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Zuckerman, David W.; Horn, Robert E. – 1970
Simulation games are classed in this guide by subject area: business, domestic politics, economics, ecology, education, geography, history, international relations, psychology, skill development, sociology, social studies, and urban affairs. A summary description (of roles, objectives, decisions, and purposes), cost producer, playing data (age…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Game Theory
Seibold, David R.; Steinfatt, Thomas M. – 1974
Following a brief review of the terminology, important research, and distinguishing characteristics of game theory, four potential benefits of a game theoretic approach to communication research are proposed; game simulations facilitate communication process research; a game matrix enables the researcher to simulate situations in which…
Descriptors: Behavior Patterns, Communication Research, Communication (Thought Transfer), Educational Research
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games
Shubik, Martin; Brewer, Garry – 1971
A questionnaire was designed to aid the interested professional in describing, characteristics and analyzing his game, model, or simulation, and tested on a number of Department of Defense (DOD) games. An over-riding goal for the questionnaire was to produce a categorization scheme for games in general. The different sections of the questionnaire…
Descriptors: Classification, Cost Effectiveness, Educational Games, Evaluation Methods
Michigan State Univ., East Lansing. Inst. for Community Development. – 1966
This document dates from 1966 and is thought to be primarily useful in allowing the reader to trace the evolution of this model from its earlier stages to completion. M.E.T.R.O. is a gaming simulation which uses techniques of war gaming as a tool for coping with current and anticipated urban problems. At this stage in its conception, M.E.T.R.O.…
Descriptors: Decision Making, Game Theory, Games, Mathematical Models
Peer reviewed Peer reviewed
Prichett, Gordon D. – Two-Year College Mathematics Journal, 1976
The game of "Sprouts" is explained, then several theorems concerning the game are stated and proved. (DT)
Descriptors: College Mathematics, Educational Games, Game Theory, Graphs
Peer reviewed Peer reviewed
Shelly, Ann Converse – Social Education, 1973
This article deals with the basic techniques of teaching entire classes to cooperatively develop simulation games. The first section presents a model which serves as a nucleus for developing the instructional strategies in the second section. (Author/KM)
Descriptors: Class Activities, Curriculum Development, Game Theory, Guidelines
Semmel, Melvyn I.; Baum, R. Bruce – Viewpoints, 1973
This article describes a program for developing pre- and in-service teachers abilities to anticipate or predict educationally relevant responses of handicapped children through the use of anticipation games which provide simulation of teacher-pupil interactions in classroom situations. (JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Mental Retardation
Peer reviewed Peer reviewed
Marwell, Gerald; Schmitt, David – Journal of Personality and Social Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, Game Theory, Group Dynamics
Peer reviewed Peer reviewed
Lupfer, Michael; And Others – Journal of Psychology, 1972
Descriptors: Anxiety, Behavior Patterns, Behavioral Science Research, College Students
Peer reviewed Peer reviewed
Buckland, K.; Hindle, A. – Journal of Education for Librarianship, 1971
In professional training of librarians, mathematical modeling can be useful in relatively sophisticated library management games if the models simulate the provision and use of library services. (33 references) (MM)
Descriptors: Decision Making, Feasibility Studies, Game Theory, Library Education
Peer reviewed Peer reviewed
Smith, Kay H. – Journal of Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Competitive Selection
Peer reviewed Peer reviewed
Gillespie, Judith A. – Social Education, 1972
A model involving: (1) identification of objectives; (2) identification of the significant parts of a game; (3) selection and use of evaluation criteria for each part; (4) analysis of the interrelation of the parts. (SE)
Descriptors: Class Activities, Content Analysis, Educational Games, Educational Objectives
Peer reviewed Peer reviewed
Weick, Karl E.; Gilfillan, David P. – Journal of Personality and Social Psychology, 1971
Descriptors: Acculturation, Behavior Patterns, Change Agents, College Students
Pruitt, Dean G. – J Personality Soc Psychol, 1970
Sees motives of cooperation and noncooperation as a function of the game's reward system and infers that the same motives may operate in real-life situations. Bibliography, tables, and graphs. (RW)
Descriptors: Attitudes, Behavior Theories, Behavioral Science Research, Cognitive Processes
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