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Somers, Cheryl L.; Fahlman, Mariane M. – Journal of School Health, 2001
Examined the effectiveness of computerized infant simulator that provided realistic infant care experience to prevent teen pregnancy. Surveys examined changes in intervention and control group students' attitudes and sexual behaviors. Overall, the program did not significantly affect intervention students. Many students reported that it taught…
Descriptors: Adolescents, Comprehensive School Health Education, Computer Simulation, Computer Uses in Education
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning
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Richardson, Gregg – Research Strategies, 1994
Examines factors that should be considered in designing an independent study undergraduate library skills course using computer-assisted instruction based on experiences at the University of Minnesota, Saint Paul. Highlights include the use of HyperCard, revising modules, interaction, simulations, student attitudes, lack of instructor feedback,…
Descriptors: College Libraries, Computer Assisted Instruction, Computer Simulation, Costs
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Lee, Cheol-Houn – Interpersonal Computing and Technology, 1999
Discusses computer-mediated communication (CMC) and computer-assisted language learning and explains how second language learners become communicatively fluent through a text-based CMC setting. Highlights include how asynchronous and synchronous CMC can support learners' cognitive processes; and models for combining text-based CMC with spoken…
Descriptors: Cognitive Processes, Computer Mediated Communication, Computer Networks, Computer Simulation
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Barab, Sasha A.; Hay, Kenneth E.; Squire, Kurt; Barnett, Michael; Schmidt, Rae; Karrigan, Kristen; Yamagata-Lynch, Lisa; Johnson, Christine – Journal of Science Education and Technology, 2000
Describes an introductory undergraduate astronomy course in which the large-lecture format was moved to one in which students were immersed in a technologically-rich, inquiry-based, participatory learning environment. Finds that virtual reality can be used effectively in regular undergraduate university courses as a tool through which students can…
Descriptors: Astronomy, Computer Simulation, Computer Uses in Education, Higher Education
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Davis, Erica S.; Hantula, Donald A. – Computers in Human Behavior, 2001
Describes a study of university students that investigated the effects of a variable unique to Internet-based learning, namely download delay of instructional materials. Discusses a simulated online teaching tool that measured the effects of download delay of images on test performance, time spent on the material, end-user satisfaction, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Downloading
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Tao, Yu-Hui; Guo, Shin-Ming; Lu, Ya-Hui – Computers and Education, 2006
Simulation output analysis has received little attention comparing to modeling and programming in real-world simulation applications. This is further evidenced by our observation that students and beginners acquire neither adequate details of knowledge nor relevant experience of simulation output analysis in traditional classroom learning. With…
Descriptors: Formative Evaluation, Web Based Instruction, Online Courses, Computer Simulation
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Kim, Paul – Interactive Learning Environments, 2006
This study examines the effects of a teaching method using 3D virtual reality simulations on achievement and attitude toward science. An experiment was conducted with fifth-grade students (N = 41) to examine the effects of 3D simulations, designed to support inquiry-based science curriculum. An ANOVA analysis revealed that the 3D group scored…
Descriptors: Grade 5, Computer Simulation, Science Curriculum, Plate Tectonics
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Yuen, Allan H. K. – Educational Media International, 2006
Extensive studies have been conducted on programming knowledge, instructional environments and effective pedagogies in order to improve the teaching and learning of computer programming. However, there have been few studies on the usefulness and effectiveness of using simulation. The aim of this paper is two-fold: to describe the design and…
Descriptors: Programming, Computer Simulation, Teaching Methods, Learning Experience
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Leander, Kevin; Duncan, Barbara – E-Learning, 2004
Analyzing the activity of a group of students involved in an online university course with a simulation environment, this article considers and problematizes the idea of online community and its relations to learning. The analysis builds upon Dewey's conception of organic community and related perspectives. In valuing "joint action," such…
Descriptors: Computer Simulation, Online Courses, Network Analysis, Social Networks
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Sullivan, Briana; Ware, Colin; Plumlee, Matthew – Journal of Educational Multimedia and Hypermedia, 2006
3D interactive virtual reality museum exhibits should be easy to use, entertaining, and informative. If the interface is intuitive, it will allow the user more time to learn the educational content of the exhibit. This research deals with interface issues concerning activating audio descriptions of images in such exhibits while the user is…
Descriptors: Computer Simulation, Museums, Exhibits, Multimedia Materials
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Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
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Duncan, Mike R.; Birrell, Bob; Williams, Toni – College Quarterly, 2005
Virtual Reality (VR) is primarily a visual technology. Elements such as haptics (touch feedback) and sound can augment an experience, but the visual cues are the prime driver of what an audience will experience from a VR presentation. At its inception in 2001 the Centre for Advanced Visualization (CFAV) at Niagara College of Arts and Technology…
Descriptors: Cues, Computer Simulation, Land Use, Foreign Countries
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Farrell, Carlyle – Journal of Teaching in International Business, 2005
This paper examines the perceived effectiveness of simulations in teaching international business. A survey of third and fourth year Canadian students who participated in a web-based international business simulation was conducted using a structured questionnaire. Factor analysis was used to understand the underlying relationships in the resulting…
Descriptors: Textbooks, International Trade, Computer Simulation, Factor Analysis
Stambach, Amy; Malekela, George A. – Globalisation, Societies and Education, 2006
The concept of bridging the digital divide between Africa and the rest of the world draws symbolically on nineteenth century diffusion theories of linear progress and twentieth-century theories of modernization and development. This paper examines information and communication technology (ICT) policies and public-access postings on…
Descriptors: Foreign Countries, Access to Computers, Disadvantaged, Communications
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