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Showing 751 to 765 of 818 results Save | Export
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Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
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Gross, M. Scott – American Journal of Sexuality Education, 2005
This article provides a review of some of the currently available literature surrounding the academic study of video games. Many of these theoretical methods have been used to study film and television and are discussed here in order to frame the need for further examination of video games. Suggestions for the use of video games in the classroom…
Descriptors: Video Games, Sexuality, Sex Education, Educational Games
Merrill, Samuel, III; Enelow, James M. – 1980
This document consists of two modules. The first studies a variety of multicandidate voting systems, including approval, Borda, and cumulative voting, using a model which takes account of a voter's intensity of preference for candidates. The voter's optimal strategy is investigated for each voting system using decision criteria under uncertainty…
Descriptors: Answer Keys, College Mathematics, Game Theory, Higher Education
CULBERTSON, JACK A. – 1967
A 1957 SIMULATION PROGRAM FOR THE TRAINING OF PRACTICING AND PROSPECTIVE EDUCATIONAL ADMINISTRATORS WAS UPDATED IN 1966 TO REFLECT EMERGING PROBLEMS AS WELL AS CHANGES IN SCHOOL ORGANIZATION, TEACHER SALARIES, AND OTHER ASPECTS OF ELEMENTARY SCHOOL ADMINISTRATION. THE REVISED PROGRAM INCLUDED--(1) SIMULATION ROLES FOR THE SUPERINTENDENT, FOR…
Descriptors: Administrative Problems, Administrator Role, Administrators, Audiovisual Aids
Main, Dana B.; Jakubowski, Diane – 1974
A survey was conducted with 104 seventh-grade students in four classrooms participating in EQUATIONS tournaments. The tournaments had been taking place on a weekly-basis for several weeks. The study compares four basic pedagogical assumptions behind the tournament structure with student opinion of the tournaments. Student responses to the survey…
Descriptors: Class Activities, Educational Games, Experiential Learning, Game Theory
Ferguson, Patrick – 1971
This paper introduces a note of caution about oversubscribing to rational game theory models of analysis at the expense of humanistic inquiry. Although game theory provides a useful tool for the explanation of rational alternatives in given social situations, it should not replace humanistic inquiry. "Good" decision-making in game theory usually…
Descriptors: Cost Effectiveness, Decision Making, Educational Games, Educational Methods
Hodgkinson, Harold L. – 1967
This book examines the interaction of education and other elements in our culture. The social system of education is seen as similar to that of such other formal social institutions as business. Moreover, an understanding of the role and function of education can be achieved through an application of social science theory and research findings.…
Descriptors: Acculturation, Bibliographies, Bureaucracy, Colleges
Schneeberger, Kenneth Clifford – 1968
A study of the Oklahoma Farm Management Decision Exercise was made to explore and appraise ways of teaching farm management. A general computer model was developed which allowed the administrator flexibility in teaching, accommodated any size of farm and any set of feasible crop and livestock activities, and identified superior strategies for the…
Descriptors: Administrators, Agricultural Production, Business Administration, Computers
Belch, Jean, Comp. – 1973
This reference work lists approximately 900 games, covering almost all subject matter fields, which have sufficient intellectual content to be used for educational purposes by students ranging from the elementary grades to the university, government or business level. Arranged alphabetically by the name of the game, each entry provides information…
Descriptors: Childrens Games, Class Activities, Directories, Educational Games
Kibel, Barry M. – 1972
This technical paper was written with undergraduate geography students and instructors in mind. Its primary objective is to introduce readers to the first of urban simulations and to provide materials for utilizing simulation models. Contents are interdisciplinary oriented and contain seven chapters showing how simulation techniques may be…
Descriptors: Educational Games, Elementary Education, Game Theory, Games
Hunt, Gary T.; Redmond, Mary W. – 1971
A case for the use of simulation in speech education is built, and the teacher is encouraged to experiment with this strategy in various learning environments. The simulation model is described in the Planning Stage, the Developing Stage, the Implementing Stage, and the Evaluating Stage. It is concluded that as a teaching strategy, simulation…
Descriptors: Classroom Communication, Creative Expression, Decision Making, Game Theory
Handy, Rollo; Harwood, E. C. – 1973
This book discusses modern scientific inquiry and examines the procedures of inquiry into human behavior used in the behavioral science disciplines. Psychologists look at the individual's adjustive procedures and the evolution of those adjustments within a species. Anthropologists inquire into the behavioral similarities and differences of human…
Descriptors: Anthropology, Behavioral Sciences, Bibliographies, Cybernetics
Glogau, Lillian; Krause, Edmund – Grade Teacher, 1969
Descriptors: Conflict Resolution, Current Events, Elementary Education, Foreign Countries
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics
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