriptors: Educational Research, Evaluation Methods, Game Theory, Problem Solving
Tansey, P. J.; Unwin, Derick – Brit J Educ Stud, 1969
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Game Theory
JORDAN, N. – 1960
TWO BASIC NEEDS OF THE DECISIONMAKER ARE IDENTIFIED--THE NEED TO FUNCTION UNDER CONDITIONS OF PSYCHOLOGICAL CERTAINTY AND THE NEED TO BE VIGILANT AFTER THE INITIAL DECISION HAS BEEN MADE. PSYCHOLOGICAL CERTAINTY IS DETERMINED BY THE PERSON'S ASSESSMENT OF HIS ENVIRONMENT OR LIFE SPACE AND THE RESOURCES HE HAS AT HIS COMMAND, BOTH OF WHICH ARE…
Descriptors: Anxiety, Behavior Theories, Cognitive Processes, Decision Making
Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values
Forsberg, Ed – 1969
Operational gaming is a kind of decision simulation where the players make decisions within the framework of a simulated operating system. For the game to have value in developing vocational awareness, the decision-making exercise should be structured around a model of real life vocational decisions. The gaming experience aims toward helping the…
Descriptors: Career Counseling, Career Guidance, Decision Making, Game Theory
Partridge, Arthur R. – 1974
In Colorado, a local teachers association, the administrative staff, and the board of education frustrated by a series of negotiation impasses, jointly developed a set of bargaining procedures which differ markedly from the games people usually play at the bargaining table. Two people from the teachers association met with two administrators in a…
Descriptors: Boards of Education, Collective Bargaining, Conflict Resolution, Game Theory
Horowitz, Abraham D.; Rapoport, Amnon – 1972
Employing a computer-controlled experimental paradigm for studying coalition formation and bargaining, the present study tests three models for n-person games in characteristic function form, namely, the bargaining set and two of its subsets, the competitive bargaining set and the kernel. Twelve groups of subjects participated in several four…
Descriptors: Analysis of Variance, Computers, Decision Making, Game Theory
Seibold, David R.; Steinfatt, Thomas M. – 1973
To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…
Descriptors: Behavioral Science Research, Communication (Thought Transfer), Conflict, Dogmatism
Hoggatt, Austin Curwood, Ed. – 1973
A record of the current state of the art of simulation and the major part it now plays in policy formation in large organizations is provided by these conference proceedings. The 40 papers presented reveal an emphasis on the applications of simulation. In addition, the abstracts of 28 papers submitted to a more informal "paper fair" are…
Descriptors: Administration, Computer Programs, Computers, Conference Reports
Duggan, Maryann – 1971
This project was an experimental effort to study, analyze, and understand interlibrary networks. The immediate purpose of the project was to develop methodologies for evaluating or analyzing networks; the ultimate purpose was to provide planning assistance to network funders, designers or operators. The project was conducted in four simultaneous…
Descriptors: Design, Evaluation, Game Theory, Guidelines
Peer reviewed Peer reviewed
Van Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Hendry, L. B.; Thornton D. J. E. – British Journal of Social and Clinical Psychology, 1976
Sutton-Smith's games typologies were applied to television viewing preferences in order to construct a television classification based on Sutton-Smith's three types, and ascertain whether or not 204 adolescents designated as potents, strategists, and fortunists could be distinguished in terms of their games involvement, attitudes to sport, and…
Descriptors: Adolescents, Attitudes, Classification, Game Theory
Plummer, Charles M. – Viewpoints, 1973
The social influence School Game'' seeks to engage teachers or prospective teachers in the process of advocating procedures in their real or anticipated schools. The primary technique employed is counterattitudinal roleplaying.'' (Author/JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Games
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
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