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Amie Albrecht; Lisa O’Keeffe; Bruce White – Online Learning, 2025
Online learning offers increased flexibility to students but also poses new complexities. For example, there are challenges in digitizing teaching approaches that rely on the coconstruction of knowledge through social interaction and collaboration between learners. This study explores a novel pseudo-synchronous approach using 360-degree video to…
Descriptors: Video Technology, Technology Uses in Education, Problem Solving, Cooperative Learning
Ricardo García Hormazábal – Journal of Teaching and Learning, 2025
The twenty-first-century university faces unprecedented complexity, uncertainty, and diversity, driven by social, technological, and cultural transformations that demand the preparation of professionals capable of addressing both global and local challenges. This article examines how the integration of research on teaching and learning can serve…
Descriptors: Universities, Scholarship, Educational Research, Learning
Minna Intke-Hernandez; Katja Peltola – Language Learning in Higher Education, 2025
This study explores the evolving nature of students' sense of belonging in Finnish higher education, particularly as learning environments shift between in-person, online, and hybrid modes. While much research has focused on belonging in Higher Education, the experiences of Language Centre students remain underexplored. The aim of this study is to…
Descriptors: Student Attitudes, Sense of Belonging, Second Language Learning, Language Teachers
Ting-Chia Hsu; Tai-Ping Hsu – Education and Information Technologies, 2025
While computational thinking (CT) is crucial for modern education, integrating artificial intelligence (AI) into learning poses challenges due to its complexity. Generative AI Drawing (GAID) offers an intuitive method for teaching AI concepts, but barriers such as restrictive access for younger students and limited instructional frameworks hinder…
Descriptors: Teaching Methods, Artificial Intelligence, Educational Games, Freehand Drawing
Nurhayat, Riana; Suranto, Suranto; Dwiningrum, Siti Irene Astuti; Retnawati, Heri; Herwin, Herwin – Pegem Journal of Education and Instruction, 2023
This study aims to describe the effect of innovative learning on student achievement through meta-analysis. Data collection was carried out by documenting research produced from various sources collected via the internet in accordance with the title of this research. These articles were published from 2012 to 2022, from journal articles in…
Descriptors: Foreign Countries, Innovation, Learning Processes, Discovery Learning
Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
Evi-Colombo, Alessia; Cattaneo, Alberto; Bétrancourt, Mireille – Journal of Computer Assisted Learning, 2023
Background: While the use of digital technologies in collaborative design tasks have gained acceptance amongst educational researchers and instructors, few studies have analysed the application of video-supported collaborative learning-by-design (VSC-LBD) in the authentic setting of professional education and training. Objectives: This study on…
Descriptors: Knowledge Level, College Students, Nursing Education, Instructional Effectiveness
Leyer, Michael; Yuan, Bei; Wang, Minhong; Moormann, Jürgen – Knowledge Management & E-Learning, 2023
This paper presents an empirical study with 150 graduate students at a business school to analyse the educational impact of experiential learning about process-oriented thinking in the classroom versus online learning setting. The results show that both learning settings are effective in increasing student performance but the increase in student…
Descriptors: Graduate Students, Business Schools, Business Administration, Experiential Learning
Katherine Hertlein; Varsha Suresh; Taylor Brown; Edmond Davis; Sarah Hechter – Journal of Problem Based Learning in Higher Education, 2023
Introduction: Team-based learning and Problem-Based Learning can be integrated for in person and online psychology or behavioral health related courses in higher education. Statement of the Problem: Historically, team-based learning and problem-based learning have been considered separate (and seemingly competing) activities and not often…
Descriptors: Cooperative Learning, Problem Based Learning, In Person Learning, Electronic Learning
Yan, Lixiang; Martinez-Maldonado, Roberto; Zhao, Linxuan; Dix, Samantha; Jaggard, Hollie; Wotherspoon, Rosie; Li, Xinyu; Gaševic, Dragan – British Journal of Educational Technology, 2023
Simulation-based learning provides students with unique opportunities to develop key procedural and teamwork skills in close-to-authentic physical learning and training environments. Yet, assessing students' performance in such situations can be challenging and mentally exhausting for teachers. Multimodal learning analytics can support the…
Descriptors: Learning Analytics, Simulation, Teamwork, Cooperative Learning
Reichardt, Richárd; Polner, Bertalan; Simor, Péter – Applied Cognitive Psychology, 2023
Curiosity predicts memory performance and it is influenced by prior knowledge. Reading a well-organized text can increase curiosity in a classroom setting, however it is not clear if reading a short text written in an encyclopedic style can increase curiosity and learning without explicit educational goals. We presented participants with a short…
Descriptors: Prior Learning, Learning Processes, Learning Motivation, Recall (Psychology)
Lee, Victor R. – Journal of the Learning Sciences, 2023
"Learning engineering" has gained popularity as a term connected to the work of learning sciences. However, the nature of that connection is not entirely clear. For some, learning engineering represents distinct, industry-inspired practices enabled by data abundance and digital platformization of learning technologies. That view is…
Descriptors: Educational Research, Educational Technology, Educational Improvement, Learning Theories
Stewart, Nicole K.; Smith, Richard – Communication Teacher, 2023
Courses: Communication Theory, Information Society, Digital Cultures. Objectives: Students will demonstrate an ability to use mobile technologies, understand gaming cultures, and explore how everyday gaming connects to mobile issues.
Descriptors: Video Games, Electronic Learning, Distance Education, Game Based Learning
Kuhlmann, Shelbi L.; Bernacki, Matthew L.; Greene, Jeffrey A. – New Directions for Teaching and Learning, 2023
The affordances of computer-based learning environments make them powerful tools for conveying information in higher education. However, to most effectively use these environments, students must be adept at self-regulating their learning. This self-regulation is effortful, including a myriad of processes, including defining tasks, making plans,…
Descriptors: Multimedia Instruction, Learning Theories, Learning Strategies, Electronic Learning
Bilge Öztürk – Educational Policy Analysis and Strategic Research, 2023
Cooperative learning is a learning model in which students support each other's learning in cooperation with each other. In the cooperative learning model, the education process has many advantages in terms of academic, social, psychological, measurement-evaluation, and economic aspects. In this study, which examines the effect of cooperative…
Descriptors: Cooperative Learning, Journal Articles, Documentation, Outcomes of Education

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