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Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education
Seliem El-Sayed; Filip Paspalj – Research Ethics, 2024
Recital 33 GDPR has often been interpreted as referring to 'broad consent'. This version of informed consent was intended to allow data subjects to provide their consent for certain areas of research, or parts of research projects, conditional to the research being in line with 'recognised ethical standards'. In this article, we argue that broad…
Descriptors: Ethics, Social Science Research, Standards, Data Analysis
Heather Marie Wood – ProQuest LLC, 2024
This qualitative research used the tenants of phenomenological research to structure a study that begins to identify faculty coordinator's decision processes in selecting a general education mathematics course. In this study, I examined the question if a faculty member's experiences or beliefs had any influence on the decision process. The…
Descriptors: Coordinators, Decision Making, Beliefs, Humanities
Trina Johnson Kilty; Kevin T. Kilty; Andrea C. Burrows Borowczak; Mike Borowczak – Problems of Education in the 21st Century, 2024
A computer science camp for pre-collegiate students was operated during the summers of 2022 and 2023. The effect the camp had on attitudes was quantitatively assessed using a survey instrument. However, enrollment at the summer camp was small, which meant the well-known Pearson's Chi-Squared to measure the significance of results was not applied.…
Descriptors: Summer Programs, Camps, Computer Science Education, 21st Century Skills
Lunn, Stephanie; Zahedi, Leila; Ross, Monique; Ohland, Matthew W. – ACM Transactions on Computing Education, 2021
Although computing occupations have some of the greatest projected growth rates, there remains a deficit of graduates in these fields. The struggle to engage enough students to meet demands is particularly pronounced for groups already underrepresented in computing, specifically, individuals that self-identify as a woman, or as Black,…
Descriptors: Computer Science, Disproportionate Representation, Minority Groups, Enrollment Rate
Videnovik, Maja; Vold, Tone; Kiønig, Linda; Madevska Bogdanova, Ana; Trajkovik, Vladimir – International Journal of STEM Education, 2023
Using games in education has the potential to increase students' motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the literature research. This scoping review aims…
Descriptors: Game Based Learning, Computer Science Education, Literature Reviews, Curriculum Implementation
Multazam, Muhammad; Syahrial, Zulfiati; Rusmono – Turkish Online Journal of Distance Education, 2023
Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and…
Descriptors: Computer Science Education, Programming, Models, Practicums
Vásquez, Francisco; Calderón, Juan Felipe; Meza, Federico; Vásquez, Andrea – ACM Transactions on Computing Education, 2023
There is increasing interest in computer science and computing bachelor programs due to the growing importance of technology in the globalized world. Thus, as higher education institutions strive to serve a diverse student demographic, it is salient to gauge their programming abilities to improve guidance on learning processes regarding their…
Descriptors: Test Validity, Spanish, Test Construction, Computer Science Education
Nordan, Robert Gerald – ProQuest LLC, 2023
A disproportionate number of European American male students are enrolled in cyberscience undergraduate degree programs, despite attempts to attract diverse student populations in the field. The purpose of the basic qualitative study was to gain a better understanding on how cyberscience academic experts perceive the challenges related to the…
Descriptors: Computer Science Education, Educational Innovation, Curriculum Implementation, Inclusion
Birgy Lorenz – Educational Media International, 2023
The proportion of women in the IT sector is decreasing. In schools, girls tend to stay away from IT or take on roles in softer activities such as digital safety, social media. Studying and working in IT requires technical skillset. At the same time, the sector would need people with people and organizational skills as well. Technical skills can be…
Descriptors: Females, Role Models, Information Technology, Foreign Countries
Samson O. Adeoye; Heather Lindberg; B. Bagby; Anne M. Brown; Feras A. Batarseh; Eric K. Kaufman – NACTA Journal, 2023
Cyberbiosecurity is an emerging field at the convergence of life sciences and the digital world. As technological advances improve operational processes and expose them to vulnerabilities in agriculture and life sciences, cyberbiosecurity has become increasingly important for addressing contemporary concerns. Unfortunately, at this time,…
Descriptors: Computer Security, Biology, Biological Sciences, Labor Force Development
Arawjo, Ian Anders – ProQuest LLC, 2023
I situate computer programming as a cultural practice. I develop this perspective in two ways: exploring how programming practices can support intercultural learning, and examining how programming tools themselves embed cultural assumptions and values. For the former, I study how relationships across difference are formed over computing activities…
Descriptors: Computer Science Education, Programming, Cultural Influences, Elementary Secondary Education
Chang, Jen-Chia; Shih, Hsiao-Fang; Yu, Yu-Hsien – Education & Training, 2023
Purpose: In this study a survey with a questionnaire was used to track the learning situation and core competencies of students in electrical engineering and computer science at the University of Science and Technology. A determination of areas that need to be strengthened is used as a reference in the cultivation of core competency in higher…
Descriptors: Engineering, Computer Science, Technical Education, College Students
Diana Kirk; Andrew Luxton-Reilly; Ewan Tempero – ACM Transactions on Computing Education, 2025
Objectives: Code style is an important aspect of text-based programming because programs written with good style are considered easier to understand and change and so improve the maintainability of the delivered software product. However teaching code style is complicated by the existence of many style guides and standards that contain…
Descriptors: Computer Science Education, Programming, Computer Software, Teaching Methods
Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek; Zhengyuan Liu – Educational Technology & Society, 2025
With the growing popularity of computational thinking (CT) classes in K-12 schools, it is important to investigate public perceptions of these initiatives. Analyzing public discussions and opinions provides valuable insights that can inform future educational policies and reforms. In this paper, we collected questions and answers related to CT…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Public Opinion

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