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Finnegan, Kip – TechTrends, 1994
Describes how to assemble a functional, cost-effective multimedia production workstation in the Microsoft Windows environment. Recommendations for the selection of various components of the workstation are given, including computer requirements, sound card, video capture card, and authoring system. (LRW)
Descriptors: Authoring Aids (Programming), Computer Selection, Cost Effectiveness, Multimedia Materials
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Shidler, Jon A.; Lowry, Dennis T. – Journalism and Mass Communication Quarterly, 1995
Concludes that where there are sweeps periods, there may or may not be more sex, depending on which network is analyzed. Notes that ABC cut its number of sexual behaviors per hour by almost half, while Fox more than doubled its rate per hour. (SR)
Descriptors: Content Analysis, Higher Education, Programming (Broadcast), Sexuality
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Gorman, Michael F. – Journal of Computing in Higher Education, 1998
Explains the cause of the Year 2000 (Y2K) problem for computers, how it manifests itself, and what can be done to fix it. Attention is given to both microcomputers and more powerful machines. (MSE)
Descriptors: Computer Software, Computers, Data Processing, Information Storage
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van der Linden, Wim J. – Applied Psychological Measurement, 1998
Reviews optimal test-assembly literature and introduces the contributions to this special issue. Discusses four approaches to computerized test assembly: (1) heuristic-based test assembly; (2) 0-1 linear programming; (3) network-flow programming; and (4) an optimal design approach. Contains a bibliography of 90 sources on test assembly.…
Descriptors: Adaptive Testing, Computer Assisted Testing, Heuristics, Linear Programming
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Deal, Walter F., III – Technology Teacher, 1999
Describes a unit on robotics that includes problem solving, working together, and constructing and programming a robot. Provides students with an opportunity for critical thinking. (JOW)
Descriptors: Computers, Elementary Education, Programming, Robotics
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Burch, Elizabeth – Journal of Film and Video, 1997
Questions what effect nontraditional media have on broadcast and non-broadcast video programs. Examines historically the phenomenon of "small-format" video cultures, and how the medium was used to change the standards of the television experience. Discusses emergence of new forms of entertainment programming, and use of video as a force…
Descriptors: Cultural Context, Film Production Specialists, Programming (Broadcast), Social Change
Kimball, Lisa – Training and Development, 1998
Web tools are an inexpensive and easy way to learn about participants' views of their training. Options for evaluating and reinforcing training programs include e-mail, audio teleconferencing, Web-based surveys, and Web conferencing. (JOW)
Descriptors: Authoring Aids (Programming), Corporate Education, Program Evaluation, World Wide Web
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Calzada, Maria; Scariano, Stephen M. – Mathematics and Computer Education, 1996
Uses the visual and programming capabilities of the graphing calculator to discern both differences and similarities between two independent collections of sample data. (MKR)
Descriptors: Data Analysis, Graphing Calculators, Graphs, Higher Education
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Cecil, David R.; Wang, Rongdong – Mathematics and Computer Education, 2002
Description of a technique in Maple programming language that automatically prints all paths of any desired length along with the name of each vertex, proceeding in order from the beginning vertex to the ending vertex for a given graph. (Author/MM)
Descriptors: Computer Uses in Education, Graphs, Mathematics Education, Programming
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Payne, Brent A.; Creger, Don W. – Technology Teacher, 2000
Offers a way to combat problems of student frustration and lack of time when teaching vertical mill programming by using a simple set-up tool to assist in establishing floating zeros. (Author)
Descriptors: Computer Assisted Manufacturing, Numerical Control, Postsecondary Education, Programming
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Joy, Mike; Griffiths, Nathan; Boyatt, Russell – Journal on Educational Resources in Computing, 2005
Computer programming lends itself to automated assessment. With appropriate software tools, program correctness can be measured, along with an indication of quality according to a set of metrics. Furthermore, the regularity of program code allows plagiarism detection to be an integral part of the tools that support assessment. In this paper, we…
Descriptors: Plagiarism, Evaluation Methods, Programming, Feedback (Response)
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Turner, David – Oxford Review of Education, 2005
This paper examines the practice of benchmarking universities using a "league table" approach. Taking the example of the "Sunday Times University League Table", the author reanalyses the descriptive data on UK universities. Using a linear programming technique, data envelope analysis (DEA), the author uses the re-analysis to…
Descriptors: Programming, Mathematical Applications, Benchmarking, Foreign Countries
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Christiansen, Henning – Computer Science Education, 2004
Theoretical issues of computer science are traditionally taught in a way that presupposes a solid mathematical background and are usually considered more or less inaccessible for students without this. An effective methodology is described which has been developed for a target group of university students with different backgrounds such as natural…
Descriptors: Computer Science Education, College Instruction, Programming Languages, Theories
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Schwendau, Mark – Tech Directions, 2006
The U.S. Department of Education's "back to the basics" thrust of the 1980s took a terrible toll on enrollments for those teaching in the "practical arts." So, in the face of declining enrollments, angry employers wanting more program graduates, and a concerned advisory council, technology teachers must go on television and express their…
Descriptors: Programming (Broadcast), Graduates, Television, Practical Arts
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Morey, Jim – International Journal of Computers for Mathematical Learning, 2006
This paper introduces the language associated with a polygon microworld called Polygon R&D, which has the mathematical crispness of Logo and has the discreteness and simplicity of a Turing machine. In this microworld, polygons serve two purposes: as agents (similar to the turtles in Logo), and as data (landmarks in the plane). Programming the…
Descriptors: Programming, Mathematics, Computer Uses in Education, Courseware
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