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Jamie Magrill; Barry Magrill – Teaching & Learning Inquiry, 2024
The rapid advancement of artificial intelligence technologies, exemplified by systems including Open AI's ChatGPT, Microsoft's Bing AI, and Google's Bard (now Gemini 1.5Pro), present both challenges and opportunities for the academic world. Higher education institutions are at the forefront of preparing students for this evolving landscape. This…
Descriptors: Higher Education, Artificial Intelligence, Technological Advancement, Technology Integration
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Isabel Pavez; Angela Novoa-Echaurren; Antonio Salinas-Layana – Digital Education Review, 2024
This study delves into the intricate challenges surrounding incorporating information and communication technologies (ICTs) in education, particularly in regions characterized by digital exclusion, such as rural areas. By recognizing the potential of ICTs to support and expand student learning opportunities, this research explores the necessity…
Descriptors: Teacher Characteristics, Context Effect, Information Technology, Communications
Jiahui Wang; Hengtao Tang – AERA Online Paper Repository, 2024
The current study examined the influences of SRL prompts provided in three different phases (i.e., forethought, performance, and self-reflection) on college students' learning outcome and SRL levels during video-based learning. Fifty-eight participants were randomly assigned into one of the four conditions: 1) SRL prompts at the forethought phase;…
Descriptors: Self Management, Cues, Video Technology, Educational Technology
Afzal Ahmad; Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2024
A teacher in the digital age must be competent in successfully integrating content, pedagogy, and technology in the teaching learning process. The COVID pandemic prepared us to be ready for new and transformative changes in the education system, be it online education, flipped classroom, blended learning, individualized learning, or computer-based…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Expertise
Shuang Quan – ProQuest LLC, 2024
Building upon the foundational Home Literacy Environment (HLE) model, this study developed a contemporary framework that integrates digital literacy practices and the emerging role of Artificial Intelligence (AI) technologies, such as ChatGPT, alongside traditional literacy activities. Utilizing hierarchical linear regressions, findings from 74…
Descriptors: Children, Family Environment, Family Literacy, Literacy Education
Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities
Ferit Kilickaya; Joanna Kic-Drgas – International Journal on E-Learning, 2024
This study investigates the perceptions and experiences of 25 pre-service EFL teachers with a chatbot to study course contents. The findings highlight the diversity of pre-service teachers' experiences and advocate a balanced approach that acknowledges the benefits and challenges of chatbots. Considering the evolving technological landscape, the…
Descriptors: Preservice Teachers, English (Second Language), Language Teachers, Artificial Intelligence
Mohammad Naserinia; Aykut Hamit Turan – International Journal of Learning Technology, 2024
E-learning as a unique technology provides distance learning for users. With the outbreak of the COVID-19 era, this educational system attracted more attention than ever before. The main purpose of this study is to measure the success of Sakarya University in gaining students' satisfaction with its own e-learning system. For this purpose, an…
Descriptors: Foreign Countries, Public Colleges, Undergraduate Students, Student Attitudes
Joseph Mintz, Editor; Wayne Holmes, Editor; Leping Liu, Editor; Maria Perez-Ortiz, Editor – Routledge, Taylor & Francis Group, 2024
This book problematizes and explores appropriate ways of using AI technology that can augment educational practice, especially in K-12 teaching and learning. Since the launch of OpenAI ChatGPT in November 2022, people have been debating "to chat or to cheat" while more and more educators have started to explore "to add or to…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Kindergarten
Mohd Fakhizan bin Romlie, Editor; Siti Haryani Shaikh Ali, Editor; Zolman Bin Hari, Editor; Meng Chew Leow, Editor – Lecture Notes in Educational Technology, 2024
This book is a compilation of conference papers presented at the International Conference on Advancing and Redesigning Education 2023 (ICARE'23). It covers four main topics, including: Technology Enhanced Leaning, Innovative Curriculum and Program Offering, Learning Beyond Classroom, and Digital Campus. This book presents the recent innovations…
Descriptors: Educational Change, Technology Uses in Education, Educational Innovation, Educational Technology
de Beer, Zacharias Louw; Greyling, Serita – Bulgarian Comparative Education Society, 2021
The framework of the education system can be defined as an effective educational environment where learners are prepared for different roles in society. It also contributes to providing for the learners' existing needs in society (Steyn et al., 2017, p. 15). The functioning of the education system can be influenced by different internal and…
Descriptors: Student Needs, Technology Uses in Education, Teaching Methods, Cross Cultural Studies
Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
Seray Can; Fatma Ilker Kerkez; Gülay Manav – Journal on Efficiency and Responsibility in Education and Science, 2025
This study aims to explore the perceptions of physical education and sports teachers regarding the use of Web 2.0 tools, which they employed during the COVID-19 emergency remote teaching process, in face-to-face education. A mixed-method approach was utilized, incorporating individual in-depth interviews and a survey administered to physical…
Descriptors: Physical Education Teachers, Athletics, Teacher Attitudes, Web 2.0 Technologies

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