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Amershi, Saleema; Conati, Cristina – Journal of Educational Data Mining, 2009
In this paper, we present a data-based user modeling framework that uses both unsupervised and supervised classification to build student models for exploratory learning environments. We apply the framework to build student models for two different learning environments and using two different data sources (logged interface and eye-tracking data).…
Descriptors: Supervision, Classification, Models, Educational Environment
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Georgiopoulos, M.; DeMara, R. F.; Gonzalez, A. J.; Wu, A. S.; Mollaghasemi, M.; Gelenbe, E.; Kysilka, M.; Secretan, J.; Sharma, C. A.; Alnsour, A. J. – IEEE Transactions on Education, 2009
This paper presents an integrated research and teaching model that has resulted from an NSF-funded effort to introduce results of current Machine Learning research into the engineering and computer science curriculum at the University of Central Florida (UCF). While in-depth exposure to current topics in Machine Learning has traditionally occurred…
Descriptors: Undergraduate Students, Undergraduate Study, Student Research, Science Curriculum
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Cao, Qidong; Griffin, Thomas E.; Bai, Xue – Journal of Information Systems Education, 2009
As more affordable synchronous communications are becoming available, the use of synchronous interactions has not been noted in course Web sites as often as asynchronous communications. Previous research indicated that the integration of synchronous tools into course Web sites has made a positive impact on students. While most of the previous…
Descriptors: Undergraduate Students, Web Sites, Web Based Instruction, Information Systems
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Akbulut, Asli Yagmur; Looney, Clayton Arlen – Journal of Information Technology Education, 2009
The Information Systems (IS) discipline is facing a sharp downturn in student enrollments. Despite the steady decline in students pursuing the IS major, the demand for information technology (IT) professionals continues to increase. These trends indicate that there might be a shortage of qualified IT employees in the near future. In order to…
Descriptors: Student Attitudes, Self Efficacy, Student Interests, Information Technology
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Espinosa, Alma – Forum on Public Policy Online, 2007
Certain aspects of European art music occupy a middle ground between the two cultures described by C. P. Snow almost fifty years ago. Analogies exist not only between mathematics and the ratios underlying musical notation and intervals (i.e., the distance between pitches) but also between computer science and counterpoint (simultaneous melodies):…
Descriptors: Mathematics, Computer Science, Humanities, Social Studies
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Deal, Walter F., III; Hsiung, Steve C. – Technology Teacher, 2007
Robotics is a rich and exciting multidisciplinary area to study and learn about electronics and control technology. The interest in robotic devices and systems provides the technology teacher with an excellent opportunity to make many concrete connections between electronics, control technology, and computers and science, engineering, and…
Descriptors: Space Exploration, Electronics, Robotics, Technological Advancement
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Sora, Sebastian A. – College Teaching Methods & Styles Journal, 2008
Informatics is a branch of computer science that concerns itself, in actuality, with the use of information systems. The objective of this paper is to focus on the business curriculum for graduate students and their gaining proficiency in informatics so that they can understand the concept of information, the access of information, the use of…
Descriptors: Business Administration Education, Graduate Students, Computer Science, Information Science
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Doyle, John Kevin; Meeker, Ralph D. – College Teaching Methods & Styles Journal, 2008
The authors assign semester- or quarter-long team-based projects in several Computer Science and Finance courses. This paper reports on our experience in designing, managing, and evaluating such projects. In particular, we discuss the effects of team size and of various peer evaluation schemes on team performance and student learning. We report…
Descriptors: College Instruction, Computer Science, Information Systems, Money Management
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Kolikant, Yifat Ben-David; Ben-Ari, Mordechai – Journal of the Learning Sciences, 2008
We explain certain learning difficulties in computer science education as resulting from a clash between the students' culture as computer users and the professional computing culture. We propose the concept of fertile zones of cultural encounter as a way of overcoming these learning difficulties. This pedagogical approach aims to bridge the gap…
Descriptors: Computer Science Education, Learning Problems, Cultural Differences, Computer Uses in Education
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Ogata, Hiroaki; Saito, Nobuji A.; Paredes J., Rosa G.; San Martin, Gerardo Ayala; Yano, Yoneo – Educational Technology & Society, 2008
This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom, the…
Descriptors: Class Activities, Learning Activities, Computer Science, Educational Technology
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Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
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Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
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Yadin, Aharon; Or-Bach, Rachel – Journal of Information Systems Education, 2010
In this paper we describe an instructional tactic of individually assigned homework that promotes and strengthens individual learning processes. We claim that current emphasis on the benefits of collaborative learning belittles the importance of individual learning processes and reduces the opportunities to require and assess individual learning…
Descriptors: Homework, Research Tools, Dropout Rate, Learning Processes
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Zhao, Jensen J.; Zhao, Sherry Y. – Journal of Information Systems Education, 2010
As the entry-level information technology jobs could be easily outsourced offshore, the demand for U.S. employees who are innovative and productive in information technology (IT) project design, development, and management is growing among U.S. companies. This controlled experiment presents how a model of integrating students' intelligence…
Descriptors: Student Attitudes, Intelligence Quotient, Gender Differences, Creativity
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Griesbaum, Joachim; Gortz, Matthias – International Journal on E-Learning, 2010
This article discusses feedback methods for the enhancement of collaborative learning. It presents results of an exploratory study in which self- and peer-assessments were applied in order to provide students with feedback regarding their perceived individual learning involvement in the collaboration process of face-to-face and face-file-face…
Descriptors: Foreign Countries, Feedback (Response), Assignments, Group Dynamics
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