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Schilling, Martin S.; Mulford, Matthew A.; Geiger, Ingmar R. – Simulation & Gaming, 2006
In this article, the authors introduce a new feature to model the collective bargaining process: a two-level game setting with direct learner-expert interaction. In the simulation ZUG UM ZUG 2015, participants form union and management negotiation teams to negotiate with each other (first level) and with a management or union "tariff…
Descriptors: Foreign Countries, Collective Bargaining, Unions, Contracts
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Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
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Dundes, Lauren; Harlow, Roxanna – Teaching Sociology, 2005
A simulation called "Star Power" provides an invaluable means to help students understand structural social inequality. This paper explains how Star Power achieves this goal and provides suggestions on how to inculcate the following points that are both central to sociology and difficult to adequately convey to students: 1) Students see how those…
Descriptors: Social Class, Conflict, Advantaged, Whites
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Morland, D. Verne; Bivens, Herbert – Innovate: Journal of Online Education, 2005
Aspiring teachers are taught the elements of "pedagogy," originally the art and science of teaching children. Many aspects of teaching adults, however, are fundamentally different than those employed in teaching children. In order to acknowledge these differences, a new word--"andragogy"--gained currency in the late 20th century. This article…
Descriptors: Andragogy, Online Courses, Adult Learning, Adult Students
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Cumming, Geoff – Australian Educational Computing, 2005
In the first issue of "Australian Educational Computing," in 1986, Cumming and Abbott reported a controlled comparison of top-down and bottom-up teaching strategies for Grade 5 and 6 students' use of a simple logic programming language. They found that both strategies were rated highly by students and teachers, and gave useful learning;…
Descriptors: Programming Languages, Learning Strategies, Computer Uses in Education, Programming
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Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design
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Ilon, Lynn; Normore, Anthony H. – Journal of Education Finance, 2006
This study demonstrates a method for extending debates on the effectiveness of school inputs into the cost-effectiveness realm. This study uses the example of Florida's statewide initiative to reduce class sizes to determine which of many state inputs buys the most effect for the same expenditure. The method includes a three-stage process:…
Descriptors: Cost Effectiveness, State Aid, Expenditures, Class Size
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Beckett, Kelly L.; Shaffer, David Williamson – Journal of Educational Computing Research, 2005
In this article, we present a study focused on developing students' understanding of the ecology through participation in a technology-supported urban planning simulation--specifically, 11 high school students in Madison, Wisconsin acted as urban planners to redesign a local shopping street using a Geographic Information System (GIS) model. This…
Descriptors: Urban Planning, Ecology, High School Students, Information Systems
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Lee, Seungyoun; Powell, Jack V. – Journal of Educational Technology Systems, 2005
Problems related to disruptive behaviors of children in schools continue to be a topic of public debate and empirical inquiry among teachers and researchers across America. Although this problem is historic, it has resurfaced, with momentous attention during recent years. This article focuses on a computerized simulation used as an integrated…
Descriptors: Preservice Teachers, Behavior Problems, Discipline, Preservice Teacher Education
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Weissman, Alexander – Applied Psychological Measurement, 2006
A computerized adaptive test (CAT) may be modeled as a closed-loop system, where item selection is influenced by trait level ([theta]) estimation and vice versa. When discrepancies exist between an examinee's estimated and true [theta] levels, nonoptimal item selection is a likely result. Nevertheless, examinee response behavior consistent with…
Descriptors: Item Response Theory, Feedback, Adaptive Testing, Computer Assisted Testing
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Millrood, Radislav – ELT Journal, 2004
Neuro-linguistic programming (NLP) is an approach to language teaching which is claimed to help achieve excellence in learner performance. Yet there is little evidence of the impact that NLP techniques in teachers' discourse can have on learners. The article draws on workshops with teachers where classroom simulations were used to raise teachers'…
Descriptors: Verbal Communication, Interaction, Language Teachers, English (Second Language)
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Stevenson, Ben; Roblyer, M. D. – Journal of Correctional Education, 2006
Recognizing that a solid pre-trial drug intervention program is a vital first step in educating first-time offenders about the seriousness of drug abuse and criminal behavior, staff at the Intervention Program for Substance Abusers in Montgomery County, Maryland's Department of Correction and Rehabilitation decided that better strategies were…
Descriptors: Program Effectiveness, Intervention, Simulation, Listening Skills
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Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
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Srinivasan, Malathi; Hwang, Judith C.; West, Daniel; Yellowlees, Peter M. – Academic Psychiatry, 2006
Objective: Simulation technologies are used to assess and teach competencies through the provision of reproducible stimuli. They have exceptional utility in assessing responses to clinical stimuli that occur sporadically or infrequently. In this article, the authors describe the utility of emerging simulation technologies, and discuss critical…
Descriptors: Psychiatry, Graduate Medical Education, Student Evaluation, Computer Simulation
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Beavis, Catherine; Charles, Claire – Discourse: Studies in the Cultural Politics of Education, 2005
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing "The Sims Deluxe" as part of an English curriculum unit and insights from feminist media studies to explore relationships between…
Descriptors: Curriculum Development, English Curriculum, Play, Games
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