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Friel, Susan – Classroom Computer News, 1983
Provides a detailed description of Lemonade, a business game designed to introduce elementary and secondary students to the basics of business; i.e., problem solving strategies, hypothesis formulation and testing, trend analysis, prediction, comparative analysis, and effects of such factors as advertising and climatic conditions on sales and…
Descriptors: Business Education, Computer Assisted Instruction, Economics Education, Educational Games
Peer reviewedSwift, Jim – Mathematics Teacher, 1983
Three probability problems designed to challenge students are presented: Liars and Diamonds, Heads Wins, and Random Walks. Other statistic problems are suggested that could involve computer simulations. (MNS)
Descriptors: Academically Gifted, Computers, Gifted, Mathematical Enrichment
Powell, J. P. – Journal of Tertiary Educational Administration, 1982
Current training programs generally address technical skills needed for department administration, but generally do not treat interpersonal problem-solving skills. A method found effective is the use of trigger films and discussion. Simulated but realistic situations are presented that represent common staff problems and managerial tasks. (MSE)
Descriptors: Department Heads, Discussion (Teaching Technique), Instructional Films, Interpersonal Competence
Ladousse, Gillian Porter – Simulation/Games for Learning, 1982
Examines some of the reasons that role playing and simulation are not heavily used as teaching techniques in language classes and discusses the need for a better understanding of the nature and scope of the techniques. Ways in which these techniques might be more fully exploited are suggested. (Author/JL)
Descriptors: Class Activities, Instructional Systems, Language Teachers, Learning Activities
Peer reviewedTocci, Salvatore – Science Teacher, 1981
Describes ways that computer-assisted instruction (CAI) is used in a high school biology course, including: (1) mastery of specific objectives; (2) CAI as a self-check; (3) computer games; (4) laboratory simulations; (5) genetics instruction; (6) writing programs; and (7) remedial assistance and testing. (CS)
Descriptors: Biology, Computer Assisted Instruction, Educational Games, Genetics
Peer reviewedBrest, Paul – Journal of Legal Education, 1982
An experimental program at Stanford University called "Lawyering Process" is described. The goals of the course include: (1) introducing legal planning and basic interpersonal skills; (2) examining the concepts of "professionalism"; (3) placing legal research and writing assignments in the context of law practice; and (4)…
Descriptors: Course Descriptions, Curriculum Development, Experiential Learning, Higher Education
Peer reviewedFraas, John W. – Assessment and Evaluation in Higher Education, 1981
A study determined that simulation-gaming was a more effective teaching technique for students with low prior knowledge of economics, low Scholastic Aptitude Test (SAT) scores, and no high school economics instruction. Lecture-discussion was more effective for those with high precourse economic knowledge, SAT scores, and high school economics…
Descriptors: Discussion (Teaching Technique), Economics Education, Games, Higher Education
Peer reviewedChisholm, Thomas Alexander; Krishnakumar, Parameswar – Simulation and Games, 1981
Describes a study to determine the existence and extent of differences in the ways men and women perceive simulation exercises. From the data presented, it is concluded that there do seem to be important sex-based differences. Sixteen references are listed. (LLS)
Descriptors: Business Administration Education, Computer Assisted Instruction, Educational Games, Higher Education
Peer reviewedBennett, Paul W. – History and Social Science Teacher, 1982
Describes a simulation designed by two Canadian teachers to help ninth-grade students learn about Canadian politics and government in both theory and practice. (RM)
Descriptors: Area Studies, Comparative Education, Elections, Government (Administrative Body)
Villalon, Anne M. – Today's Education: Social Studies Edition, 1982
Describes a unit on advertising used in a ninth-grade English class. The class participated in a student-run simulation of an advertising agency. Working in teams, they created, presented, and used criteria to evaluate advertisements. (AM)
Descriptors: Advertising, English Curriculum, Evaluation Criteria, Junior High Schools
Peer reviewedAnderson, Bill D.; Lamb, John F., Jr. – Mathematics Teacher, 1981
The mathematics for a lunar shuttle landing simulation is discussed using equations, charts and tables. (MP)
Descriptors: Mathematical Applications, Mathematical Enrichment, Mathematics Education, Mathematics Instruction
Pipeline, 1981
Two computer-oriented chemistry laboratory simulations are described. The material focuses on acid-base titration and an ideal gas simulation. (MP)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Programs, Computer Science
Peer reviewedSmith, Dennie L.; And Others – Journal of School Health, 1981
A decision story is a brief scenario describing a health problem which might be faced in real life. Such topics as venereal disease, drug use, and nutrition can be explored by use of the decision-making model. The phases involved in processing the decision story strategy are described. (JN)
Descriptors: Adolescents, Decision Making Skills, Group Discussion, Health Education
Peer reviewedMaxey, Phyllis F. – Social Studies Review, 1980
Recommends that simulation games be used to teach high school students in social studies courses about contemporary and controversial issues such as nuclear power. A simulation is described which involves students in deciding whether to build a nuclear power plant in the California desert. Teaching and debriefing tips are also provided. (DB)
Descriptors: Curriculum Development, Decision Making Skills, Educational Needs, Energy
Stranix, Edward; Fleishman, Michael – Teacher, 1979
As a lesson in responsibility and parenting, junior high school students were given eggs as their "children" and told to care for them for two weeks. Students also participated in various small group projects studying the characteristics and needs of three year olds. (SJL)
Descriptors: Child Development, Family Life Education, Junior High Schools, Learning Activities


