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Taylor, John L.; Walford, Rex – 1972
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of particular utility to the reader is the annotated directory…
Descriptors: Bibliographies, Class Activities, Directories, Educational Games
Peer reviewedShaw, D. E. – American Journal of Physics, 1978
Discusses an experiment involving a linear chain of falling dominoes. The time for a chain of N equally spaced dominoes to fall is measured and a plot is made between the time and N. The experimental data are compared with the predictions of theory. (Author/GA)
Descriptors: College Science, Game Theory, Higher Education, Instructional Materials
Peer reviewedMalandro, Loretta A.; Barker, Larry L. – Journal of Applied Communication Research, 1977
Discusses the current state of research in experiential learning and looks at its future as a training method for communication skills in business and education. (MH)
Descriptors: Business Education, Communication Skills, Game Theory, Higher Education
Peer reviewedHatch, Charles W. – Education, 1984
Presents model aimed at resolution of discrepancies between group objectives and individual behavior under certain conditions using step-by-step analysis based on game theory. May be applied by administrators or managers to educational, industrial, or bureaucratic situations where these "people problems" are present. (NEC)
Descriptors: Conflict Resolution, Elementary Secondary Education, Expectation, Game Theory
Jamieson, G. H. – Programmed Learning and Educational Technology, 1973
A theoretical article which sets out to demonstrate the relevance of concepts derived from contemporary research into skill to a theory of simulation. (Author)
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Talbot, R. J. – Programmed Learning and Educational Technology, 1973
Paper outlines a prototype group discussion game called GRIPS 1 (Gaming, Random Interfacing and Problem Structuring). Antecedents of the game included development and teaching problems related to a multi-disciplinary systemic approach to design problems, a strong interest in pre-problem solving activities (e.g. problem identification, goals…
Descriptors: Educational Development, Educational Strategies, Educational Technology, Educational Theories
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Three categories of the use of film and television in gaming-simulation are identified. The most typical use, monitoring interaction between participants, demands the greatest departure from conventional film-making practices. Different methods of monitoring this interaction are briefly considered, and potential sources of error resulting from the…
Descriptors: Closed Circuit Television, Communication Skills, Educational Media, Educational Technology
Peer reviewedWyer, Robert S., Jr.; Polen, Steven J. – Journal of Personality and Social Psychology, 1971
Descriptors: Affective Behavior, Attitudes, Behavior Patterns, Behavioral Science Research
Peer reviewedJones, Robert G.; Welsh, James B. – Journal of Personality and Social Psychology, 1971
Descriptors: Ability, Behavior Patterns, Behavioral Science Research, College Students
Peer reviewedWahba, Mahmoud A. – Psychological Reports, 1971
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Game Theory
Peer reviewedKleinke, Chris L.; Pohlen, Paul D. – Journal of Personality and Social Psychology, 1971
Descriptors: Attitudes, Behavior Patterns, College Students, Game Theory
Kershenbaum, Brenda R.; Komorita, S. S. – J Personality Soc Psychol, 1970
Descriptors: Ambiguity, Behavioral Science Research, College Students, Conflict Resolution
Gunn, Angus M. – Soc Educ, 1969
Descriptors: Conflict, Economic Factors, Game Theory, Geography
Peer reviewedGoetz, Albert – Mathematics Teacher, 2000
Presents a typical cost-allocation problem with possible solutions, including geometric and combinatoric ones. Provides students with a real-life application of the mathematics that they know. (KHR)
Descriptors: Game Theory, Graphs, Interdisciplinary Approach, Mathematical Applications
Peer reviewedBurkhard, Donald L.; Watson, Hugh J. – Simulation and Games, 1989
Discussion of the impact of microcomputers on gaming focuses on converting a mainframe-based game to a microcomputer. Software, hardware, and documentation are considered, and a case study is presented that describes the conversion of a mainframe-based management game--the Credit Union Management Game--to a microcomputer. (11 references) (LRW)
Descriptors: Case Studies, Computer Games, Computer Printers, Computer Software


