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Zsolt Kristof; Kitti Toth – Hungarian Educational Research Journal, 2019
Virtual reality (VR) provides several potentials to unlock in today's world. VR is a computer interface that allows users to interact with each other or with the media in a computer-generated three-dimensional space using senses (Piovesan, Passerino, & Pereira, 2012). One of the most important VR environment is Second Life. It provides both…
Descriptors: Computer Simulation, Technology Uses in Education, Anatomy, Physiology
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Monica Chadha; Jeannine E. Relly – Journalism and Mass Communication Educator, 2024
Online program design is important for cross-cultural learning and cultural awareness and responsiveness. Because of the importance of these areas in journalism and similar fields, this research studies an intercultural "bridge" project with journalism and media-related students at a southwest U.S. university and four universities in…
Descriptors: War, Teaching Methods, Online Courses, Cultural Awareness
Xiaoming Zhai, Editor; Joseph Krajcik, Editor – Oxford University Press, 2025
In the age of rapid technological advancements, the integration of Artificial Intelligence (AI), machine learning (ML), and large language models (LLMs) in Science, Technology, Engineering, and Mathematics (STEM) education has emerged as a transformative force, reshaping pedagogical approaches and assessment methodologies. "Uses of AI in STEM…
Descriptors: Artificial Intelligence, STEM Education, Technology Uses in Education, Educational Technology
Freiderikos Valetopoulos, Editor; Nicoleta Laura Popa, Editor; Rebeca Hernández, Editor – Peter Lang Publishing Group, 2025
The present volume constitutes a singular contribution to its field on several counts. First and foremost, it is an outcome of a joint research effort by members of various European higher education institutions who have cooperated within the framework of the European Campus of City Universities Project (EC2U). It is an initiative that brings…
Descriptors: Higher Education, Educational Policy, Universities, Language Planning
Mariale M. Hardiman – Corwin, 2025
With all the recent updates and advances in education and the cognitive sciences, it's crucial that we update and advance how we teach. It is time for our practices to reflect a focus on the way people think and learn rather than solely on the product of that learning. This new edition of the bestselling The Brain-Targeted Teaching® (BTT) Model…
Descriptors: Brain, Teaching Methods, Neurosciences, Cognitive Science
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Schmid, Jonas R.; Ernst, Moritz J.; Thiele, Gu¨nther – Journal of Chemical Education, 2020
We present an accessible implementation of augmented reality projections for the depiction of complex structures and motifs, including atomic orbitals and elemental allotropes. The utilization of a free, cross-platform-compatible, online database of these structures provides the access route for closer examination, either via augmented reality or…
Descriptors: Science Instruction, College Science, Undergraduate Study, Inorganic Chemistry
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Mills, Nicole; Courtney, Matthew; Dede, Christopher; Dressen, Arnaud; Gant, Rus – Foreign Language Annals, 2020
Hansen states that "FL studies must learn to conceive of culture as an open, multi-voiced and dialogical interaction full of contradictions." One advocated approach to teach transcultural understanding is through the analysis of cultural narratives. Kearney defines cultural narratives as "the multiple (sometimes competing),…
Descriptors: Computer Simulation, Photography, Personal Narratives, Cultural Awareness
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Acar, Ahmet; Cavas, Bulent – Malaysian Online Journal of Educational Sciences, 2020
The aim of this study is to investigate the effect of virtual reality (VR) enhanced learning environment on the 7th-grade students' academic achievements in reading and writing in English. Within the scope of the experimental application of the research, the "planets" unit topic was selected from the 7th-grade syllabus of the 2018…
Descriptors: Computer Simulation, Simulated Environment, Grade 7, Secondary School Students
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Romero, Rebecca M.; Bolger, Michael B.; Morningstar-Kywi, Noam; Haworth, Ian S. – Journal of Chemical Education, 2020
Drug design and development requires collaboration among scientists with diverse expertise. In early-stage drug design, establishment of promising drug candidates requires integration of structure-based molecular design with biopharmaceutics and ADMET (absorption, distribution, metabolism, excretion, and toxicity) principles. Much of this work is…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Pharmacology
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Artun, Huseyin; Durukan, Alper; Temur, Atilla – Education and Information Technologies, 2020
Innovative instructional technologies, especially virtual reality devices, are becoming more prominent and feasible in science education. Concerning science laboratories, activities enriched with virtual reality technology have the potential to make unobservable phenomena accessible in any school. This virtual reality technology has the potential…
Descriptors: Computer Simulation, Science Laboratories, Science Activities, Preservice Teachers
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Carmody, Cathy; Duffy, Sean; Brown, Lynne; Del Fabbro, Letitia – International Journal of Work-Integrated Learning, 2020
Student success in nursing degree programs is contingent upon work-integrated learning (WIL) success, particularly given the mandated curriculum requirement for clinical hours in WIL environments. The impacts of COVID-19 disrupted study and resulted in anxiety for nursing students. For most first year nursing students this also included an…
Descriptors: COVID-19, Pandemics, Foreign Countries, Nursing Education
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Han, Insook; Patterson, Timothy – Teachers College Record, 2020
Background/Context: The rapid development of virtual reality (VR) technology increases expectations regarding the potentials of using VR in the classroom and requires teachers to engage in professional development. Although there are recent studies that explore how this new technology can facilitate learning in classroom settings, little research…
Descriptors: Foreign Countries, Elementary School Teachers, Curriculum Design, Computer Simulation
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Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
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Dindar, Muhterem; Järvelä, Sanna; Haataja, Eetu – British Journal of Educational Technology, 2020
There is a growing body of research on physiological synchrony (PS) in Collaborative Problem Solving (CPS). However, the current literature presents inconclusive findings about the way in which PS is reflected in cognitive and affective group processes and performance. In light of this, this study investigates the relationship between PS and…
Descriptors: College Students, Metacognition, Physiology, Problem Solving
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Wang, Yi Hsuan – Educational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study…
Descriptors: Games, Books, Electronic Publishing, Computer Simulation
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