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Hung, Woei; Sitthiworachart, Jirarat – Asia-Pacific Education Researcher, 2020
Recognizing its importance, most countries have prioritized creative thinking as a critical ability that students need to develop before they enter the workforce. Thailand is no exception. For teachers to create learning environments that foster students' creativity, teachers need a research-based understanding of creativity. Eighty-nine Thai…
Descriptors: Foreign Countries, Teacher Attitudes, Knowledge Level, Creativity
Williams, Wendy R. – Journal of Adolescent & Adult Literacy, 2020
Being literate in today's world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make…
Descriptors: Animation, Literacy, College Students, Films
Matsushima, Mitsuru – Mathematics Teaching Research Journal, 2020
This research aimed to answer the following question: Why does dialogue deepen mathematics learning? In order to answer this question, the study author attempted to define the characteristics of appropriation, which connect the deepening of individual mathematics learning and that of social mathematics learning, by using the sociocultural…
Descriptors: Mathematics Education, Social Influences, Dialogs (Language), Constructivism (Learning)
Jessica Pissini – ProQuest LLC, 2020
From computational and scientific viewpoints, virtual reality (VR) is a well-researched technology, platform, and mode of communication. However, from an arts perspective, virtual reality has very few, if any, defined parameters as an artistic medium. This study aims to explore the technical affordances and the experiential and creative phenomena…
Descriptors: Creativity, Art Activities, Self Concept, Computer Simulation
The Design and Development of a Magic-Based Teaching Method in Facilitating Creative Design Thinking
Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
Jinxin Guo – Journal of Chemical Education, 2025
Our organic chemistry course enrolls students from the medicine major. As future healthcare professionals, medical students should also take on the responsibility of publicizing scientific knowledge related to human health. Therefore, starting from 2020, we have designed an assignment that tasked students with writing a popular science essay for…
Descriptors: Organic Chemistry, Writing Assignments, Medical Education, Medical Students
Mohammed Alwaqdani – Education and Information Technologies, 2025
This paper investigated teachers' perceptions towards the integration of Artificial Intelligence educational tools (AIED) into their educational practices. Indeed, AI rapidly advances across various fields, including education, and it is essential to understand teachers' perceptions to effectively harness its potential. The study used a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Teaching Methods
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Aprillia Putri Aqila – Journal of English Teaching, 2025
This study looked at how seventh-grade students' speaking abilities were affected by task-based language teaching methods. The Merdeka curriculum gave teachers and students the freedom to encourage creativity, and task-based learning encouraged engagement and hands-on learning. The researcher separated the 58 students into two groups using a…
Descriptors: Grade 7, Teaching Methods, Creativity, Assignments
Nur Kholifah; Muhammad Nurtanto; Farid Mutohhari; T. Triyanto; Ida Nugroho Saputro; Alias Masek – Qualitative Research in Education, 2025
Project-Based Learning (PBL) is a recommended method in vocational education, particularly for implementing the "Profil Pelajar Pancasila" (P3). However, learning that emphasizes character values aligned with the "Budaya Luhur Ajaran Tamansiswa" remains limited, and there has been a decline in soft skills among vocational…
Descriptors: Student Projects, Active Learning, Career and Technical Education, 21st Century Skills
Eric D. Abrams – Routledge, Taylor & Francis Group, 2025
"Teaching Literature with Artificial Intelligence" explores the use of chatbots as participants in the teaching and learning of literature in high school and college classrooms while highlighting potentially outmoded norms and expectations of ELA instruction. Artificial intelligence programs have profoundly altered the daily realities of…
Descriptors: Teaching Methods, Technology Uses in Education, Artificial Intelligence, Literature Appreciation
Yingji Li; Jingyi Wang – European Journal of Education, 2025
This study examines how student-led game creation can serve as a transformative pedagogical model for integrating the Sustainable Development Goals (SDGs) into vocational education. Drawing on a semester-long, project-based course in a Chinese vocational university, the research investigates how designing educational games shaped students'…
Descriptors: Career and Technical Education, Educational Games, Transformative Learning, College Students
Nerantzi, Chrissi; Chatzidamianos, Gerasimos; Stathopoulou, Haroula; Karaouza, Efthymia – Journal of Interactive Media in Education, 2021
We educators may have been obsessed with perfection, expertise, polished experiences and performances too much for too long. Where is the human? Ironed out? This provocative opinion paper is a collection of the authors' reflections based on experiences, observations, ideas and readings. We invite educators to consider and explore what may help…
Descriptors: Higher Education, COVID-19, Pandemics, Cooperation
Draper, Jenna T.; Freeling, Benjamin S.; Connell, Sean D. – Journal of Creative Behavior, 2021
World-class science requires inspiration, so how can we spark creativity in the modern university environment? Creativity does not come automatically: in the modern age, factors from electronic devices to time pressure can stifle creative thought. Yet, to solve the major problems of the future, it will be essential to stimulate creativity in…
Descriptors: Creativity, Science Education, College Science, College Students

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