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Showing 4,096 to 4,110 of 6,509 results Save | Export
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Cummins, Stephen; Burd, Liz; Hatch, Andrew – Computer Science Education, 2011
This article presents an investigation into the usage of shareable feedback tags as a way of delivering feedback to three different cohorts of programming students. A series of research questions are examined; these include investigating any perceived benefit from students using feedback tags and exploring how students interact with their…
Descriptors: Feedback (Response), Programming, Investigations, Student Behavior
Procter-Legg, Emma; Cacchione, Annamaria; Petersen, Sobah Abbas – International Association for Development of the Information Society, 2012
This paper presents language learners as social networkers and describes and discusses the types of users that can be identified by analysing the content created by them using a situated mobile language learning app, LingoBee, based on the idea of crowd sourcing. Borrowing ideas from other studies conducted on social network users, we can identify…
Descriptors: Foreign Countries, Social Networks, Electronic Publishing, Collaborative Writing
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Coxon, Steve V. – Gifted Child Today, 2012
Spatial and creative abilities are important for innovations in science, technology, engineering, and math (STEM) fields, but talents are rarely developed from these abilities by schools, including among gifted children and adolescents who have a high potential to become STEM innovators. This article provides an overview of each ability and makes…
Descriptors: Gifted, State Standards, Creativity, Programming
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Oliver, Laura M.; Reynolds, Kae – Journal of Leadership Education, 2010
The recent financial crisis has brought business ethics issues to the forefront. While most colleges have formal training in business ethics, a person's ethical standards have often developed before college age. This application brief proposes using digital popular media to teach servant-leadership principles to public school adolescents. The…
Descriptors: Television, Programming (Broadcast), Leadership Training, Ethics
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Suraweera, Pramuditha; Mitrovic, Antonija; Martin, Brent – International Journal of Artificial Intelligence in Education, 2010
Intelligent Tutoring Systems (ITS) are effective tools for education. However, developing them is a labour-intensive and time-consuming process. A major share of the effort is devoted to acquiring the domain knowledge that underlies the system's intelligence. The goal of this research is to reduce this knowledge acquisition bottleneck and better…
Descriptors: Intelligent Tutoring Systems, Programming, Engineering, Tutoring
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Lorenz, Anja; Borcea-Pfitzmann, Katrin – Interactive Technology and Smart Education, 2010
Purpose: Facing the dilemma between collaboration and privacy is a continual challenge for users. In this setting, the purpose of this paper is to discuss issues of a highly flexible role management integrated in a privacy-enhanced collaborative environment (PECE). Design/methodology/approach: The general framework was provided by former findings…
Descriptors: Cooperation, Interaction, Data, Role
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Vasquez, Vivian – Reading Teacher, 2010
The following material, adapted from the new IRA book "Getting Beyond "I Like the Book"" (second edition), highlights how podcasting specifically and technology in general can be used as tools for thinking about the world and for learning and communicating.
Descriptors: Elementary Education, Grade 2, Critical Thinking, Literacy
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Levy, S. T.; Mioduser, D. – International Journal of Computers for Mathematical Learning, 2010
This study investigates how young children master, construct and understand intelligent rule-based robot behaviors, focusing on their strategies in gradually meeting the tasks' complexity. The wider aim is to provide a comprehensive map of the kinds of transitions and learning that take place in constructing simple emergent behaviors, particularly…
Descriptors: Play, Investigations, Young Children, Kindergarten
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Eudey, T. Lynn; Kerr, Joshua D.; Trumbo, Bruce E. – Journal of Statistics Education, 2010
Null distributions of permutation tests for two-sample, paired, and block designs are simulated using the R statistical programming language. For each design and type of data, permutation tests are compared with standard normal-theory and nonparametric tests. These examples (often using real data) provide for classroom discussion use of metrics…
Descriptors: Statistical Distributions, Hypothesis Testing, Relationship, Statistical Significance
Webb, Stuart – Reading in a Foreign Language, 2010
This study examined the extent to which glossaries may affect the percentage of known words (coverage) in television programs. The transcripts of 51 episodes of 2 television programs ("House" and "Grey's Anatomy") were analyzed using Range (Heatley, Nation, & Coxhead, 2002) to create glossaries consisting of the low-frequency (less frequent than…
Descriptors: Television Viewing, Glossaries, Second Language Learning, Television
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Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
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Efendioglu, Akin; Yelken, Tugba Yanpar – Computers & Education, 2010
The purpose of this study was to investigate the effects of two different methods on primary school teacher candidates' academic achievements and attitudes toward computer-based education, and to define their views on these methods. Both the first experimental group, programmed instruction (PI), and the second experimental group, meaningful…
Descriptors: Learning Theories, Experimental Groups, Teaching Methods, Preservice Teacher Education
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Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
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