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McClelland, Marilyn – Journal of Computing in Higher Education, 2004
Significant economies can be achieved in distributed learning systems architected with a focus on interoperability and reuse. The key building blocks of an efficient distributed learning architecture are the use of standards and XML technologies. The goal of plug and play capability among various components of a distributed learning system…
Descriptors: Standards, Metadata, Programming Languages, Internet
Bryant, Darren; Clark, Penney – Canadian Journal of Education, 2006
In this article, we examine the CBC/Radio-Canada series, "Canada: A People's History," for its use of empathy, specifically with regard to its portrayal of Aboriginal people. We call the empathy promoted in the series, emotive empathy, and compare it to the concept of historical empathy constructed by researchers in history education.…
Descriptors: Foreign Countries, Audiences, History Instruction, Indigenous Populations
Trigano, Philippe – European Journal of Education, 2006
Self-regulation has become a very important topic in the field of learning and instruction. At the same time, the introduction of new technologies in the field of Information and Communication Technologies (ICT) has made it possible to create rich Technology-Enhanced Learning Environments (TELEs) with multiple affordances for supporting…
Descriptors: Educational Technology, Educational Environment, Educational Innovation, Programming
Gong, Tao; Cai, Zixing – International Journal on E-Learning, 2006
To overcome weakness and faults of a web-based e-learning course such as Artificial Intelligence (AI), an immune agent was proposed, simulating a natural immune mechanism against a virus. The immune agent was built on the multi-dimension education agent model and immune algorithm. The web-based AI course was comprised of many files, such as HTML…
Descriptors: Educational Technology, Internet, Online Courses, Artificial Intelligence
What Works Clearinghouse, 2004
"The Expert Mathematician" is a three-year program of software instruction with 196 lessons, each ranging from one to three class periods. It covers general mathematics, pre-algebra, and algebra I. It uses the "Logo" computer language to focus on writing, operating, and applying mathematical procedures to study concepts,…
Descriptors: Computer Software, Middle Schools, Mathematics Curriculum, Middle School Students
Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
Dutta, Mohan Jyoti; Basnyat, Iccha – Health Education & Behavior, 2008
Considerable research has been conducted on the topic of entertainment-education (EE), the method of using entertainment platforms such as popular music, radio, and television programming to diffuse information, attitudes, and behaviors via role modeling. A significant portion of the recently published EE literature has used the case of the Radio…
Descriptors: Programming (Broadcast), Foreign Countries, Popular Culture, Mass Media Effects
Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
Curry, Guy L.; Coulson, Robert N.; Gan, Jianbang; Tchakerian, Maria D.; Smith, C. Tattersall – Bulletin of Science, Technology & Society, 2008
Disturbance-generated biomass results from endogenous and exogenous natural and cultural disturbances that affect the health and productivity of forest ecosystems. These disturbances can create large quantities of plant biomass on predictable cycles. A systems analysis model has been developed to quantify aspects of system capacities (harvest,…
Descriptors: Systems Analysis, Programming, Sustainable Development, Models
Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use
Howard, Elizabeth V. – Journal of Educational Technology Systems, 2007
During a research study conducted over four semesters, students enrolled in an introductory programming class at a commuter campus used the pair-programming approach for both in-class labs and out-of-class programming assignments. This study was a comprehensive assessment of pair-programming using multiple measures of both quantitative and…
Descriptors: Programming, Instructional Effectiveness, Instructional Innovation, Problem Based Learning
Samaniego, Concepcion Medrano; Pascual, Alejandra Cortes – International Review of Education, 2007
This study is based on the hypothesis that television contents themselves constitute a source of learning through television narratives. In specific terms, we defend the idea that it is possible to teach and learn values through said narratives. Some of the research dealing with the relationship between television and values is categorized from a…
Descriptors: Television, Relationship, Values, Television Viewing
Emurian, Henry H. – Behavior Analyst Today, 2007
At the beginning of a Java computer programming course, nine students in an undergraduate class and nine students in a graduate class completed a web-based programmed instruction tutoring system that taught a simple computer program. All students exited the tutor with an identical level of skill, at least as determined by the tutor's required…
Descriptors: Multiple Choice Tests, Computer Software, Computers, Program Effectiveness
del Cid, Jose Pablo Escobedo; de la Fuente Valentin, Luis; Gutierrez, Sergio; Pardo, Abelardo; Kloos, Carlos Delgado – Journal of Interactive Media in Education, 2007
The IMS Learning Design specification aims at capturing the complete learning flow of courses, without being restricted to a particular pedagogical model. Such flow description for a course, called a Unit of Learning, must be able to be reproduced in different systems using a so called run-time environment. In the last few years there has been…
Descriptors: Higher Education, Computer Software, Educational Technology, Electronic Learning
Alter, Randi J.; Jun, Mi Kyung; J-McKyer, E. Lisako – Journal of Drug Education, 2007
To reduce problems associated with youth substance use, Indiana developed funding streams and infrastructure to facilitate coordination of statewide prevention efforts. These prevention efforts aimed at youth include programming in the non-school hours. To examine the relationship between these efforts and youth substance abuse, students…
Descriptors: Substance Abuse, Prevention, Drinking, Programming

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