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Hwang, Ming-Yueh; Hong, Jon-Chao; Cheng, Hao-Yueh; Peng, Yu-Chi; Wu, Nien-Chen – Computers & Education, 2013
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors of competitors in sequential and synchronous games. Confirmatory factor analysis of the data on 220…
Descriptors: Difficulty Level, Factor Analysis, Cognitive Processes, Females
Yan, Peng; Slator, Brian M.; Vender, Bradley; Jin, Wei; Kariluoma, Matti; Borchert, Otto; Hokanson, Guy; Aggarwal, Vaibhav; Cosmano, Bob; Cox, Kathleen T.; Pilch, André; Marry, Andrew – International Association for Development of the Information Society, 2013
Research into virtual role-based learning has progressed over the past decade. Modern issues include gauging the difficulty of designing a goal system capable of meeting the requirements of students with different knowledge levels, and the reasonability and possibility of taking advantage of the well-designed formula and techniques served in other…
Descriptors: Intelligent Tutoring Systems, Immersion Programs, Role Playing, Biological Sciences
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Sullivan, Florence R.; Wilson, Nicholas C. – Journal of the Learning Sciences, 2015
This case study examines the role of playful talk in negotiating the "how" of collaborative group work in a 6th-grade science classroom. Here we develop and test a Vygotsky-derived hypothesis that postulates playful talk as a mechanism for identity exploration and group status negotiation. Our findings indicate that students utilized the…
Descriptors: Case Studies, Cooperative Learning, Grade 6, Science Instruction
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Wilson, Hope E. – Journal of Advanced Academics, 2015
There is a dearth of research regarding young children with high intellectual abilities, particularly research involving the direct observation of children in naturalistic settings. The current study examines 2 years of observations of young children (aged 37-71 months; n = 34) at an early childhood facility. The children were observed during the…
Descriptors: Play, Observation, Young Children, Early Childhood Education
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Koller, Donna; San Juan, Valerie – International Journal of Qualitative Studies in Education (QSE), 2015
Inclusive education provides learning opportunities for children with disabilities in regular settings with other children. Despite the prevalence of inclusive education, few qualitative studies have adequately explored young children's perspectives on inclusion. This paper reviews the findings of a preliminary qualitative study where play-based…
Descriptors: Inclusion, Mainstreaming, Disabilities, Play
Hung, Aaron Chia Yuan – Peter Lang New York, 2011
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of "serious games" dates back as early as the 1950s, but so far has failed to make a significant…
Descriptors: Play, Video Games, Ethnography, Educational Researchers
Wainess, Richard; Koenig, Alan; Kerr, Deirdre – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Effective design of training-related games (games for training and/or assessment) requires synergy between the mechanisms for delivering instructional content and the mechanisms for learning game play and game functionality (Becker, 2006). The learning domain must be embedded as a core game mechanic: that is, the game cannot be advanced or won…
Descriptors: Direct Instruction, Play, Video Games, Educational Games
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Anderson, Rosemarie; Braud, William – SUNY Press, 2011
Research approaches in the field of transpersonal psychology can be transformative for researchers, participants, and the audience of a project. This book offers these transformative approaches to those conducting research across the human sciences and the humanities. Rosemarie Anderson and William Braud first described such methods in…
Descriptors: Research Methodology, Psychology, Humanities, Research Skills
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Henricks, Thomas S. – American Journal of Play, 2011
Seeking to understand play as part of a more general theory of human relationships, the author defines play as one of four fundamental categories of behavior, the others being work, ritual, and communitas. He discusses how each of these behaviors is organized as a "pathway" that offers distinctive opportunities for experiencing life and for…
Descriptors: Play, Participation, Behavior, Interpersonal Relationship
Exceptional Parent, 2011
Kids aged five and under learn best through play. Instead of buying just any toy, look for toys or activities with things to teach: like the alphabet or names of different animals, and more. Children will play with their new toy and not even realize they are learning while they play. This article focuses on gift ideas for the holiday season, with…
Descriptors: Holidays, Play, Toys, Thinking Skills
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Thomas, Louise; Warren, Elizabeth; deVries, Eva – Australasian Journal of Early Childhood, 2011
This paper reports on an analysis of teachers' talk of play-based learning and intentional teaching of mathematics. The participants in the study were two early childhood teachers in a pre-Prep program (the year before school). Teachers' talk of how they engaged in the interplay between children's play and the use of intentional teaching practices…
Descriptors: Play, Young Children, Teaching Methods, Mathematics Instruction
Burton, Rosemary – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2011
Children learn through play. Talk to early childhood educators and they will say this is the core of what they know about how children learn best. Talk to many parents and they say that allowing children to simply play all day is not teaching kids anything. This is the signature argument that has defined the early childhood field. The author…
Descriptors: Play, Early Childhood Education, Teaching Methods, Learning Strategies
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Lobuts, John, Jr. – Simulation & Gaming, 2011
This autobiography is an attempt to write and share the author's personal story, first as a learner, then as a teacher. It also attempts to share the educational gifts initially bestowed and then passed on from one generation to the next. The writer will talk about how games and simulations were first inherited and learned, then employed in…
Descriptors: Play, Literature Appreciation, Autobiographies, Computer Simulation
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Kan, Koon Hwee – Studies in Art Education: A Journal of Issues and Research in Art Education, 2011
Drawn from Merleau-Ponty's embodiment theory and Vygotsky's sociocultural learning theory as conceptual framework, this research investigated how Singapore adolescent students accrued and embodied meaning with school art. Combining the methods of microethnographic observations and phenomenological interviews to document the process of artistic…
Descriptors: Foreign Countries, Art Education, Secondary School Students, Metacognition
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Yu, SeonYeong; Ostrosky, Michaelene M.; Fowler, Susan A. – Early Childhood Research & Practice, 2011
Establishing friendships is an important developmental goal of early childhood, but little research has addressed ways in which parents support the friendship development of their young children with disabilities. The purpose of this survey study was to explore the support strategies that parents use to facilitate their children's friendships.…
Descriptors: Play, Mothers, Disabilities, Young Children
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