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Burak Sozer; Nilgun Ozdamar; Hulya Pilanci – Turkish Online Journal of Distance Education, 2024
This research investigates the intercultural usability factor of e-learning products designed for the instruction of Turkish as a foreign language. The subject of study, "Ana Dil Turkce," refers to a freely accessible and distant education platform developed by Anadolu University with the purpose of instructing non-native speakers in the…
Descriptors: Turkish, Second Language Learning, Second Language Instruction, Usability
P. Holt Wilson; Allison McCulloch; F. Paul Wonsavage; Emily Hare; Lauren N. Baucom – Investigations in Mathematics Learning, 2024
This study examines secondary mathematics teachers' anticipations of student responses related to a series of cognitively demanding mathematics tasks from multiple mathematical domains presented in the context of voluntary and asynchronous online professional development modules. We analyze 283 anticipations made by 127 teachers to 17 mathematics…
Descriptors: Mathematics Instruction, Teaching Methods, Difficulty Level, Emotional Response
Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Karmijn van de Oudeweetering; Jeremy Knox; Mathias Decuypere – Learning, Media and Technology, 2024
This paper examines the enactment of feedback in Massive Open Online Courses (MOOCs), focusing on analytics dashboards. Building on scholarship that recognizes data practices as entangled and 'messy', the paper problematizes the model of the feedback loop that assumes that analytics dashboards 'feed back' data to instructors and/or learners…
Descriptors: MOOCs, Learning Analytics, Instructional Design, Student Role
Hemy Ramiel; Eran Fisher – Learning, Media and Technology, 2024
This paper adds an algorithmic epistemology perspective to previous works that examine the datafication of subjective social and emotional characteristics, perceptions, and behaviours. The paper employs a comparative epistemological approach to explore two behavioural educational platforms: RedCritter Teacher and Panorama Education. We unpack…
Descriptors: Epistemology, Social Emotional Learning, Data, Higher Education
Jaskari, Minna-Maarit; Syrjälä, Henna – Journal of Marketing Education, 2023
In this article, we examine the linkage between students' game-playing motivations and a wide variety of gamification elements within higher marketing education. Using an interpretive and convergent mixed-methods design, we discover four clusters of students that vary in terms of their game-motivational bases and views on gamification elements.…
Descriptors: Marketing, Game Based Learning, Undergraduate Students, Student Attitudes
Mohammadi Zenouzagh, Zohre – Educational Technology Research and Development, 2023
This study investigated student interaction patterns and their co-regulation practices in text-based and multimodal computer mediated collaborative (CMC) writing. To this end, 30 EFL (English as foreign language) participants' online collaborative writing performances were analyzed. The analysis included conversation analysis on the transcription…
Descriptors: Interaction, Behavior Patterns, Computer Uses in Education, Collaborative Writing
Dixon, Neil; Packwood, Andrea – Journal of Information Literacy, 2023
This project report describes using MasteryPaths in the Canvas Virtual Learning Environment as a method of helping improve the information literacy (IL) competence for undergraduate science students studying in their first year at university. The MasteryPaths incorporated a series of formative quiz assessments on referencing and finding and…
Descriptors: Information Literacy, Learning Management Systems, Undergraduate Students, Formative Evaluation
Lee, Youngjin – International Journal on E-Learning, 2023
This study investigates how the course format change caused by covid-19 pandemic affected learning behaviors and performance of college students enrolled in a large introductory history course. Clickstream log files capturing how students were interacting with online learning contents were analyzed to identify the learning behaviors of students…
Descriptors: Educational Change, Student Behavior, Academic Achievement, COVID-19
Yürüm, Ozan Rasit; Taskaya-Temizel, Tugba; Yildirim, Soner – Education and Information Technologies, 2023
Video clickstream behaviors such as pause, forward, and backward offer great potential for educational data mining and learning analytics since students exhibit a significant amount of these behaviors in online courses. The purpose of this study is to investigate the predictive relationship between video clickstream behaviors and students' test…
Descriptors: Video Technology, Educational Technology, Learning Management Systems, Data Collection
Cahyono, Adi Nur; Masrukan; Mulyono; Ludwig, Matthias; Jablonski, Simone; Oehler, Deng-Xin Ken – Journal on Mathematics Education, 2023
The purpose of this study is to explore how MathCityMap training for teachers can be designed and implemented in a hybrid setting. Design research has been carried out involving teachers from 34 provinces in Indonesia. A four-day model training program for indoor and outdoor activities in a hybrid setting has been designed. The core concept of…
Descriptors: Foreign Countries, Mathematics Education, Place Based Education, Learning Management Systems
Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Journal of Information Systems Education, 2023
Educators who teach programming subjects are often wondering "which programming language should I teach first?" The debate behind this question has a long history and coming up with a definite answer to this question would be farfetched. Nonetheless, several efforts can be identified in the literature wherein pros and cons of mainstream…
Descriptors: Comparative Analysis, Programming Languages, Probability, Error Patterns
Teeraporn Plailek; Teeraphat Kitjarak; Weerayuth Plailek – Higher Education Studies, 2023
Creative problem-solving ability is one of the important skills that need to be developed within learners through appropriate and supportive learning experiences. This research aims to: (1) assess the students' creative problem-solving abilities after engaging in HyFlex learning combined with project-based learning; (2) evaluate the students'…
Descriptors: Problem Solving, Creativity, Active Learning, Student Projects

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