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Yuexin Zhang; Sandra Rosen; Meihao Chen; Jianhui Du; Li Cheng; Chang Liu – Journal of Developmental and Physical Disabilities, 2021
This study aimed to investigate the perceptions of students with visual impairments (VIs) about their classroom environments; the creativity level of students with VIs; and the influence of classroom environments on the development of students' creativity. This study used the "Creative Classroom Environment Scale for School for The…
Descriptors: Foreign Countries, Students with Disabilities, Asians, Visual Impairments
Ömer Cem Karacaoglu – Australian Journal of Teacher Education, 2025
This study aims to determine the basic skills that 21st century teachers should have. The study is based on the opinions of 79 teachers working in different disciplines on four different campuses in Izmir. The qualitative study used storage technique and content analysis. The opinions of the participants were evaluated to clarify the skill…
Descriptors: Teaching Skills, Teacher Competencies, Teacher Attitudes, Creativity
Yemisi Deborah Ali; Rian De Villiers – Malaysian Online Journal of Educational Sciences, 2025
The outbreak of the Coronavirus Disease (COVID-19) brought many changes and perspectives to the world of education. Some areas experienced a complete halt in academic activities, especially when complete shutdowns were pronounced, losing some weeks or months out of their academic years. However, factors that empower those who thrive during this…
Descriptors: COVID-19, Pandemics, Educational Change, School Closing
Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
Hirou Karimi; Guita Farivarsadri – Higher Education, Skills and Work-based Learning, 2025
Purpose: This paper aims to examine the barriers to adopting collaboration in architectural design studios from the instructors' perspectives and explore strategies to overcome barriers. Design/methodology/approach: Semi-structured interviews were conducted with 14 coordinators in architecture and interior architecture design studios to gather…
Descriptors: Cooperative Learning, Teacher Attitudes, Building Design, Barriers
Salim Nabhan; Anita Habók – SAGE Open, 2025
As the integration of digital technologies continues to shape academic landscapes, assessing digital literacy in the context of academic writing becomes paramount. Several instruments and frameworks are available for measuring digital literacy and examining it from different perspectives; however, none are suitable for measuring the digital…
Descriptors: Digital Literacy, Academic Language, Writing (Composition), Measures (Individuals)
Ikram Sellami; Hira Amin; Ozcan Ozturk; Alina Zaman; Seda Duygu Sever; Evren Tok – Discover Education, 2025
Maker Majlis, based in Qatar, was the first manifestation of a localised human-centred design makerspace in the Arabian Gulf region that went digital during the COVID-19 pandemic. It was a coalescence of three broad ideas: human-centred design thinking, sustainability and Islamic values. The digital makerspace hosted 229 participants from 25…
Descriptors: Design, Shared Resources and Services, Skill Development, Values
Francis Ward; Jeasik Cho; Jin Kyeong Jung; Christopher Tognocchi; Taylor Beadles; Jongpil Cheon – Multicultural Education Review, 2025
This paper explores the integration of AI, specifically ChatGPT, into multicultural education, utilizing John Dewey's experiential learning philosophy to foster reflective thinking and democratic citizenship. We propose a three-pathway framework -- Transmissional, Transactional, and Transformative (TTT) -- grounded in Dewey's principles of…
Descriptors: Multicultural Education, Educational Practices, High School Students, Educational Philosophy
Ricardo Alberto Reza Flores; Citlali Michélle Reza-Flores; Cristinao Galafassi; Abril Acosta-Ochoa; Rosa Maria Vicari – Journal of Pedagogy, 2025
This study examines how secondary-school students recognize and relate to artificial intelligence (AI) and the meanings they attribute to it in their everyday lives. Using a quantitative, descriptive, cross-sectional design, we explore the subjectivities of a purposive sample of 576 students from both public and private schools. The analysis…
Descriptors: Secondary School Students, Artificial Intelligence, Ethics, Moral Values
Fitri Agustina Lubis; Yus Mochamad Cholily; Abdulkadir Rahardjanto; Yuni Pantiwati; Poncojari Wahyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The aim of this research is to determine the relationship between learning models "Project-Based Learning" (PjBL) and the local potential of South Tapanuli for positive attitudes and critical thinking skills of students. The research method uses "Systematic Literature Review" (SLR) assisted by Google Scholar and Publish or…
Descriptors: Critical Thinking, Student Attitudes, Creativity, Communication Skills
Rojas, Joanne P.; Tyler, Kenneth M. – Creativity Research Journal, 2018
Within the investment theory of creativity (Sternberg & Lubart, 1996), creativity is defined as a 2-part process of "buying low" by investing in unusual ideas and then "selling high" by convincing others of the value or usefulness of these new ideas. This process requires both creative ideation and perseverance. The purpose…
Descriptors: Creativity Tests, Behavior Rating Scales, Psychometrics, Creativity
Cropley, Arthur – Creativity Research Journal, 2018
The desire to ensure that its findings stand up to scrutiny is leading to a redefinition of research as skilled application of special techniques rather than a search for fresh insights. Generating novelty is now being seen as dangerous, because it could lead to false conclusions and loss of public confidence. The remedy is said to be…
Descriptors: Creativity, Public Education, Artists, Research
Henriksen, Danah; Shack, Kyle – Kappa Delta Pi Record, 2020
Taking a whole-child approach to schooling, the authors address how creativity and mindfulness are connected and suggest practical ways that teachers can integrate them into the curriculum.
Descriptors: Metacognition, Well Being, Creativity, Holistic Approach
Schindler, Maike; Lilienthal, Achim J. – International Journal of Science and Mathematics Education, 2020
Students' creative process in mathematics is increasingly gaining significance in mathematics education research. Researchers often use Multiple Solution Tasks (MSTs) to foster and evaluate students' mathematical creativity. Yet, research so far predominantly had a product-view and focused on solutions rather than the process leading to creative…
Descriptors: Creativity, Mathematics Instruction, Creative Thinking, Problem Solving

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