NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Elementary and Secondary…1
Social Security1
What Works Clearinghouse Rating
Showing 121 to 135 of 820 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Moore, David Richard – International Journal of Game-Based Learning, 2012
This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually requiring them to react with finer responses. The degree to which a concept is malleable determines how large its range is in gameplay. In other words, the…
Descriptors: Concept Teaching, Educational Games, Play, Game Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Kameda, Tatsuya; Tsukasaki, Takafumi; Hastie, Reid; Berg, Nathan – Psychological Review, 2011
We introduce a game theory model of individual decisions to cooperate by contributing personal resources to group decisions versus by free riding on the contributions of other members. In contrast to most public-goods games that assume group returns are linear in individual contributions, the present model assumes decreasing marginal group…
Descriptors: Productivity, Game Theory, Democracy, Decision Making
Peer reviewed Peer reviewed
Direct linkDirect link
Brouhle, Keith – Journal of Economic Education, 2011
This article discusses an innovative technique to teach strategic behavior in oligopoly markets. In the classroom exercise, students play the role of a firm that maximizes its profit given the behavior of other firms in the industry. Using classroom clickers to communicate pricing decisions, students explore first-hand the strategic nature of…
Descriptors: Economics Education, Microeconomics, Educational Games, Game Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Cramer, Stanley J. – Strategies: A Journal for Physical and Sport Educators, 2011
To be successful in game play requires students to do more than merely execute sport-specific movement skills well. Students should be learning how to read specific game situations while not in possession of the ball, respond appropriately with movements to reposition themselves to gain an advantage for their team or self, react to produce…
Descriptors: Physical Education, Play, Teaching Methods, Educational Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Tobias, Sigmund; Fletcher, J. D. – Review of Educational Research, 2012
This article briefly summarizes findings from a review of 95 empirical studies of games used in instruction. The article suggests that such efforts are best assessed as transfer from game play to performance on external tasks that are targeted by the instruction. Review findings suggest that such transfer may be expected only if the cognitive…
Descriptors: Cognitive Processes, Trend Analysis, Reflection, Literature Reviews
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Byun, Chong Hyun Christie – Journal of the Scholarship of Teaching and Learning, 2014
The importance of active learning in the classroom has been well established in the field of Economic education. This paper examines the connection between active learning and performance outcomes in an Economics 101 course. Students participated in single play simultaneous move game with a clear dominant strategy, modeled after the Prisoner's…
Descriptors: Active Learning, Learning Activities, Correlation, Performance Based Assessment
Jie, Yiyun – ProQuest LLC, 2011
This study examined discrepancies and similarities between the partner institutions' perceptions of the motivations, expected outcomes, and desired strategies achieving such outcomes in their cross-border higher educational programs from a game theory perspective, in the context of Mainland China (hereafter referred to as China). By comparing the…
Descriptors: Game Theory, International Education, Institutions, Program Implementation
Peer reviewed Peer reviewed
Direct linkDirect link
Fuller, Boyd W.; Vu, Khuong Minh – Journal of Policy Analysis and Management, 2011
The prisoner's dilemma and stag hunt games, as well as the apparent benefits of collaboration, have motivated governments to promote more frequent and effective collaboration through a variety of policy approaches. Sometimes, multiple kinds of policies are applied concurrently, and yet little is understood about how these policies might interact…
Descriptors: Game Theory, Decision Making, Cooperation, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Morris, J. Andrew; Urbanski, John; Hunt, Jason – Journal of Management Education, 2011
Research in both evolutionary economics and evolutionary psychology provides strong evidence that human behavior can be, and is, a complex mix of hedonism and altruism with a strong inclination toward cooperation under certain conditions. In this article, behavioral assumptions made in mainstream business theory are compared and contrasted with…
Descriptors: Evolution, Altruism, Cooperation, Psychology
Tran, Dung Trung – ProQuest LLC, 2010
The recent evolution of wireless technology makes wireless devices ever more powerful and intelligent. One trend is that wireless devices are becoming more inexpensive and more diverse. As a result, new technologies make it possible to equip wireless nodes with several radio transmitters/receivers. Each radio may support multiple channels which…
Descriptors: Game Theory, Energy Conservation, Interests, Topology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhang, Jian – International Education Studies, 2012
To strengthen the professional competence and basic ability is the objective requirements of the Chinese higher vocational college English teaching, while the positioning of the teaching objectives is partial to a "prisoner's dilemma" in game situations that any party will result in. To get rid of the "dilemma", we have to…
Descriptors: Foreign Countries, English (Second Language), College Second Language Programs, Vocational Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chiong, Raymond; Jovanovic, Jelena – Journal of Information Technology Education: Research, 2012
Educational benefits of online collaborative group work have been confirmed in numerous research studies. Most frequently cited advantages include the development of skills of critical thinking and problem solving as well as skills of self-reflection and co-construction of knowledge and meaning. However, the establishment and maintenance of active…
Descriptors: Electronic Learning, Game Theory, Online Courses, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Belot, Michele; Bhaskar, V.; van de Ven, Jeroen – Journal of Human Resources, 2012
We analyze discrimination against less attractive people on a TV game show with high stakes. The game has a rich structure that allows us to disentangle the relationship between attractiveness and the determinants of a player's earnings. Unattractive players perform no worse than attractive ones, and are equally cooperative in the prisoner's…
Descriptors: Foreign Countries, Television, Interpersonal Attraction, Games
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Peer reviewed Peer reviewed
Direct linkDirect link
Butler, Yuko Goto; Someya, Yuumi; Fukuhara, Eiji – ELT Journal, 2014
Young learners' use of instructional games in foreign language learning is not yet well understood. Using games that were part of the learning tools for an online assessment, Jido-Eiken, a standardized English proficiency test for young learners in Japan, we examined young learners' game-playing behaviours and the relationship of these behaviours…
Descriptors: Computer Games, Second Language Programs, Second Language Instruction, English (Second Language)
Pages: 1  |  ...  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12  |  13  |  ...  |  55