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Thames, W. R. – Social Studies, 1979
Explains how to debrief students after participation in simulation and/or other educational games. Debriefing should increase students' ability to experience, identify, analyze, and generalize. (Author/DB)
Descriptors: Curriculum Development, Educational Games, Educational Needs, Elementary Secondary Education
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Blaga, Jeffrey J. – High School Journal, 1979
In 1977-78, 327 secondary social studies teachers in Ohio responded to a survey about their use of and opinions about simulations. Fifty-eight percent of the respondents regularly used simulations in their classrooms. More detailed responses and reasons for use or nonuse of simulations are discussed. (SJL)
Descriptors: Classroom Techniques, Educational Games, Role Playing, Secondary Education
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Philliber, Susan Gustavus; Gutterman, Elane M. – Evaluation and Program Planning: An International Journal, 1980
The use of a simulation game in the evaluation of a sex education program is described. How the game is played, the context for its use, and data from the evaluation are presented, as well as descriptions of other potential uses for the game. (Author/GK)
Descriptors: Decision Making Skills, Educational Games, Evaluation Methods, High School Seniors
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Ungson, Gerardo Rivera; And Others – Administrative Science Quarterly, 1981
This paper responds to concerns about the suitability and appropriateness of theories of decision-making behavior in organizations by addressing conceptual and methodological issues grounded on the study of individual cognitive processes. It proposes that attention be directed to examining how individuals react to demands imposed by organizational…
Descriptors: Administration, Cognitive Processes, Decision Making, Management Games
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And Others; Bernstein, Richard A. – Journal of Medical Education, 1980
A clinical decision-making simulation that helps students understand the relationship between psychosocial factors and medical problem-solving is described. A group of medical students and one faculty member comprise a selection committee to agree on the order in which four patients will be selected for renal dialysis. (MLW)
Descriptors: Clinical Experience, Decision Making, Group Discussion, Higher Education
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Creager, Joan G. – New Directions for Community Colleges, 1980
Examines the need for the inclusion of ethics in science instruction and discusses three approaches that can be used in teaching ethical decision-making: values clarification, case studies, and simulations. Provides an example of a classroom activity combining these approaches. (JP)
Descriptors: Case Studies, Community Colleges, Decision Making, Ethics
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Beardsley, Robert S.; And Others – American Journal of Pharmaceutical Education, 1980
Studies have revealed that many pharmacists do not interact with patients very often and their ability to communicate is marginal at best. Numerous educational programs focusing on communication include some type of role-playing. A practical framework for creating and implementing role-playing exercises is suggested. Sample scenarios are included.…
Descriptors: Communication Skills, Higher Education, Instructional Materials, Models
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Brand, Charles F. – Simulation and Games, 1980
Study examined the influence of 141 fifth graders of two sociometric variables, mutual selection of playing partners and membership in a cohesive group, on learning from classroom simulation games. Although cognitive learning evidence existed, no effects of sociometric grouping were apparent. (CMV)
Descriptors: Educational Games, Educational Research, Elementary Education, Grade 5
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Coleman, Nancy A. – Journal of Legal Education, 1980
The nature of negotiation, particularly bargaining, is explored, and it is suggested that legal educators use a distributive bargaining simulation as the teaching method. Appropriate materials for such a simulation are offered, followed by an explanation of the development of the simulation. An integrative bargaining simulation is also presented.…
Descriptors: Conflict Resolution, Higher Education, Legal Education, Material Development
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Ben-Zion, M.; Hoz, S. – Education in Chemistry, 1980
Describes two simulation programs using an interactive graphic display terminal that were developed for a course in physical organic chemistry. Demonstrates the energetic conditions that give rise to deviations from linearity in the Arrhenius equation. (CS)
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Educational Media
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Erickson, Keith V.; Erickson, Mira T. – Communication Education, 1979
Demonstrates the use of simulations and games in large classes as complements to the lecture method. Students generally respond favorably to the use of these strategies and indicate that they facilitate classroom communication and student interest, concept understanding, and personal growth. (JMF)
Descriptors: Class Activities, Educational Games, Educational Strategies, Higher Education
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Smith, Harry – American Annals of the Deaf, 1979
Originally part of a symposium on educational media for the deaf, the paper presents guidelines and suggestions for the use of games and simulations in the education of this population. Steps in the design of games, such as determining the educational goals and objectives of the games, are discussed. (PHR)
Descriptors: Conferences, Deafness, Educational Games, Educational Innovation
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Giannetti, Vincent J.; Nardini, Donna – American Journal of Pharmaceutical Education, 1981
The adaptation of patient simulators for teaching pharmacy students medication history interviewing is described. This experiential approach to interviewing provides the opportunity for a supervised experience of patient interviewing in a realistic setting with immediate feedback on interviewing technique available to the student. (Author/MLW)
Descriptors: Experiential Learning, Feedback, Higher Education, Interpersonal Competence
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Rushby, N. J. – Education Today, 1980
Examines computer-based learning (CBL) in the United Kingdom and suggests that CBL offers new educational approaches which teachers can use in combination with more familiar media. Also discussed are the problems of training large numbers of teachers in the use of the new computer techniques. Seven references are listed. (Author/MER)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Educational Innovation, Foreign Countries
Smith, Gerald R.; And Others – Performance and Instruction, 1981
The goals of a series of simulation games devised for a graduate level course in leadership models and strategies were to aid students in understanding the process of change, conflict resolution, bargaining and negotiating skills, motivation and self-awareness techniques, and decision-making strategies. Four references are provided. (MER)
Descriptors: Administrators, Formative Evaluation, Graduate Study, Higher Education
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