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Roshan Lal Neupane; Prasad Calyam; Songjie Wang; Kiran Neupane; Ashish Pandey; Xiyao Cheng; Durbek Gafurov; Hemanth Sai Yeddulapalli; Noah Glaser; Kanu Priya Singh; Yuanyuan Gu; Shangman Li; Sharan Srinivas – IEEE Transactions on Learning Technologies, 2024
Cloud-hosted services are being increasingly used in hosting business and scientific applications due to cost-effectiveness, scalability, and ease of deployment. To facilitate rapid development, change and release process of cloud-hosted applications, the area of development and operations (DevOps) is fast evolving. It is necessary to train the…
Descriptors: Online Courses, Computer Assisted Instruction, Learning Management Systems, Computer Assisted Design
Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Dorottya Demszky; Jing Liu; Heather C. Hill; Dan Jurafsky; Chris Piech – Educational Evaluation and Policy Analysis, 2024
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource-intensive in most educational contexts. We develop M-Powering Teachers, an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage…
Descriptors: Online Courses, Automation, Feedback (Response), Large Group Instruction
Burcak Aydin; Gökhan Akcapinar; Vildan Özeke; Mohammad Nehal Hasnine – International Association for Development of the Information Society, 2024
This study explores the relationship between students' affective states and their interactions with educational videos. While video-based learning has become increasingly popular, it is important to understand the emotional and behavioral dynamics that influence learning outcomes. Using a qualitative content analysis approach, data were collected…
Descriptors: Instructional Films, Cognitive Processes, Student Behavior, Psychological Patterns
Minji Jeon; Kathleen Jantaraweragul; Anne Ottenbreit-Leftwich; Cindy Hmelo-Silver; Krista Glazewski; Bradford Mott; James Lester; Cathy Ringstaff – International Journal of Designs for Learning, 2024
The PrimaryAI project focuses on developing an upper elementary integrated curriculum that covers life science, artificial intelligence (AI), and computer science concepts. The PrimaryAI curriculum uses both problem-based learning (PBL) and game-based learning (GBL) to engage students and situates the curriculum in a real-world context. The…
Descriptors: Inquiry, Artificial Intelligence, Technology Uses in Education, Elementary School Students
Ross, Monique; Hazari, Zahra; Sonnert, Gerhard; Sadler, Philip – ACM Transactions on Computing Education, 2020
Computer science (CS) has been identified as one of the fastest-growing professions, with demand for CS professionals far outpacing the supply of CS graduates. The necessity for a trained CS workforce has compelled industry and academia to evaluate strategies for broadening participation in CS. The current literature in CS education emphasizes the…
Descriptors: Computer Science, Career Choice, Females, Social Influences
Mas, Antonia; Mesquida, Antoni-Lluis; Colomo-Palacio, Ricardo – IEEE Transactions on Education, 2021
Contribution: This article presents a research for enhancing the computer science students' perception on the software project management subject. The main objective of this article is double. The first one is to redesign the current course by including new teaching and new learning methods that encourage students to learn the project management…
Descriptors: Computer Science Education, Computer Software, Program Administration, Student Attitudes
Zhu, Hongwei; Shen, Yuzhong – IEEE Transactions on Education, 2021
Contribution: An approach of integrating financial literacy into an introductory programming course is introduced. New learning materials are developed and the impact of the approach on motivating students and improving learning outcomes are evaluated using mixed methods. Background: More than two-thirds of college students in the U.S. graduate…
Descriptors: Money Management, Computer Science Education, Programming, Introductory Courses
Jones, Stephanie T.; Melo, Natalie Araujo – Canadian Journal of Science, Mathematics and Technology Education, 2021
Computer science (CS) education finds itself at a pivotal moment to reckon with what it means to accept, use, and create technologies, with the continued recruitment of minoritized students into the field. In this paper, we build on the oral traditions of educating with stories, and take the reader on two journeys. We begin with a story that leads…
Descriptors: Computer Science Education, Oral Tradition, Story Telling, Racial Bias
Holloman, Teirra K.; Lee, Walter C.; London, Jeremi S.; Hawkins Ash, Chaneé D.; Watford, Bevlee A. – Journal of Engineering Education, 2021
Background: In the field of engineering education, assessment and evaluation have been given insufficient attention as they relate to broadening participation. We posit that this lack of attention negatively impacts our ability to develop and implement sustainable solutions at scale. Purpose: The purpose of this article is to explore the presence…
Descriptors: Engineering Education, Educational Research, Student Participation, Student Evaluation
Belland, Brian R.; Kim, ChanMin; Zhang, Anna Y.; Baabdullah, Afaf A.; Lee, Eunseo – IEEE Transactions on Education, 2021
Contribution: This study indicates that supporting debugging processes is a strong method to improve debugging outcome quality among preservice, early childhood education (ECE) teachers. Background: Central to preparing ECE teachers to teach computer science is helping them learn to debug. Little is known about how ECE teachers' motivation and…
Descriptors: Student Motivation, Predictor Variables, Preservice Teachers, Early Childhood Teachers
Saito, Daisuke; Yajima, Risei; Washizaki, Hironori; Fukazawa, Yoshiaki – Education Sciences, 2021
In evaluating the learning achievement of programming-thinking skills, the method of using a rubric that describes evaluation items and evaluation stages is widely employed. However, few studies have evaluated the reliability, validity, and consistency of the rubrics themselves. In this study, we introduced a statistical method for evaluating the…
Descriptors: Scoring Rubrics, Computer Science Education, Programming, Reliability
Taspolat, Ata; Özdamli, Fezile; Soykan, Emrah – SAGE Open, 2021
The flipped classroom method, which could be considered as one of the crucial new generation teaching approaches, is a permutation of the educational activities that are carried out inside and outside of the classroom environment. The main purpose of the present study is to determine the impact of the flipped classroom approach on students'…
Descriptors: Programming Languages, Computer Science Education, Flipped Classroom, Instructional Effectiveness
Barlowe, Scott – IEEE Transactions on Education, 2021
Contribution: This article demonstrates that social, cultural, economic, and political topics can be effectively addressed in the context of traditional computer science and engineering topics with few additional resources and little coordination. Background: Social, cultural, economic, and political influences are often secondary topics in…
Descriptors: Global Approach, Computer Science Education, Computer Networks, Social Influences
Dorodchi, Mohsen; Dehbozorgi, Nasrin; Fallahian, Mohammadali; Pouriyeh, Seyedamin – Informatics in Education, 2021
Teaching software engineering (SWE) as a core computer science course (ACM, 2013) is a challenging task. The challenge lies in the emphasis on what a large-scale software means, implementing teamwork, and teaching abstraction in software design while simultaneously engaging students into reasonable coding tasks. The abstraction of the system…
Descriptors: Computer Science Education, Computer Software, Teaching Methods, Undergraduate Students