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Schalk, Lennart; Schumacher, Ralph; Barth, Armin; Stern, Elsbeth – Journal of Educational Psychology, 2018
Instruction often starts with an explanation of a concept or principle before students are presented with problems to be solved. Recent research indicates that reversing this widely used tell-and-practice sequence (T&P) so that exploratory problem-solving precedes the instructional explanation (i.e., PS-I) might be more beneficial. We aimed to…
Descriptors: Problem Solving, Teaching Methods, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Korhonen, Vesa; Räty, Hannu; Kärnä, Eija – International Journal of Special Education, 2018
Individuals with autism often exhibit atypical levels of attention to eyes. High support need and minimally verbal individuals with autism have typically received less attention in research. This study explored a preference based computer game to include the less-studied individuals with autism in their own school environment. Four high support…
Descriptors: Autism, Computer Games, Preferences, Eye Movements
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Arnott, Lorna – Early Child Development and Care, 2018
Early Childhood Education (ECE) typically positions the child at the centre of their own learning, with a high degree of child-initiated and child-led experiences. As such, ECE is often characterized by 'free play' during which children are provided with opportunities to manage and negotiate their socio-emotional interactions. This process of…
Descriptors: Early Childhood Education, Preschool Education, Play, Student Role
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Cloft, Kristal – Mathematics Teacher, 2018
Many ways exist to engage students without detracting from the mathematics. Certainly some are high-tech options, such as video games, online trivia sites, and PowerPoint® presentations that follow the same model as Jeopardy; but sometimes low-tech options can be just as powerful. One exciting way to connect with students is by incorporating…
Descriptors: Mathematics Instruction, Learner Engagement, Mathematics Activities, Educational Games
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Marlow, Shannon L.; Lacerenza, Christina N.; Iwig, Chelsea – Business and Professional Communication Quarterly, 2018
The present study experimentally manipulated the gender of an email sender, closing salutation, and sending mode (i.e., email sent via desktop computer/laptop as compared with email sent via a mobile device) to determine if these specific cues influence first impressions of the sender's competence, professionalism, positive affect, and negative…
Descriptors: Cues, Electronic Mail, Computer Mediated Communication, Business Communication
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Rees Lewis, Daniel G.; Easterday, Matthew W.; Harburg, Emily; Gerber, Elizabeth M.; Riesbeck, Christopher K. – British Journal of Educational Technology, 2018
To provide the substantial support required for project-based learning (PBL), educators can incorporate professional experts as "design coaches." However, previous work shows barriers incorporating design coaches who can rarely meet face-to-face: (1) communication online is time-consuming, (2) updating coaches online is not perceived as…
Descriptors: Barriers, Student Projects, Teaching Methods, Computer Mediated Communication
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Armstrong, Meghan; Esteve Gibert, Núria; Hübscher, Iris; Igualada, Alfonso; Prieto, Pilar – First Language, 2018
This article investigates how children leverage intonational and gestural cues to an individual's belief state through unimodal (intonation-only or facial gesture-only) and multimodal (intonation + facial gesture) cues. A total of 187 preschoolers (ages 3-5) participated in a disbelief comprehension task and were assessed for Theory of Mind (ToM)…
Descriptors: Child Development, Nonverbal Communication, Preschool Children, Cues
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Lijewska, Agnieszka; Ziegler, Marta; Olko, Sebastian – International Journal of Bilingual Education and Bilingualism, 2018
The aim of the study was to test whether proficient L2 users living in an L1-dominant environment would exhibit significant L2-L1 translation priming in a lexical decision task (LDT) and in a semantic categorisation task (SCT). Only a few previous studies have found significant L2-L1 priming in LDT whereas significant results have often been…
Descriptors: Semantics, Cues, Language Acquisition, Second Language Learning
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Barton, Erin E.; Ledford, Jennifer R.; Zimmerman, Kathleen N.; Pokorski, Elizabeth A. – Education and Treatment of Children, 2018
Blocks and block play are ubiquitous to early childhood settings and as such provide a normative context for social interactions between children with and without disabilities. However, children with disabilities tend to engage in more repetitive and less complex play than their peers, which might limit social interactions and opportunities to…
Descriptors: Toys, Play, Cues, Intervention
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Eylem Yildiz Feyzioglu; Ercan Akpinar; Nilgün Tatar – Journal of Baltic Science Education, 2018
The aim of this research was to explore the effect of a Technology-enhanced Metacognitive Learning Platform (TeMLP) on student's monitoring accuracy and understanding of electricity. An interactive TeMLP was prepared on the electricity unit covering the topics of static and current electricityfor 7th graders; the platform contained computer…
Descriptors: Grade 7, Energy, Units of Study, Metacognition
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Sali, Anthony W.; Anderson, Brian A.; Yantis, Steven – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Individuals regularly experience fluctuations in the ability to perform cognitive operations. Although previous research has focused on predicting cognitive flexibility from persistent individual traits, as well as from spontaneous fluctuations in neural activity, the role of learning in shaping preparatory attentional control remains poorly…
Descriptors: Attention Control, Learning Processes, Probability, Visual Learning
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Frosch, Caren A.; McCloy, Rachel; Beaman, C. Philip; Goddard, Kate – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
What is the relationship between magnitude judgments relying on directly available characteristics versus probabilistic cues? Question frame was manipulated in a comparative judgment task previously assumed to involve inference across a probabilistic mental model (e.g., "Which city is largest"--the "larger" question--vs.…
Descriptors: Evaluative Thinking, Congruence (Psychology), Comparative Analysis, Cues
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Becker, Misha – Language Acquisition: A Journal of Developmental Linguistics, 2015
This article reports on two novel word-learning experiments examining children's use of subject animacy to categorize novel adjectives as either "tough" adjectives (e.g., "easy," "hard") or control adjectives ("afraid," "eager"). In Experiment 1, a group of 4- to 7-year-olds watched videos…
Descriptors: Vocabulary Development, Form Classes (Languages), Semantics, Video Technology
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Conderman, Greg; Hedin, Laura R. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2015
With the increase in the number of students with disabilities receiving the majority of their instruction in inclusionary settings, middle school teachers are seeking effective methods that support all learners. Cue cards are a flexible instructional tool that middle school teachers can use to differentiate instruction. This article describes cue…
Descriptors: Middle School Students, Inclusion, Disabilities, Cues
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Bowman, Richard F. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2015
In the everydayness of faculty meetings, collegial conversations mirror distinctive dynamics and practices, which either enhance or undercut organizational effectiveness. A cluster of conversational practices affect how colleagues connect, engage, interact, and influence others during faculty meetings in diverse educational settings. The…
Descriptors: Staff Meetings, Faculty, Communication Strategies, Cues
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