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Abelev, Maxim; Markman, Ellen – Developmental Science, 2006
Evidence from theory-of-mind tasks suggests that young children have substantial difficulty thinking about multiple object identity and multiple versions of reality. On the other hand, evidence from children's understanding of pretense indicates that children have little trouble understanding dual object identity and counterfactual scenarios that…
Descriptors: Play, Young Children, Cognitive Development, Teaching Methods
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Blomqvist, Minna; Vanttinen, Tomi; Luhtanen, Pekka – Physical Education and Sport Pedagogy, 2005
The purposes of this study were to assess secondary school students' decision-making and game-play ability and to investigate how game understanding, assessed by a standardized video-based test, corresponds to students' decision-making and skill execution ability in actual game play. Students (12, aged 14-15 years) participated in a video-based…
Descriptors: Play, Team Sports, Secondary School Students, Decision Making Skills
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Johnson, Tyler G.; Darst, Paul W.; Brusseau, Timothy A. – Journal of Physical Education, Recreation & Dance (JOPERD), 2006
A quality physical education program is one in which students are exposed to and can participate in a variety of sports and activities. One activity that is increasing in popularity in and outside of physical education is the game of "Ultimate." Opportunities to play Ultimate are increasing rapidly in intramural programs and community and…
Descriptors: Physical Education, Play, Teaching Methods, Educational Games
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
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Lewis, Mary Miller; Trzinski, Amy L. – Death Studies, 2006
As individuals age, they deal with an increasing number of emotional, physical, and environmental losses. One loss older adults encounter is their own and others' deaths. Older adults with dementia may face greater difficulty in understanding and dealing with death-related issues because of cognitive and memory changes. Little literature exists to…
Descriptors: Dementia, Grief, Older Adults, Death
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Swartz, Mallary I. – Young Children, 2005
In this article, the author discusses playdough. Playdough is a staple play material in the early childhood classroom which provides enjoyable and satisfying experiences for young children. But, it is not merely a "fun" activity, it also provides valuable hands-on, active-learning experiences and supports children's growth and learning in many…
Descriptors: Young Children, Play, Toys, Active Learning
Oliver, Susan J.; Klugman, Edgar – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2006
"Standards," "guidelines," or "benchmarks" are different ways to describe curriculum-driven preschool requirements. Historically, children's education in the United States has been guided by content standards in grades K through 12. An educator may view the movement toward rigorous curricular frameworks and resulting…
Descriptors: Learning Experience, Play, State Standards, Preschool Curriculum
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Cemore, Joanna J.; Herwig, Joan E. – Journal of Research in Childhood Education, 2005
This study examined the relationship between children's ability to delay gratification and time spent in make-believe play in a sample of 39 three-to five-year-old children. Delay of gratification was determined in an experimental situation (Mischel, 1974). Children's play was assessed using a teacher questionnaire, a mother interview, a child…
Descriptors: Delay of Gratification, Play, Preschool Children, Child Behavior
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Mongillo, Gerri – Journal of Educational Technology, 2008
The main purpose of this qualitative study was to determine the influence of participation in educational games on cognition and attitudes of seventh-grade students. Student attitude towards learning scientific language and concepts during gameplay was examined. This study was conducted in a seventh-grade science classroom in a North Eastern (USA)…
Descriptors: Play, Computer Games, Educational Games, Technology Uses in Education
Zakaras, Laura; Lowell, Julia F. – RAND Corporation, 2008
The findings summarized in this report are intended to shed light on what it means to cultivate demand for the arts, why it is necessary and important to cultivate this demand, and what state arts agencies (SAAs) and other arts and education policymakers can do to help. The research considered only the benchmark arts central to public policy:…
Descriptors: Play, Visual Arts, Classical Music, Art Education
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Wachtel, Karen; Carter, Alice S. – Autism: The International Journal of Research and Practice, 2008
When a child is diagnosed with an autism spectrum disorder (ASD) parents often experience a range of difficult feelings, which typically are not addressed in child-focused interventions. This study examined the relationship between a mother's acceptance of and sense of resolution regarding her child's diagnosis of an ASD and maternal interaction…
Descriptors: Play, Mothers, Autism, Parenting Styles
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McDougall, Julian – Learning, Media and Technology, 2007
This article presents findings from research exploring the intervention made by the introduction of computer games as an object of study in Media Studies at AS level in England. The outcome is a range of discursive data in the form of teachers and students from two English colleges talking about their experiences of this curriculum encounter. This…
Descriptors: Foreign Countries, Play, Educational Games, Multimedia Materials
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Klein, Pnina S.; Feldman, Ruth – Early Child Development and Care, 2007
Interactive behavior of 90 Israeli toddlers was observed with mothers and caregivers in one-on-one free play interactions. Children were examined with the Bayley Scales of Infant Development, and adults completed self-report measures. Observations were coded for both the quality of adult-child interactive behavior and for the quality of adults'…
Descriptors: Toddlers, Caregivers, Play, Mothers
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Fu, Genyue; Lee, Kang – Developmental Science, 2007
The present study examined the emergence of flattery behavior in young children and factors that might affect whether and how it is displayed. Preschool children between the ages of 3 and 6 years were asked to rate drawings produced by either a present or absent adult stranger (Experiments 1 and 2), child stranger (Experiments 2 and 3), classmate,…
Descriptors: Preschool Children, Social Environment, Play, Kindergarten
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Stahler, Wesley – Journal of Creativity in Mental Health, 2007
Female prisoners in recovery may anticipate defeat when projecting possibilities for their future hopes and dreams. These clients often identify with and attach to the role of prisoner and addict. This article describes a 12-week group treatment program, titled by the author as "Prayerformance." In this work, female prisoners in recovery have an…
Descriptors: Play, Females, Drama, Therapy
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